1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
// $Id$
#define ACE_BUILD_DLL
#include "ace/TP_Reactor.h"
#include "ace/Reactor.h"
#if !defined (__ACE_INLINE__)
#include "ace/TP_Reactor.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, TP_Reactor, "$Id$")
ACE_ALLOC_HOOK_DEFINE (ACE_TP_Reactor)
ACE_TP_Reactor::ACE_TP_Reactor (ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq)
: ACE_Select_Reactor (sh, tq)
{
ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
this->supress_notify_renew (1);
}
ACE_TP_Reactor::ACE_TP_Reactor (size_t size,
int rs,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq)
: ACE_Select_Reactor (size, rs, sh, tq)
{
ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
this->supress_notify_renew (1);
}
// Dispatches a single event handler
int
ACE_TP_Reactor::notify_handle (ACE_EH_Dispatch_Info &dispatch_info)
{
ACE_TRACE ("ACE_TP_Reactor::notify_handle");
ACE_HANDLE handle = dispatch_info.handle_;
ACE_Event_Handler *event_handler = dispatch_info.event_handler_;
ACE_Reactor_Mask mask = dispatch_info.mask_;
ACE_EH_PTMF callback = dispatch_info.callback_;
// Check for removed handlers.
if (event_handler == 0)
return -1;
// Upcall
int status = (event_handler->*callback) (handle);
// If negative, remove from Reactor
if (status < 0)
return this->remove_handler (handle, mask);
// If positive, reschedule in Reactor
else if (status > 0)
this->ready_ops (handle, mask, ACE_Reactor::SET_MASK);
// assert (status >= 0);
// resume in Reactor
return (event_handler != this->notify_handler_ ?
this->resume_handler (handle) : 0);
}
// Overwrites ACE_Select_Reactor::dispatch_io_set() to *not* dispatch
// any event handlers. The information of one activated event handler
// is stored away, so that the event handler can be dispatch later.
int
ACE_TP_Reactor::dispatch_io_set (int number_of_active_handles,
int& number_dispatched,
int mask,
ACE_Handle_Set& dispatch_mask,
ACE_Handle_Set& ready_mask,
ACE_EH_PTMF callback)
{
ACE_UNUSED_ARG (ready_mask);
ACE_HANDLE handle;
ACE_Handle_Set_Iterator handle_iter (dispatch_mask);
while ((handle = handle_iter ()) != ACE_INVALID_HANDLE
&& number_dispatched < number_of_active_handles
&& this->state_changed_ == 0)
{
// ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_TP_Reactor::dispatching\n")));
number_dispatched++;
// Remember this info
this->dispatch_info_.set (handle,
this->handler_rep_.find (handle),
mask,
callback);
// One is enough
break;
}
if (number_dispatched > 0 && this->state_changed_)
{
return -1;
}
return 0;
}
int
ACE_TP_Reactor::handle_events (ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_TP_Reactor::handle_events");
// Stash the current time -- the destructor of this object will
// automatically compute how much time elpased since this method was
// called.
ACE_Countdown_Time countdown (max_wait_time);
// The order of these events is very subtle, modify with care.
// Try to grab the lock. If someone if already there, don't wake
// them up, just queue up in the thread pool.
int result = 0;
ACE_MT (result = this->token_.acquire_read (&ACE_TP_Reactor::no_op_sleep_hook));
switch (result)
{
case 2:
ACE_MT (this->token_.release ());
return 0;
case -1:
return -1;
}
// We got the lock, lets handle some events. Note: this method will
// *not* dispatch any handlers. It will dispatch timeouts and
// signals.
result = this->handle_events_i (max_wait_time);
if (result == -1)
{
ACE_MT (this->token_.release ());
return -1;
}
// If there is any event handler that is ready to be dispatched, the
// dispatch information is recorded in this->dispatch_info_.
ACE_EH_Dispatch_Info dispatch_info;
if (this->dispatch_info_.dispatch ())
{
// Copy dispatch_info_ to the stack, as other threads can change
// dispatch_info_ after we release the lock.
dispatch_info = this->dispatch_info_;
// Reset dispatch_info_ so that we don't trip over it again.
this->dispatch_info_.reset ();
if (dispatch_info.event_handler_ == this->notify_handler_)
{
// Make sure we never suspend the notify_handler_ without holding the
// lock.
// @@ Actually, we don't even need to suspend the notify_handler_
// here. But let me get it to work first.
int retv = this->notify_handle (dispatch_info);
ACE_MT (this->token_.release ());
return retv;
}
else
// Suspend the handler so that other thread don't start
// dispatching it.
result = this->suspend_i (dispatch_info.handle_);
}
// Release the lock. Others threads can start waiting.
ACE_MT (this->token_.release ());
// If there was an event handler ready, dispatch it.
if (dispatch_info.dispatch ())
return this->notify_handle (dispatch_info);
else
return result;
}
void
ACE_TP_Reactor::no_op_sleep_hook (void *)
{
}
ACE_EH_Dispatch_Info::ACE_EH_Dispatch_Info (void)
{
this->reset ();
}
void
ACE_EH_Dispatch_Info::set (ACE_HANDLE handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
ACE_EH_PTMF callback)
{
this->dispatch_ = 1;
this->handle_ = handle;
this->event_handler_ = event_handler;
this->mask_ = mask;
this->callback_ = callback;
}
void
ACE_EH_Dispatch_Info::reset (void)
{
this->dispatch_ = 0;
this->handle_ = ACE_INVALID_HANDLE;
this->event_handler_ = 0;
this->mask_ = ACE_Event_Handler::NULL_MASK;
this->callback_ = 0;
}
int
ACE_EH_Dispatch_Info::dispatch (void) const
{
return this->dispatch_;
}
|