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/* -*- C++ -*- */
//=============================================================================
/**
* @file TP_Reactor.h
*
* $Id$
*
* The <ACE_TP_Reactor> (aka, Thread Pool Reactor) uses the
* Leader/Followers pattern to demultiplex events among a pool of
* threads. When using a thread pool reactor, an application
* pre-spawns a _fixed_ number of threads. When these threads
* invoke the <ACE_TP_Reactor>'s <handle_events> method, one thread
* will become the leader and wait for an event. The other
* follower threads will queue up waiting for their turn to become
* the leader. When an event occurs, the leader will pick a
* follower to become the leader and go on to handle the event.
* The consequence of using <ACE_TP_Reactor> is the amortization of
* the costs used to creating threads. The context switching cost
* will also reduce. More over, the total resources used by
* threads are bounded because there are a fixed number of threads.
*
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Nanbor Wang <nanbor@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TP_REACTOR_H
#define ACE_TP_REACTOR_H
#include "ace/pre.h"
#include "ace/Select_Reactor.h"
#include "ace/Log_Msg.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_EH_Dispatch_Info
*
* @brief This structure contains information of the activated event
* handler.
*/
class ACE_Export ACE_EH_Dispatch_Info
{
public:
ACE_EH_Dispatch_Info (void);
void set (ACE_HANDLE handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
ACE_EH_PTMF callback);
void reset (void);
int dispatch (void) const;
ACE_HANDLE handle_;
ACE_Event_Handler *event_handler_;
ACE_Reactor_Mask mask_;
ACE_EH_PTMF callback_;
int dispatch_;
private:
ACE_UNIMPLEMENTED_FUNC (ACE_EH_Dispatch_Info (const ACE_EH_Dispatch_Info &))
ACE_UNIMPLEMENTED_FUNC (ACE_EH_Dispatch_Info &operator= (const ACE_EH_Dispatch_Info &))
};
/**
* @class ACE_TP_Token_Guard
*
* @brief A helper class that helps grabbing, releasing and waiting
* on tokens for a thread that tries calling handle_events ().
*
* In short, this class will be owned by one thread by creating on the
* stack. This class gives the status of the ownership of the token
* and manages the ownership
*/
class ACE_Export ACE_TP_Token_Guard
{
public:
/// Constructor that will grab the token for us
ACE_TP_Token_Guard (ACE_Select_Reactor_Token &token);
/// Destructor. This will release the token if it hasnt been
/// released till this point
~ACE_TP_Token_Guard (void);
/// Release the token ..
void release_token (void);
/// Returns whether the thread that created this object ownes the
/// token or not.
int is_owner (void);
/// A helper method that grabs the token for us, after which the
/// thread that owns that can do some actual work.
/// @todo Should probably be called acquire_read_token ()
int grab_token (ACE_Time_Value *max_wait_time = 0);
/**
* A helper method that grabs the token for us, after which the
* thread that owns that can do some actual work. This differs from
* grab_token () as it uses acquire () to get the token instead of
* acquire_read ()
*/
int acquire_token (ACE_Time_Value *max_wait_time = 0);
private:
/// The Select Reactor token.
ACE_Select_Reactor_Token &token_;
/// Flag that indicate whether the thread that created this object
/// owns the token or not. A value of 0 indicates that this class
/// hasnt got the token (and hence the thread) and a value of 1
/// vice-versa.
int owner_;
private:
ACE_UNIMPLEMENTED_FUNC (ACE_TP_Token_Guard (void))
};
/**
* @class ACE_TP_Reactor
*
* @brief Specialization of Select Reactor to support thread-pool
* based event dispatching.
*
* One of the short comings of the Select_Reactor in ACE is that it
* did not support a thread pool based event dispatching model,
* similar to the one in WFMO_Reactor. In Select_Reactor, only thread
* can be blocked in <handle_events> at any given time.
*
* A new Reactor has been added to ACE that removes this short-coming.
* TP_Reactor is a specialization of Select Reactor to support
* thread-pool based event dispatching. This Reactor takes advantage
* of the fact that events reported by <select> are persistent if not
* acted upon immediately. It works by remembering the event handler
* that just got activated, releasing the internal lock (so that some
* other thread can start waiting in the event loop) and then
* dispatching the event handler outside the context of the Reactor
* lock.
*
* This Reactor is best suited for situations when the callbacks to
* event handlers can take arbitrarily long and/or a number of threads
* are available to run the event loops. Note that callback code in
* Event Handlers (e.g. Event_Handler::handle_input) does not have to
* be modified or made thread-safe for this Reactor. This is because
* an activated Event Handler is suspended in the Reactor before the
* upcall is made and resumed after the upcall completes. Therefore,
* one Event Handler cannot be called by multiple threads
* simultaneously.
*/
class ACE_Export ACE_TP_Reactor : public ACE_Select_Reactor
{
public:
// = Initialization and termination methods.
/// Initialize <ACE_TP_Reactor> with the default size.
ACE_TP_Reactor (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int mask_signals = 1,
int s_queue = ACE_Select_Reactor_Token::FIFO);
/**
* Initialize the <ACE_TP_Reactor> to manage
* <max_number_of_handles>. If <restart> is non-0 then the
* <ACE_Reactor>'s <handle_events> method will be restarted
* automatically when <EINTR> occurs. If <signal_handler> or
* <timer_queue> are non-0 they are used as the signal handler and
* timer queue, respectively.
*/
ACE_TP_Reactor (size_t max_number_of_handles,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int mask_signals = 1,
int s_queue = ACE_Select_Reactor_Token::FIFO);
// = Event loop drivers.
/**
* This event loop driver that blocks for <max_wait_time> before
* returning. It will return earlier if timer events, I/O events,
* or signal events occur. Note that <max_wait_time> can be 0, in
* which case this method blocks indefinitely until events occur.
*
* <max_wait_time> is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* <max_wait_time> will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of <ACE_Event_Handler>s that were
* dispatched, 0 if the <max_wait_time> elapsed without dispatching
* any handlers, or -1 if something goes wrong.
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int handle_events (ACE_Time_Value &max_wait_time);
/* @todo The following methods are not supported. Support for
* signals is not available in the TP_Reactor. These methods will be
* supported once signal handling is supported.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/**
* The following template methods have been declared here to avoid
* some compilers complaining that we have hidden some of the other
* virtual functions. We need to override functions with signal
* handlers and return -1 since the TP_Reactor does not support
* signals. The definition of the following functions is just a
* side-effect. The actual definitions will just call the base class
* method. For detailed documentation of these methods please see
* Select_Reactor_T.h.
*/
//@{
virtual int register_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
virtual int register_handler (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
#if defined (ACE_WIN32)
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
#endif /* ACE_WIN32 */
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
//@}
/// Does the reactor allow the application to resume the handle on
/// its own ie. can it pass on the control of handle resumption to
/// the application. The TP reactor has can allow applications to
/// resume handles. So return a +ve value.
virtual int resumable_handler (void);
/// Called from handle events
static void no_op_sleep_hook (void *);
// = Any thread can perform a <handle_events>, override the owner()
// methods to avoid the overhead of setting the owner thread.
/// Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
/// Return the current owner of the thread.
virtual int owner (ACE_thread_t *);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Internal methods that do the actual work.
/// Dispatch just 1 signal, timer, notification handlers
int dispatch_i (ACE_Time_Value *max_wait_time,
ACE_TP_Token_Guard &guard);
/// Get the event that needs dispatching.It could be either a
/// signal, timer, notification handlers or return possibly 1 I/O
/// handler for dispatching. In the most common use case, this would
/// return 1 I/O handler for dispatching
int get_event_for_dispatching (ACE_Time_Value *max_wait_time);
/// Method to handle signals
/// NOTE: It is just busted at this point in time.
int handle_signals (int &event_count,
ACE_TP_Token_Guard &g);
/// Handle timer events
int handle_timer_events (int &event_count,
ACE_TP_Token_Guard &g);
/// Handle notify events
int handle_notify_events (int &event_count,
ACE_TP_Token_Guard &g);
/// handle socket events
int handle_socket_events (int &event_count,
ACE_TP_Token_Guard &g);
/// This method shouldn't get called.
virtual void notify_handle (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &,
ACE_Event_Handler *eh,
ACE_EH_PTMF callback);
private:
/// Get the handle of the notify pipe from the ready set if there is
/// an event in the notify pipe.
ACE_HANDLE get_notify_handle (void);
/// Get socket event dispatch information.
int get_socket_event_info (ACE_EH_Dispatch_Info &info);
/// Notify the appropriate <callback> in the context of the <eh>
/// associated with <handle> that a particular event has occurred.
int dispatch_socket_event (ACE_EH_Dispatch_Info &dispatch_info);
/// Clear the <handle> from the read_set
void clear_handle_read_set (ACE_HANDLE handle);
private:
/// Deny access since member-wise won't work...
ACE_TP_Reactor (const ACE_TP_Reactor &);
ACE_TP_Reactor &operator = (const ACE_TP_Reactor &);
};
#if defined (__ACE_INLINE__)
#include "ace/TP_Reactor.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_TP_REACTOR_H */
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