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/* -*- C++ -*- */
//=============================================================================
/**
* @file Task.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TASK_H
#define ACE_TASK_H
#include "ace/pre.h"
#include "ace/Service_Object.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Thread_Manager.h"
/**
* @class ACE_Task_Flags
*
* @brief These flags are used within the ACE_Task.
*
* These flags should be hidden within ACE_Task. Unfortunately, the
* HP/UX C++ compiler can't grok this... Fortunately, there's no
* code defined here, so we don't have to worry about multiple
* definitions.
*/
class ACE_Export ACE_Task_Flags
{
public:
enum
{
/// Identifies a Task as being the "reader" in a Module.
ACE_READER = 01,
/// Just flush data messages in the queue.
ACE_FLUSHDATA = 02,
/// Flush all messages in the Queue.
ACE_FLUSHALL = 04,
/// Flush read queue
ACE_FLUSHR = 010,
/// Flush write queue
ACE_FLUSHW = 020,
/// Flush both queues
ACE_FLUSHRW = 030
};
};
/**
* @class ACE_Task_Base
*
* @brief Direct base class for the ACE_Task template.
*
* This class factors out the non-template code in order to
* reduce template bloat, as well as to make it possible for the
* <ACE_Thread_Manager> to store <ACE_Task_Base> *'s
* polymorphically.
*/
class ACE_Export ACE_Task_Base : public ACE_Service_Object
{
public:
// = Initialization and termination methods.
/// Constructor.
ACE_Task_Base (ACE_Thread_Manager * = 0);
/// Destructor.
virtual ~ACE_Task_Base (void);
// = Initialization and termination hooks.
// These methods should be overridden by subclasses if you'd like to
// provide <Task>-specific initialization and termination behavior.
/// Hook called to open a Task. <args> can be used to pass arbitrary
/// information into <open>.
virtual int open (void *args = 0);
/**
* Hook called from <ACE_Thread_Exit> when during thread exit and from
* the default implementation of <module_closed>. In general, this
* method shouldn't be called directly by an application,
* particularly if the <Task> is running as an Active Object.
* Instead, a special message should be passed into the <Task> via
* the <put> method defined below, and the <svc> method should
* interpret this as a flag to shut down the <Task>.
*/
virtual int close (u_long flags = 0);
/**
* Hook called during <ACE_Module::close>. The default
* implementation calls forwards the call to close(1). Please
* notice the changed value of the default argument of <close>.
* This allows tasks to differ between the call has been originated
* from <ACE_Thread_Exit> or from <module_closed>. Be aware that
* close(0) will be also called when a thread associated with the
* ACE_Task instance exits.
*/
virtual int module_closed (void);
// = Immediate and deferred processing methods, respectively.
// These methods should be overridden by subclasses if you'd like to
// provide <Task>-specific message processing behavior.
/// A hook method that can be used to pass a message to a
/// task, where it can be processed immediately or queued for subsequent
/// processing in the <svc> hook method.
virtual int put (ACE_Message_Block *, ACE_Time_Value * = 0);
/// Run by a daemon thread to handle deferred processing.
virtual int svc (void);
// = Active object activation method.
/**
* Turn the task into an active object, i.e., having <n_threads> of
* control, all running at the <priority> level (see below) with the
* same <grp_id>, all of which invoke <Task::svc>. Returns -1 if
* failure occurs, returns 1 if Task is already an active object and
* <force_active> is false (i.e., do *not* create a new thread in
* this case), and returns 0 if Task was not already an active
* object and a thread is created successfully or thread is an
* active object and <force_active> is true. Note that if
* <force_active> is true and there are already threads spawned in
* this <Task>, the <grp_id> parameter is ignored and the <grp_id>
* of any newly activated thread(s) will inherit the existing
* <grp_id> of the existing thread(s) in the <Task>.
*
* The <{flags}> are a bitwise-OR of the following:
* = BEGIN<INDENT>
* THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED,
* THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED,
* THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO,
* THR_SCHED_RR, THR_SCHED_DEFAULT, THR_EXPLICIT_SCHED,
* THR_SCOPE_SYSTEM, THR_SCOPE_PROCESS
* = END<INDENT>
*
* By default, or if <{priority}> is set to
* ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for
* the given scheduling policy (specified in <{flags}>, e.g.,
* <THR_SCHED_DEFAULT>) is used. This value is calculated
* dynamically, and is the median value between the minimum and
* maximum priority values for the given policy. If an explicit
* value is given, it is used. Note that actual priority values are
* EXTREMEMLY implementation-dependent, and are probably best
* avoided.
*
* If <thread_handles> != 0 it is assumed to be an array of <n>
* thread_handles that will be assigned the values of the thread
* handles being spawned. Returns -1 on failure (<errno> will
* explain...), otherwise returns the group id of the threads.
*
* Assigning <task> allows you to associate the newly spawned
* threads with an instance of ACE_Task_Base. If <task> == 0, then
* the new threads are associated automatically with <this>
* ACE_Task_Base. Setting the <task> argument to value other than
* <this> makes the thread manipulating methods, such as wait(),
* suspend(), resume(), useless. Threads spawned with user
* specified <task> value must therefore be manipulated thru
* ACE_Thread_Manager directly.
*
* If <stack> != 0 it is assumed to be an array of <n> pointers to
* the base of the stacks to use for the threads being spawned.
* Likewise, if <stack_size> != 0 it is assumed to be an array of
* <n> values indicating how big each of the corresponding <stack>s
* are. */
virtual int activate (long flags = THR_NEW_LWP | THR_JOINABLE,
int n_threads = 1,
int force_active = 0,
long priority = ACE_DEFAULT_THREAD_PRIORITY,
int grp_id = -1,
ACE_Task_Base *task = 0,
ACE_hthread_t thread_handles[] = 0,
void *stack[] = 0,
size_t stack_size[] = 0,
ACE_thread_t thread_ids[] = 0);
/**
* Block until there are no more threads running in this task.
* This method will not wait for either detached or daemon threads;
* the threads must have been spawned with the @c THR_JOINABLE flag.
* Upon successful completion, the threads have been joined, so further
* attempts to join with any of the waited-for threads will fail.
*
* @retval 0 Success.
* @retval -1 Failure (consult errno for further information).
*/
virtual int wait (void);
// = Suspend/resume a Task.
// Note that these methods are not portable and should be avoided
// since they are inherently error-prone to use. They are only here
// for (the rare) applications that know how to use them correctly.
/// Suspend a task.
virtual int suspend (void);
/// Resume a suspended task.
virtual int resume (void);
/// Get the current group id.
int grp_id (void) const;
/// Set the current group id.
void grp_id (int);
/// Get the thread manager associated with this Task.
ACE_Thread_Manager *thr_mgr (void) const;
/// Set the thread manager associated with this Task.
void thr_mgr (ACE_Thread_Manager *);
/// True if queue is a reader, else false.
int is_reader (void) const;
/// True if queue is a writer, else false.
int is_writer (void) const;
/**
* Returns the number of threads currently running within a task.
* If we're a passive object this value is 0, else it's greater than
* 0.
*/
size_t thr_count (void) const;
/// Atomically decrement the thread count by 1. This should only be
/// called by the <ACE_Thread_Exit> class destructor.
void thr_count_dec (void);
/// Routine that runs the service routine as a daemon thread.
static ACE_THR_FUNC_RETURN svc_run (void *);
/// Cleanup hook that is called when a thread exits to gracefully
/// shutdown an <ACE_Task>.
static void cleanup (void *object, void *params);
// = Internal data (should be private...).
// private:
/**
* Count of the number of threads running within the task. If this
* value is greater than 0 then we're an active object and the value
* of <thr_count_> is the number of active threads at this instant.
* If the value == 0, then we're a passive object.
*/
size_t thr_count_;
/// Multi-threading manager.
ACE_Thread_Manager *thr_mgr_;
/// ACE_Task flags.
u_long flags_;
/// This maintains the group id of the Task.
int grp_id_;
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
/// Protect the state of a Task during concurrent operations, but
/// only if we're configured as MT safe...
ACE_Thread_Mutex lock_;
#endif /* ACE_MT_SAFE */
private:
// = Disallow these operations.
ACE_Task_Base &operator= (const ACE_Task_Base &);
ACE_Task_Base (const ACE_Task_Base &);
};
#if defined (__ACE_INLINE__)
#include "ace/Task.i"
#endif /* __ACE_INLINE__ */
// Include the ACE_Task templates classes at this point.
#include "ace/Task_T.h"
#include "ace/post.h"
#endif /* ACE_TASK_H */
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