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// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    Thread_Adapter.h
//
// = AUTHOR
//    Carlos O'Ryan <coryan@uci.edu>
//
// ============================================================================

#ifndef ACE_THREAD_ADAPTER_H
#define ACE_THREAD_ADAPTER_H
#include "ace/pre.h"

#include "ace/Base_Thread_Adapter.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

// Forward decl.
class ACE_Thread_Manager;
class ACE_Thread_Descriptor;

class ACE_Export ACE_Thread_Adapter : public ACE_Base_Thread_Adapter
{
  // = TITLE
  //     Converts a C++ function into a function <ace_thread_adapter>
  //     function that can be called from a thread creation routine
  //     (e.g., <pthread_create> or <_beginthreadex>) that expects an
  //     extern "C" entry point.  This class also makes it possible to
  //     transparently provide hooks to register a thread with an
  //     <ACE_Thread_Manager>.
  //
  // = DESCRIPTION
  //     This class is used in <ACE_OS::thr_create>.  In general, the
  //     thread that creates an object of this class is different from
  //     the thread that calls <invoke> on this object.  Therefore,
  //     the <invoke> method is responsible for deleting itself.
public:
  ACE_Thread_Adapter (ACE_THR_FUNC user_func,
                      void *arg,
                      ACE_THR_C_FUNC entry_point = (ACE_THR_C_FUNC) ace_thread_adapter,
                      ACE_Thread_Manager *thr_mgr = 0,
                      ACE_Thread_Descriptor *td = 0
# if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS)
                      , ACE_SEH_EXCEPT_HANDLER selector = 0,
                      ACE_SEH_EXCEPT_HANDLER handler = 0
# endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */
                      );
  // Constructor.

  virtual void *invoke (void);
  // Execute the <user_func_> with the <arg>.  This function deletes
  // <this>, thereby rendering the object useless after the call
  // returns.

  ACE_Thread_Manager *thr_mgr (void);
  // Accessor for the optional <Thread_Manager>.

private:
  ~ACE_Thread_Adapter (void);
  // Ensure that this object must be allocated on the heap.

  virtual void *invoke_i (void);
  // Called by invoke, mainly here to separate the SEH stuff because
  // SEH on Win32 doesn't compile with local vars with destructors.

private:
  ACE_Thread_Manager *thr_mgr_;
  // Optional thread manager.

  friend class ACE_Thread_Adapter_Has_Private_Destructor;
  // Friend declaration to avoid compiler warning:  only defines a private
  // destructor and has no friends.
};

# if defined (ACE_HAS_INLINED_OSCALLS)
#   if defined (ACE_INLINE)
#     undef ACE_INLINE
#   endif /* ACE_INLINE */
#   define ACE_INLINE inline
#   include "ace/Thread_Adapter.inl"
# endif /* ACE_HAS_INLINED_OSCALLS */

#include "ace/post.h"
#endif /* ACE_THREAD_ADAPTER_H */