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// Task.cpp
// $Id$
#if !defined (ACE_TASK_T_C)
#define ACE_TASK_T_C
#define ACE_BUILD_DLL
#include "ace/Task_T.h"
#include "ace/Module.h"
#include "ace/Service_Config.h"
#if !defined (__ACE_INLINE__)
#include "ace/Task_T.i"
#endif /* __ACE_INLINE__ */
template <ACE_SYNCH_1> void
ACE_Task<ACE_SYNCH_2>::dump (void) const
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\nthr_mgr_ = %x", this->thr_mgr_));
this->msg_queue_->dump ();
ACE_DEBUG ((LM_DEBUG, "delete_msg_queue_ = %d\n", this->delete_msg_queue_));
ACE_DEBUG ((LM_DEBUG, "\nflags = %x", this->flags_));
ACE_DEBUG ((LM_DEBUG, "\nmod_ = %x", this->mod_));
ACE_DEBUG ((LM_DEBUG, "\nnext_ = %x", this->next_));
ACE_DEBUG ((LM_DEBUG, "\ngrp_id_ = %d", this->grp_id_));
ACE_DEBUG ((LM_DEBUG, "\nthr_count_ = %d", this->thr_count_));
#if defined (ACE_MT_SAFE)
this->lock_.dump ();
#endif /* ACE_MT_SAFE */
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// If the user doesn't supply a ACE_Message_Queue pointer then we'll
// allocate one dynamically. Otherwise, we'll use the one they give.
template<ACE_SYNCH_1>
ACE_Task<ACE_SYNCH_2>::ACE_Task (ACE_Thread_Manager *thr_man,
ACE_Message_Queue<ACE_SYNCH_2> *mq)
: ACE_Task_Base (thr_man),
msg_queue_ (0),
delete_msg_queue_ (0),
mod_ (0),
next_ (0)
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::ACE_Task");
if (mq == 0)
{
ACE_NEW (mq, ACE_Message_Queue<ACE_SYNCH_2>);
this->delete_msg_queue_ = 1;
}
this->msg_queue_ = mq;
}
template<ACE_SYNCH_1>
ACE_Task<ACE_SYNCH_2>::~ACE_Task (void)
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::~ACE_Task");
if (this->delete_msg_queue_)
delete this->msg_queue_;
// These assignments aren't strickly necessary but they help guard
// against odd race conditions...
this->delete_msg_queue_ = 0;
}
template<ACE_SYNCH_1> ACE_Task<ACE_SYNCH_2> *
ACE_Task<ACE_SYNCH_2>::sibling (void)
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::sibling");
if (this->mod_ == 0)
return 0;
else
return this->mod_->sibling (this);
}
template<ACE_SYNCH_1> const char *
ACE_Task<ACE_SYNCH_2>::name (void) const
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::name");
if (this->mod_ == 0)
return 0;
else
return this->mod_->name ();
}
template<ACE_SYNCH_1> ACE_Module<ACE_SYNCH_2> *
ACE_Task<ACE_SYNCH_2>::module (void) const
{
ACE_TRACE ("ACE_Task<ACE_SYNCH_2>::module");
return this->mod_;
}
#endif /* ACE_TASK_T_C */
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