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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    Thread.h
 *
 *  $Id$
 *
 *  @author Douglas Schmidt <schmidt@cs.wustl.edu>
 */
//=============================================================================

#ifndef ACE_THREAD_H
#define ACE_THREAD_H
#include "ace/pre.h"

#include "ace/ACE.h"
#include "ace/Thread_Adapter.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

/**
 * @class ACE_Thread
 *
 * @brief Provides a wrapper for threads.
 *
 * This class provides a common interface that is mapped onto
 * POSIX Pthreads, Solaris threads, Win32 threads, VxWorks
 * threads, or pSoS threads.  Note, however, that it is
 * generally a better idea to use the <ACE_Thread_Manager>
 * programming API rather than the <ACE_Thread> API since the
 * thread manager is more powerful.
 */
class ACE_Export ACE_Thread
{
public:
  /**
   * Creates a new thread having <flags> attributes and running <func>
   * with <args> (if <thread_adapter> is non-0 then <func> and <args>
   * are ignored and are obtained from <thread_adapter>).  <thr_id>
   * and <t_handle> are set to the thread's ID and handle (?),
   * respectively.  The thread runs at <priority> priority (see
   * below).
   *
   * The <flags> are a bitwise-OR of the following:
   * = BEGIN<INDENT>
   * THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED,
   * THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED,
   * THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO,
   * THR_SCHED_RR, THR_SCHED_DEFAULT, THR_EXPLICIT_SCHED,
   * THR_SCOPE_SYSTEM, THR_SCOPE_PROCESS
   * = END<INDENT>
   *
   * By default, or if <priority> is set to
   * ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for
   * the given scheduling policy (specified in <flags}>, e.g.,
   * <THR_SCHED_DEFAULT>) is used.  This value is calculated
   * dynamically, and is the median value between the minimum and
   * maximum priority values for the given policy.  If an explicit
   * value is given, it is used.  Note that actual priority values are
   * EXTREMEMLY implementation-dependent, and are probably best
   * avoided.
   *
   * Note that <thread_adapter> is always deleted by <thr_create>,
   * therefore it must be allocated with global operator new.
   */
  static int spawn (ACE_THR_FUNC func,
                    void *arg = 0,
                    long flags = THR_NEW_LWP | THR_JOINABLE,
                    ACE_thread_t *t_id = 0,
                    ACE_hthread_t *t_handle = 0,
                    long priority = ACE_DEFAULT_THREAD_PRIORITY,
                    void *stack = 0,
                    size_t stack_size = 0,
                    ACE_Thread_Adapter *thread_adapter = 0);

  /**
   * Spawn N new threads, which execute <func> with argument <arg> (if
   * <thread_adapter> is non-0 then <func> and <args> are ignored and
   * are obtained from <thread_adapter>).  If <stack> != 0 it is
   * assumed to be an array of <n> pointers to the base of the stacks
   * to use for the threads being spawned.  Likewise, if <stack_size>
   * != 0 it is assumed to be an array of <n> values indicating how
   * big each of the corresponding <stack>s are.  Returns the number
   * of threads actually spawned (if this doesn't equal the number
   * requested then something has gone wrong and <errno> will
   * explain...).
   *
   * See also <spawn>.
   */
  static int spawn_n (size_t n,
                      ACE_THR_FUNC func,
                      void *arg = 0,
                      long flags = THR_NEW_LWP | THR_JOINABLE,
                      long priority = ACE_DEFAULT_THREAD_PRIORITY,
                      void *stack[] = 0,
                      size_t stack_size[] = 0,
                      ACE_Thread_Adapter *thread_adapter = 0);

  /**
   * Spawn <n> new threads, which execute <func> with argument <arg>
   * (if <thread_adapter> is non-0 then <func> and <args> are ignored
   * and are obtained from <thread_adapter>).  The thread_ids of
   * successfully spawned threads will be placed into the <thread_ids>
   * buffer (which must be the same size as <n>).  If <stack> != 0 it
   * is assumed to be an array of <n> pointers to the base of the
   * stacks to use for the threads being spawned.  If <stack_size> !=
   * 0 it is assumed to be an array of <n> values indicating how big
   * each of the corresponding <stack>s are.  If <thread_handles> != 0
   * it is assumed to be an array of <n> thread_handles that will be
   * assigned the values of the thread handles being spawned.  Returns
   * the number of threads actually spawned (if this doesn't equal the
   * number requested then something has gone wrong and <errno> will
   * explain...).
   *
   * See also <spawn>.
   */
  static int spawn_n (ACE_thread_t thread_ids[],
                      size_t n,
                      ACE_THR_FUNC func,
                      void *arg,
                      long flags,
                      long priority = ACE_DEFAULT_THREAD_PRIORITY,
                      void *stack[] = 0,
                      size_t stack_size[] = 0,
                      ACE_hthread_t thread_handles[] = 0,
                      ACE_Thread_Adapter *thread_adapter = 0);

  /// Wait for one or more threads to exit.
  static int join (ACE_thread_t,
                   ACE_thread_t *,
                   void **status);

  /// Wait for one thread to exit.
  static int join (ACE_hthread_t,
                   void ** = 0);

  /// Continue the execution of a previously suspended thread.
  static int resume (ACE_hthread_t);

  /// Suspend the execution of a particular thread.
  static int suspend (ACE_hthread_t);

  /// Get the priority of a particular thread.
  static int getprio (ACE_hthread_t, int &prio);

  /// Set the priority of a particular thread.
  static int setprio (ACE_hthread_t, int prio);

  /// Send a signal to the thread.
  static int kill (ACE_thread_t, int signum);

  /// Yield the thread to another.
  static void yield (void);

  /**
   * Return the unique kernel handle of the thread.  Note that on
   * Win32 this is actually a pseudohandle, which cannot be shared
   * with other processes or waited on by threads.  To locate the real
   * handle, please use the <ACE_Thread_Manager::thr_self> method.
   */
  static void self (ACE_hthread_t &t_handle);

  /// Return the unique ID of the thread.
  static ACE_thread_t self (void);

  /// Exit the current thread and return "status".
  /// Should _not_ be called by main thread.
  static void exit (void *status = 0);

  /// Get the LWP concurrency level of the process.
  static int getconcurrency (void);

  /// Set the LWP concurrency level of the process.
  static int setconcurrency (int new_level);

  /// Change and/or examine calling thread's signal mask.
  static int sigsetmask (int how,
                         const sigset_t *sigset,
                         sigset_t *osigset = 0);

  static int keycreate (ACE_thread_key_t *keyp,
#if defined (ACE_HAS_THR_C_DEST)
                        ACE_THR_C_DEST destructor,
#else
                        ACE_THR_DEST destructor,
#endif /* ACE_HAS_THR_C_DEST */
  /**
   * Allocates a <keyp> that is used to identify data that is specific
   * to each thread in the process.  The key is global to all threads
   * in the process.
   */
                        void * = 0);

  /// Free up the key so that other threads can reuse it.
  static int keyfree (ACE_thread_key_t key);

  /// Bind value to the thread-specific data key, <key>, for the calling
  /// thread.
  static int setspecific (ACE_thread_key_t key,
                          void *value);

  /// Stores the current value bound to <key> for the calling thread
  /// into the location pointed to by <valuep>.
  static int getspecific (ACE_thread_key_t key,
                          void **valuep);

  /// Disable thread cancellation.
  static int disablecancel (struct cancel_state *old_state);

  /// Enable thread cancellation.
  static int enablecancel (struct cancel_state *old_state,
                           int flag);

  /// Set the cancellation state.
  static int setcancelstate (struct cancel_state &new_state,
                             struct cancel_state *old_state);

  /**
   * Cancel a thread.  Note that this method is only portable on
   * platforms, such as POSIX pthreads, that support thread
   * cancellation.
   */
  static int cancel (ACE_thread_t t_id);

  /// Test the cancel.
  static void testcancel (void);

private:
  /// Ensure that we don't get instantiated.
  ACE_Thread (void);
};

#if defined (__ACE_INLINE__)
#include "ace/Thread.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_THREAD_H */