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// Thread.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Thread.h"
#if !defined (__ACE_INLINE__)
#include "ace/Thread.i"
#endif /* !defined (__ACE_INLINE__) */
#if defined (ACE_HAS_THREADS)
int
ACE_Thread::spawn_n (size_t n,
ACE_THR_FUNC func,
void *arg,
long flags,
u_int priority,
void *stack[],
size_t stack_size[])
{
ACE_TRACE ("ACE_Thread::spawn_n");
ACE_thread_t t_id;
size_t i;
for (i = 0; i < n; i++)
// Bail out if error occurs.
if (ACE_OS::thr_create (func, arg, flags, &t_id, 0, priority,
stack == 0 ? 0 : stack[i],
stack_size == 0 ? 0 : stack_size[i]) != 0)
break;
return i;
}
int
ACE_Thread::spawn_n (ACE_thread_t thread_ids[],
size_t n,
ACE_THR_FUNC func,
void *arg,
long flags,
u_int priority,
void **stack,
size_t stack_size[])
{
ACE_TRACE ("ACE_Thread::spawn_n");
size_t i;
for (i = 0; i < n; i++)
{
ACE_thread_t t_id;
int result = ACE_OS::thr_create
(func, arg, flags, &t_id, 0, priority,
stack == 0 ? 0 : stack[i],
stack_size == 0 ? 0 : stack_size[i]);
if (result == 0)
thread_ids[i] = t_id;
else
// Bail out if error occurs.
break;
}
return i;
}
#endif /* ACE_HAS_THREADS */
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