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|
// $Id$
#define ACE_BUILD_DLL
#include "ace/Synch_T.h"
#include "ace/Thread_Manager.h"
#include "ace/Dynamic.h"
#include "ace/Object_Manager.h"
#include "ace/Singleton.h"
#if !defined (__ACE_INLINE__)
#include "ace/Thread_Manager.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control)
ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager)
// Process-wide Thread Manager.
ACE_Thread_Manager *ACE_Thread_Manager::thr_mgr_ = 0;
// Controls whether the Thread_Manager is deleted when we shut down
// (we can only delete it safely if we created it!)
int ACE_Thread_Manager::delete_thr_mgr_ = 0;
void
ACE_Thread_Manager::dump (void)
{
ACE_TRACE ("ACE_Thread_Manager::dump");
// Cast away const-ness of this in order to use its non-const lock_.
ACE_MT (ACE_GUARD (ACE_Thread_Mutex, ace_mon,
((ACE_Thread_Manager *) this)->lock_));
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ngrp_id_ = %d"), this->grp_id_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ncurrent_count_ = %d"), this->thr_list_.size ()));
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
iter.next ()->dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Thread_Descriptor::~ACE_Thread_Descriptor (void)
{
delete this->sync_;
}
int
ACE_Thread_Descriptor::operator==(const ACE_Thread_Descriptor &rhs) const
{
return ACE_OS::thr_cmp (this->thr_handle_, rhs.thr_handle_) == 0
&& ACE_OS::thr_equal (this->thr_id_, rhs.thr_id_) == 0;
}
int
ACE_Thread_Descriptor::operator!=(const ACE_Thread_Descriptor &rhs) const
{
return !(*this == rhs);
}
int
ACE_Thread_Descriptor::at_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_TRACE ("ACE_Thread_Descriptor::at_exit");
// @@ This should really store these values into a stack, but we're
// just solving one problem at a time now...
this->cleanup_info_.object_ = object;
this->cleanup_info_.cleanup_hook_ = cleanup_hook;
this->cleanup_info_.param_ = param;
return 0;
}
void
ACE_Thread_Descriptor::dump (void) const
{
ACE_TRACE ("ACE_Thread_Descriptor::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nthr_id_ = %d"), this->thr_id_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nthr_handle_ = %d"), this->thr_handle_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ngrp_id_ = %d"), this->grp_id_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nthr_state_ = %d"), this->thr_state_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ncleanup_info_.cleanup_hook_ = %x"), this->cleanup_info_.cleanup_hook_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nflags_ = %x\n"), this->flags_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Thread_Descriptor::ACE_Thread_Descriptor (void)
: thr_id_ (ACE_OS::NULL_thread),
thr_handle_ (ACE_OS::NULL_hthread),
grp_id_ (0),
thr_state_ (ACE_THR_IDLE),
task_ (0)
{
ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor");
this->cleanup_info_.cleanup_hook_ = 0;
this->cleanup_info_.object_ = 0;
this->cleanup_info_.param_ = 0;
ACE_NEW (this->sync_, ACE_DEFAULT_THREAD_MANAGER_LOCK);
}
// The following macro simplifies subsequence code.
#define ACE_FIND(OP,INDEX) \
ACE_Thread_Descriptor *INDEX = OP; \
ACE_Thread_Descriptor *
ACE_Thread_Manager::thread_desc_self (void)
{
// This method must be called with lock held.
// Try to get it from cache.
ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc ();
// Wasn't in the cache, so we'll have to look it up and cache it.
// If ACE_HAS_THREAD_ADAPTER, we are guranteed never need to search
// the list.
if (desc == 0)
{
ACE_thread_t id = ACE_OS::thr_self ();
desc = this->find_thread (id);
// Thread descriptor adapter might not have been put into the
// list yet.
if (desc != 0)
// Update the TSS cache.
ACE_LOG_MSG->thr_desc (desc);
}
return desc;
}
ACE_Thread_Descriptor *
ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id)
{
ACE_TRACE ("ACE_Thread_Manager::thread_descriptor");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_FIND (this->find_thread (thr_id), ptr);
return ptr;
}
ACE_Thread_Descriptor *
ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle)
{
ACE_TRACE ("ACE_Thread_Manager::hthread_descriptor");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_FIND (this->find_hthread (thr_handle), ptr);
return ptr;
}
// Return the thread descriptor (indexed by ACE_hthread_t).
int
ACE_Thread_Manager::thr_self (ACE_hthread_t &self)
{
ACE_TRACE ("ACE_Thread_Manager::thr_self");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_Thread_Descriptor *desc =
this->thread_desc_self ();
if (desc == 0)
return -1;
else
desc->self (self);
return 0;
}
// Initialize the synchronization variables.
ACE_Thread_Manager::ACE_Thread_Manager (size_t prealloc,
size_t lwm,
size_t inc,
size_t hwm)
: grp_id_ (1),
automatic_wait_ (1)
#if defined (ACE_HAS_THREADS)
, zero_cond_ (lock_)
#endif /* ACE_HAS_THREADS */
, thread_desc_freelist_ (ACE_FREE_LIST_WITH_POOL,
prealloc, lwm, hwm, inc)
{
ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager");
}
ACE_Thread_Manager *
ACE_Thread_Manager::instance (void)
{
ACE_TRACE ("ACE_Thread_Manager::instance");
if (ACE_Thread_Manager::thr_mgr_ == 0)
{
// Perform Double-Checked Locking Optimization.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
if (ACE_Thread_Manager::thr_mgr_ == 0)
{
ACE_NEW_RETURN (ACE_Thread_Manager::thr_mgr_, ACE_Thread_Manager, 0);
ACE_Thread_Manager::delete_thr_mgr_ = 1;
}
}
return ACE_Thread_Manager::thr_mgr_;
}
ACE_Thread_Manager *
ACE_Thread_Manager::instance (ACE_Thread_Manager *tm)
{
ACE_TRACE ("ACE_Thread_Manager::instance");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
ACE_Thread_Manager *t = ACE_Thread_Manager::thr_mgr_;
// We can't safely delete it since we don't know who created it!
ACE_Thread_Manager::delete_thr_mgr_ = 0;
ACE_Thread_Manager::thr_mgr_ = tm;
return t;
}
void
ACE_Thread_Manager::close_singleton (void)
{
ACE_TRACE ("ACE_Thread_Manager::close_singleton");
ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance ()));
if (ACE_Thread_Manager::delete_thr_mgr_)
{
// First, we clean up the thread descriptor list.
ACE_Thread_Manager::thr_mgr_->close ();
delete ACE_Thread_Manager::thr_mgr_;
ACE_Thread_Manager::thr_mgr_ = 0;
ACE_Thread_Manager::delete_thr_mgr_ = 0;
}
}
// Close up and release all resources.
int
ACE_Thread_Manager::close ()
{
ACE_TRACE ("ACE_Thread_Manager::close");
// Clean up the thread descriptor list.
if (this->automatic_wait_)
this->wait (0, 1);
else
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
this->remove_thr_all ();
}
return 0;
}
ACE_Thread_Manager::~ACE_Thread_Manager (void)
{
ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager");
this->close ();
}
#if defined (ACE_HAS_SIG_C_FUNC)
extern "C" void
ACE_Thread_Exit_cleanup (void *instance, void *)
{
ACE_TRACE ("ACE_Thread_Exit_cleanup");
delete (ACE_TSS_TYPE (ACE_Thread_Exit) *) instance;
}
#else
void
ACE_Thread_Exit::cleanup (void *instance, void *)
{
ACE_TRACE ("ACE_Thread_Exit::cleanup");
delete (ACE_TSS_TYPE (ACE_Thread_Exit) *) instance;
}
#endif /* ACE_HAS_SIG_C_FUNC */
// NOTE: this preprocessor directive should match the one in
// ACE_Task_Base::svc_run () below. This prevents the two statics
// from being defined.
ACE_Thread_Exit *
ACE_Thread_Exit::instance (void)
{
#if (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) && ! defined (ACE_HAS_PTHREAD_SIGMASK)
ACE_TRACE ("ACE_Thread_Exit::instance");
// Determines if we were dynamically allocated.
static ACE_TSS_TYPE (ACE_Thread_Exit) *instance_;
// Implement the Double Check pattern.
if (instance_ == 0)
{
ACE_MT (ACE_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_THREAD_EXIT_LOCK);
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, 0));
if (instance_ == 0)
{
ACE_NEW_RETURN (instance_, ACE_TSS_TYPE (ACE_Thread_Exit), 0);
// Register for destruction with ACE_Object_Manager.
#if defined ACE_HAS_SIG_C_FUNC
ACE_Object_Manager::at_exit (instance_, ACE_Thread_Exit_cleanup, 0);
#else
ACE_Object_Manager::at_exit (instance_, ACE_Thread_Exit::cleanup, 0);
#endif /* ACE_HAS_SIG_C_FUNC */
}
}
return ACE_TSS_GET (instance_, ACE_Thread_Exit);
#else
return 0;
#endif /* (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) && ! ACE_HAS_PTHREAD_SIGMASK */
}
// Grab hold of the Task * so that we can close() it in the
// destructor.
ACE_Thread_Exit::ACE_Thread_Exit (void)
: status_ ((void *) -1)
{
ACE_TRACE ("ACE_Thread_Exit::ACE_Thread_Exit");
}
// Set the this pointer...
void
ACE_Thread_Exit::thr_mgr (ACE_Thread_Manager *tm)
{
ACE_TRACE ("ACE_Thread_Exit::thr_mgr");
if (tm != 0)
this->thread_control_.insert (tm);
}
// Set the thread exit status value.
void *
ACE_Thread_Exit::status (void *s)
{
ACE_TRACE ("ACE_Thread_Exit::status");
return this->status_ = s;
}
void *
ACE_Thread_Exit::status (void)
{
ACE_TRACE ("ACE_Thread_Exit::status");
return this->status_;
}
// When this object is destroyed the Task is automatically closed
// down!
ACE_Thread_Exit::~ACE_Thread_Exit (void)
{
ACE_TRACE ("ACE_Thread_Exit::~ACE_Thread_Exit");
}
// Run the entry point for thread spawned under the control of the
// <ACE_Thread_Manager>. This must be an extern "C" to make certain
// compilers happy...
//
// The interaction with <ACE_Thread_Exit> and
// <ace_thread_manager_adapter> works like this, with
// ACE_HAS_THREAD_SPECIFIC_STORAGE or ACE_HAS_TSS_EMULATION:
//
// o Every thread in the <ACE_Thread_Manager> is run with
// <ace_thread_manager_adapter>.
//
// o <ace_thread_manager_adapter> retrieves the singleton
// <ACE_Thread_Exit> instance from <ACE_Thread_Exit::instance>.
// The singleton gets created in thread-specific storage
// in the first call to that function. The key point is that the
// instance is in thread-specific storage.
//
// o A thread can exit by various means, such as <ACE_Thread::exit>, C++
// or Win32 exception, "falling off the end" of the thread entry
// point function, etc.
//
// o If you follow this so far, now it gets really fun . . .
// When the thread-specific storage (for the thread that
// is being destroyed) is cleaned up, the OS threads package (or
// the ACE emulation of thread-specific storage) will destroy any
// objects that are in thread-specific storage. It has a list of
// them, and just walks down the list and destroys each one.
//
// o That's where the ACE_Thread_Exit destructor gets called.
extern "C" void *
ace_thread_manager_adapter (void *args)
{
#if defined (ACE_HAS_TSS_EMULATION)
// As early as we can in the execution of the new thread, allocate
// its local TS storage. Allocate it on the stack, to save dynamic
// allocation/dealloction.
void *ts_storage[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX];
ACE_TSS_Emulation::tss_open (ts_storage);
#endif /* ACE_HAS_TSS_EMULATION */
ACE_Thread_Adapter *thread_args = (ACE_Thread_Adapter *) args;
// NOTE: this preprocessor directive should match the one in above
// ACE_Thread_Exit::instance (). With the Xavier Pthreads package,
// the exit_hook in TSS causes a seg fault. So, this works around
// that by creating exit_hook on the stack.
#if (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)) && ! defined (ACE_HAS_PTHREAD_SIGMASK)
// Obtain our thread-specific exit hook and make sure that it knows
// how to clean us up! Note that we never use this pointer directly
// (it's stored in thread-specific storage), so it's ok to
// dereference it here and only store it as a reference.
ACE_Thread_Exit &exit_hook = *ACE_Thread_Exit::instance ();
#else
// Without TSS, create an <ACE_Thread_Exit> instance. When this
// function returns, its destructor will be called because the
// object goes out of scope. The drawback with this appraoch is
// that the destructor _won't_ get called if <thr_exit> is called.
// So, threads shouldn't exit that way. Instead, they should return
// from <svc>.
ACE_Thread_Exit exit_hook;
#endif /* (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) && ! ACE_HAS_PTHREAD_SIGMASK */
// Keep track of the <Thread_Manager> that's associated with this
// <exit_hook>.
exit_hook.thr_mgr (thread_args->thr_mgr ());
// Invoke the user-supplied function with the args.
void *status = thread_args->invoke ();
return status;
}
// Call the appropriate OS routine to spawn a thread. Should *not* be
// called with the lock_ held...
int
ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func,
void *args,
long flags,
ACE_thread_t *t_id,
ACE_hthread_t *t_handle,
long priority,
int grp_id,
void *stack,
size_t stack_size,
ACE_Task_Base *task)
{
// First, threads created by Thread Manager should not be daemon threads.
// Using assertion is probably a bit too strong. However, it helps
// finding this kind of error as early as possible. Perhaps we can replace
// assertion by returning error.
ACE_ASSERT (ACE_BIT_DISABLED (flags, THR_DAEMON));
// Create a new thread running <func>. *Must* be called with the
// <lock_> held...
#if 1
ACE_Thread_Descriptor *new_thr_desc = this->thread_desc_freelist_.remove ();
new_thr_desc->registered_ = 0;
// Get a "new" Thread Descriptor from the freelist.
new_thr_desc->sync_->acquire ();
// Acquire the <sync_> lock to block the spawned thread from
// removing this Thread Descriptor before it gets put into our
// thread table.
#else
ACE_Thread_Descriptor *new_thr_desc = 0;
ACE_NEW_RETURN (new_thr_desc,
ACE_Thread_Descriptor,
-1);
#endif /* 1 */
ACE_Thread_Adapter *thread_args =
new ACE_Thread_Adapter (func,
args,
(ACE_THR_C_FUNC) ace_thread_manager_adapter,
this,
new_thr_desc);
if (thread_args == 0)
{
delete new_thr_desc;
return -1;
}
ACE_TRACE ("ACE_Thread_Manager::spawn_i");
ACE_hthread_t thr_handle;
#if defined (VXWORKS)
// On VxWorks, ACE_thread_t is char *.
if (t_id == 0)
{
char *thr_id;
ACE_NEW_RETURN (thr_id, char[32], -1);
ACE_OS::strcpy (thr_id, "==ace_t==");
t_id = &thr_id;
}
#else /* ! VXWORKS */
ACE_thread_t thr_id;
if (t_id == 0)
t_id = &thr_id;
#endif /* ! VXWORKS */
int result = ACE_Thread::spawn (func,
args,
flags,
t_id,
&thr_handle,
priority,
stack,
stack_size,
thread_args);
if (result != 0)
// _Don't_ clobber errno here! result is either 0 or -1, and
// ACE_OS::thr_create () already set errno! D. Levine 28 Mar 1997
// errno = result;
return -1;
else
{
#if defined (ACE_HAS_WTHREADS)
// Have to duplicate handle if client asks for it.
// @@ How are thread handles implemented on AIX? Do they
// also need to be duplicated?
if (t_handle != 0)
#if !defined (ACE_HAS_WINCE)
(void) ::DuplicateHandle (::GetCurrentProcess (),
thr_handle,
::GetCurrentProcess (),
t_handle,
0,
TRUE,
DUPLICATE_SAME_ACCESS);
#else /* ! ACE_HAS_WINCE */
*t_handle = thr_handle;
#endif /* ! ACE_HAS_WINCE */
#else
ACE_UNUSED_ARG (t_handle);
#endif /* ACE_HAS_WTHREADS */
// append_thr also put the <new_thr_desc> into Thread_Manager's
// double-linked list. Only after this point, can we manipulate
// double-linked list from a spawned thread's context.
return this->append_thr (*t_id,
thr_handle,
ACE_THR_SPAWNED,
grp_id,
task,
flags,
new_thr_desc);
}
}
int
ACE_Thread_Manager::spawn (ACE_THR_FUNC func,
void *args,
long flags,
ACE_thread_t *t_id,
ACE_hthread_t *t_handle,
long priority,
int grp_id,
void *stack,
size_t stack_size)
{
ACE_TRACE ("ACE_Thread_Manager::spawn");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (grp_id == -1)
grp_id = this->grp_id_++; // Increment the group id.
if (this->spawn_i (func, args, flags, t_id, t_handle,
priority, grp_id, stack, stack_size) == -1)
return -1;
else
return grp_id;
}
// Create N new threads running FUNC.
int
ACE_Thread_Manager::spawn_n (size_t n,
ACE_THR_FUNC func,
void *args,
long flags,
long priority,
int grp_id,
ACE_Task_Base *task,
ACE_hthread_t thread_handles[],
void *stack[],
size_t stack_size[])
{
ACE_TRACE ("ACE_Thread_Manager::spawn_n");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (grp_id == -1)
grp_id = this->grp_id_++; // Increment the group id.
for (size_t i = 0; i < n; i++)
{
// @@ What should happen if this fails?! e.g., should we try to
// cancel the other threads that we've already spawned or what?
if (this->spawn_i (func,
args,
flags,
0,
thread_handles == 0 ? 0 : &thread_handles[i],
priority,
grp_id,
stack == 0 ? 0 : stack[i],
stack_size == 0 ? 0 : stack_size[i],
task) == -1)
return -1;
}
return grp_id;
}
// Create N new threads running FUNC.
int
ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[],
size_t n,
ACE_THR_FUNC func,
void *args,
long flags,
long priority,
int grp_id,
void *stack[],
size_t stack_size[],
ACE_hthread_t thread_handles[])
{
ACE_TRACE ("ACE_Thread_Manager::spawn_n");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (grp_id == -1)
grp_id = this->grp_id_++; // Increment the group id.
for (size_t i = 0; i < n; i++)
{
// @@ What should happen if this fails?! e.g., should we try to
// cancel the other threads that we've already spawned or what?
if (this->spawn_i (func,
args,
flags,
thread_ids == 0 ? 0 : &thread_ids[i],
thread_handles == 0 ? 0 : &thread_handles[i],
priority,
grp_id,
stack == 0 ? 0 : stack[i],
stack_size == 0 ? 0 : stack_size[i]) == -1)
return -1;
}
return grp_id;
}
// Append a thread into the pool (does not check for duplicates).
// Must be called with locks held.
int
ACE_Thread_Manager::append_thr (ACE_thread_t t_id,
ACE_hthread_t t_handle,
ACE_Thread_State thr_state,
int grp_id,
ACE_Task_Base *task,
long flags,
ACE_Thread_Descriptor *td)
{
ACE_TRACE ("ACE_Thread_Manager::append_thr");
ACE_Thread_Descriptor *thr_desc;
if (td == 0)
ACE_NEW_RETURN (thr_desc, ACE_Thread_Descriptor, -1);
else
thr_desc = td;
thr_desc->thr_id_ = t_id;
thr_desc->thr_handle_ = t_handle;
thr_desc->grp_id_ = grp_id;
thr_desc->thr_state_ = thr_state;
thr_desc->task_ = task;
thr_desc->cleanup_info_.cleanup_hook_ = 0;
thr_desc->cleanup_info_.object_ = 0;
thr_desc->cleanup_info_.param_ = 0;
thr_desc->flags_ = flags;
this->thr_list_.insert_head (thr_desc);
thr_desc->registered_ = 1;
thr_desc->sync_->release ();
return 0;
}
// Return the thread descriptor (indexed by ACE_hthread_t).
ACE_Thread_Descriptor *
ACE_Thread_Manager::find_hthread (ACE_hthread_t h_id)
{
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (ACE_OS::thr_cmp (iter.next ()->thr_handle_, h_id))
return iter.next ();
return 0;
}
// Locate the index in the table associated with <t_id>. Must be
// called with the lock held.
ACE_Thread_Descriptor *
ACE_Thread_Manager::find_thread (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::find_thread");
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (ACE_OS::thr_equal (iter.next ()->thr_id_, t_id))
return iter.next ();
return 0;
}
// Insert a thread into the pool (checks for duplicates and doesn't
// allow them to be inserted twice).
int
ACE_Thread_Manager::insert_thr (ACE_thread_t t_id,
ACE_hthread_t t_handle,
int grp_id,
long flags)
{
ACE_TRACE ("ACE_Thread_Manager::insert_thr");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
// Check for duplicates and bail out if we're already registered...
#if defined (VXWORKS)
if (this->find_hthread (t_handle) != 0 )
return -1;
#else /* ! VXWORKS */
if (this->find_thread (t_id) != 0 )
return -1;
#endif /* ! VXWORKS */
if (grp_id == -1)
grp_id = this->grp_id_++;
if (this->append_thr (t_id,
t_handle,
ACE_THR_SPAWNED,
grp_id,
0,
flags) == -1)
return -1;
else
return grp_id;
}
// Run the registered hooks when the thread exits.
void
ACE_Thread_Manager::run_thread_exit_hooks (int i)
{
#if 0 // currently unused!
ACE_TRACE ("ACE_Thread_Manager::run_thread_exit_hooks");
// @@ Currently, we have just one hook. This should clearly be
// generalized to support an arbitrary number of hooks.
ACE_Thread_Descriptor *td = this->thread_desc_self ();
if (td != 0 && td->cleanup_info.cleanup_hook_ != 0)
{
(*td->cleanup_info_.cleanup_hook_)
(td->cleanup_info_.object_,
td->cleanup_info_.param_);
td->cleanup_info_.cleanup_hook_ = 0;
}
ACE_UNUSED_ARG (i);
#else
ACE_UNUSED_ARG (i);
#endif // 0
}
// Remove a thread from the pool. Must be called with locks held.
void
ACE_Thread_Manager::remove_thr (ACE_Thread_Descriptor *td,
int close_handler)
{
ACE_TRACE ("ACE_Thread_Manager::remove_thr");
if (td->registered_ == 0)
{
td->sync_->acquire ();
// Acquire the lock before removing <td> from the thread table. If
// this thread is in the table already, it should simply acquire the
// lock easily.
// Once we get the lock, we must have registered.
ACE_ASSERT (td->registered_ != 0);
td->sync_->release ();
// Release the lock before putting it back to freelist.
}
#if defined (VXWORKS)
ACE_thread_t tid = td->self ();
#endif /* VXWORKS */
this->thr_list_.remove (td);
#if defined (VXWORKS)
if (tid && ACE_OS::strncmp (tid, "==ace_t==", 9) == 0)
{
delete tid;
}
#endif /* VXWORKS */
#if defined (ACE_WIN32)
if (close_handler != 0)
::CloseHandle (td->thr_handle_);
#else
ACE_UNUSED_ARG (close_handler);
#endif /* ACE_WIN32 */
#if 1
this->thread_desc_freelist_.add (td);
#else
delete td;
#endif /* 1 */
#if defined (ACE_HAS_THREADS)
// Tell all waiters when there are no more threads left in the pool.
if (this->thr_list_.size () == 0)
this->zero_cond_.broadcast ();
#endif /* ACE_HAS_THREADS */
}
// Repeatedly call remove_thr on all table entries until there
// is no thread left. Must be called with lock held.
void
ACE_Thread_Manager::remove_thr_all (void)
{
ACE_Thread_Descriptor *td;
while ((td = this->thr_list_.delete_head ()) != 0)
{
#if defined (ACE_WIN32)
// We need to let go handles if we want to let the threads
// run wild.
// @@ Do we need to close down AIX thread handles too?
::CloseHandle (td->thr_handle_);
#endif /* ACE_WIN32 */
delete td;
}
}
// ------------------------------------------------------------------
// Factor out some common behavior to simplify the following methods.
#define ACE_THR_OP(OP,STATE) \
int result = OP (td->thr_handle_); \
if (result != 0) { \
this->thr_to_be_removed_.enqueue_tail (td); \
errno = result; \
return -1; \
} \
else { \
td->thr_state_ = STATE; \
return 0; \
}
int
ACE_Thread_Manager::join_thr (ACE_Thread_Descriptor *td, int)
{
ACE_TRACE ("ACE_Thread_Manager::join_thr");
int result = ACE_Thread::join (td->thr_handle_);
if (result != 0)
{
// Since the thread are being joined, we should
// let it remove itself from the list.
// this->remove_thr (td);
errno = result;
return -1;
}
return 0;
}
int
ACE_Thread_Manager::suspend_thr (ACE_Thread_Descriptor *td, int)
{
ACE_TRACE ("ACE_Thread_Manager::suspend_thr");
ACE_THR_OP (ACE_Thread::suspend, ACE_THR_SUSPENDED);
}
int
ACE_Thread_Manager::resume_thr (ACE_Thread_Descriptor *td, int)
{
ACE_TRACE ("ACE_Thread_Manager::resume_thr");
ACE_THR_OP (ACE_Thread::resume, ACE_THR_RUNNING);
}
int
ACE_Thread_Manager::cancel_thr (ACE_Thread_Descriptor *td, int)
{
ACE_TRACE ("ACE_Thread_Manager::cancel_thr");
// @@ Don't really know how to handle thread cancel.
td->thr_state_ = ACE_THR_CANCELLED;
return 0;
}
int
ACE_Thread_Manager::kill_thr (ACE_Thread_Descriptor *td, int signum)
{
ACE_TRACE ("ACE_Thread_Manager::kill_thr");
ACE_thread_t tid = td->thr_id_;
#if defined (VXWORKS)
tid += ACE_OS::strncmp (tid, "==ace_t==", 9) == 0 ? 9 : 0;
#endif /* VXWORKS */
int result = ACE_Thread::kill (tid, signum);
if (result != 0)
{
// Only remove a thread from us when there is a "real" error.
if (errno != ENOTSUP)
this->thr_to_be_removed_.enqueue_tail (td);
return -1;
}
else
return 0;
}
// ------------------------------------------------------------------
// Factor out some common behavior to simplify the following methods.
#define ACE_EXECUTE_OP(OP) \
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \
ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); \
ACE_FIND (this->find_thread (t_id), ptr); \
int result = OP (ptr); \
int error = errno; \
while (! this->thr_to_be_removed_.is_empty ()) { \
ACE_Thread_Descriptor *td; \
this->thr_to_be_removed_.dequeue_head (td); \
this->remove_thr (td, 1); \
} \
errno = error; \
return result
// Suspend a single thread.
int
ACE_Thread_Manager::suspend (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::suspend");
ACE_EXECUTE_OP (this->suspend_thr);
}
// Resume a single thread.
int
ACE_Thread_Manager::resume (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::resume");
ACE_EXECUTE_OP (this->resume_thr);
}
// Cancel a single thread.
int
ACE_Thread_Manager::cancel (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::cancel");
ACE_EXECUTE_OP (this->cancel_thr);
}
// Send a signal to a single thread.
int
ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum)
{
ACE_TRACE ("ACE_Thread_Manager::kill");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_ASSERT (this->thr_to_be_removed_.is_empty ());
ACE_FIND (this->find_thread (t_id), ptr);
int result = this->kill_thr (ptr, signum);
int error = errno;
while (! this->thr_to_be_removed_.is_empty ()) {
ACE_Thread_Descriptor *td;
this->thr_to_be_removed_.dequeue_head (td);
this->remove_thr (td, 1);
}
errno = error;
return result;
}
int
ACE_Thread_Manager::check_state (ACE_Thread_State state,
ACE_thread_t id)
{
ACE_TRACE ("ACE_Thread_Manager::check_state");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_Thread_State thr_state;
int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ());
// If we're checking the state of our thread, try to get the cached
// value out of TSS to avoid lookup.
if (self_check)
thr_state = this->thread_desc_self ()->thr_state_;
else
{
// Not calling from self, have to look it up from the list.
ACE_FIND (this->find_thread (id), ptr);
if (ptr == 0)
return 0;
thr_state = ptr->thr_state_;
}
return thr_state == state;
}
// Test if a single thread is suspended.
int
ACE_Thread_Manager::testsuspend (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::testsuspend");
return this->check_state (ACE_THR_SUSPENDED, t_id);
}
// Test if a single thread is active (i.e., resumed).
int
ACE_Thread_Manager::testresume (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::testresume");
return this->check_state (ACE_THR_RUNNING, t_id);
}
// Test if a single thread is cancelled.
int
ACE_Thread_Manager::testcancel (ACE_thread_t t_id)
{
ACE_TRACE ("ACE_Thread_Manager::testcancel");
return this->check_state (ACE_THR_CANCELLED, t_id);
}
// Get group ids for a particular thread id.
int
ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::get_grp");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_FIND (this->find_thread (t_id), ptr);
grp_id = ptr->grp_id_;
return 0;
}
// Set group ids for a particular thread id.
int
ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::set_grp");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_FIND (this->find_thread (t_id), ptr);
ptr->grp_id_ = grp_id;
return 0;
}
// Suspend a group of threads.
int
ACE_Thread_Manager::apply_grp (int grp_id,
ACE_THR_MEMBER_FUNC func,
int arg)
{
ACE_TRACE ("ACE_Thread_Manager::apply_grp");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_monx, this->lock_, -1));
ACE_ASSERT (this->thr_to_be_removed_.is_empty ());
int result = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (iter.next ()->grp_id_ == grp_id)
if ((this->*func) (iter.next (), arg) == -1)
result = -1;
// Must remove threads after we have traversed the thr_list_ to
// prevent clobber thr_list_'s integrity.
if (! this->thr_to_be_removed_.is_empty ())
{
// Preserve errno!
int error = errno;
ACE_Thread_Descriptor *td;
while (this->thr_to_be_removed_.dequeue_head (td) != -1)
this->remove_thr (td, 1);
errno = error;
}
return result;
}
int
ACE_Thread_Manager::suspend_grp (int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::suspend_grp");
return this->apply_grp (grp_id,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr));
}
// Resume a group of threads.
int
ACE_Thread_Manager::resume_grp (int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::resume_grp");
return this->apply_grp (grp_id,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr));
}
// Kill a group of threads.
int
ACE_Thread_Manager::kill_grp (int grp_id, int signum)
{
ACE_TRACE ("ACE_Thread_Manager::kill_grp");
return this->apply_grp (grp_id,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr), signum);
}
// Cancel a group of threads.
int
ACE_Thread_Manager::cancel_grp (int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::resume_grp");
return this->apply_grp (grp_id,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr));
}
int
ACE_Thread_Manager::apply_all (ACE_THR_MEMBER_FUNC func, int arg)
{
ACE_TRACE ("ACE_Thread_Manager::apply_all");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_ASSERT (this->thr_to_be_removed_.is_empty ());
int result = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if ((this->*func)(iter.next (), arg) == -1)
result = -1;
// Must remove threads after we have traversed the thr_list_ to
// prevent clobber thr_list_'s integrity.
if (! this->thr_to_be_removed_.is_empty ())
{
// Preserve errno!
int error = errno;
ACE_Thread_Descriptor *td;
while (this->thr_to_be_removed_.dequeue_head (td) != -1)
this->remove_thr (td, 1);
errno = error;
}
return result;
}
// Resume all threads that are suspended.
int
ACE_Thread_Manager::resume_all (void)
{
ACE_TRACE ("ACE_Thread_Manager::resume_all");
return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr));
}
int
ACE_Thread_Manager::suspend_all (void)
{
ACE_TRACE ("ACE_Thread_Manager::suspend_all");
return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr));
}
int
ACE_Thread_Manager::kill_all (int sig)
{
ACE_TRACE ("ACE_Thread_Manager::kill_all");
return this->apply_all (&ACE_Thread_Manager::kill_thr, sig);
}
int
ACE_Thread_Manager::cancel_all (void)
{
ACE_TRACE ("ACE_Thread_Manager::cancel_all");
return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr));
}
// Wait for group of threads
int
ACE_Thread_Manager::wait_grp (int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::wait_grp");
int copy_count = 0;
ACE_Thread_Descriptor *copy_table = 0;
// We have to make sure that while we wait for these threads to
// exit, we do not have the lock. Therefore we make a copy of all
// interesting entries and let go of the lock.
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor [this->thr_list_.size ()], -1);
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
// If threads are created as THR_DETACHED or THR_DAEMON, we
// can't help much.
if (iter.next ()->grp_id_ == grp_id &&
(ACE_BIT_DISABLED (iter.next ()->flags_, (THR_DETACHED | THR_DAEMON))
|| ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE)))
copy_table[copy_count++] = *iter.next ();
}
// Now actually join() with all the threads in this group.
int result = 0;
for (int i = 0;
i < copy_count && result != -1;
i++)
if (ACE_Thread::join (copy_table[i].thr_handle_) == -1)
result = -1;
delete [] copy_table;
return result;
}
int
ACE_Thread_Manager::at_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
return this->thread_desc_self ()->at_exit (object,
cleanup_hook,
param);
}
int
ACE_Thread_Manager::acquire_release (void)
{
// Just try to acquire the lock then release it.
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon,
this->lock_, -1));
return 0;
}
// Must be called when thread goes out of scope to clean up its table
// slot.
void *
ACE_Thread_Manager::exit (void *status, int do_thr_exit)
{
ACE_TRACE ("ACE_Thread_Manager::exit");
int close_handle = 0;
#if defined (ACE_WIN32)
// Remove detached thread handle.
if (do_thr_exit)
{
#if 0
// @@ This callback is now taken care of by TSS_Cleanup. Do we
// need it anymore?
// On Win32, if we really wants to exit from a thread, we must
// first clean up the thread specific storage. By doing so,
// ACE_Thread_Manager::exit will be called again with
// do_thr_exit = 0 and cleaning up the ACE_Cleanup_Info (but not
// exiting the thread.) After the following call returns, we
// are safe to exit this thread.
delete ACE_Thread_Exit::instance ();
#endif /* 0 */
ACE_Thread::exit (status);
}
#endif /* ACE_WIN32 */
ACE_Cleanup_Info cleanup_info;
// Just hold onto the guard while finding this thread's id and
// copying the exit hook.
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
// Find the thread id, but don't use the cache. It might have been
// deleted already.
#if defined (VXWORKS)
ACE_hthread_t id;
ACE_OS::thr_self (id);
ACE_Thread_Descriptor *td = this->find_hthread (id);
#else /* ! VXWORKS */
ACE_thread_t id = ACE_OS::thr_self ();
ACE_Thread_Descriptor *td = this->find_thread (id);
#endif /* ! VXWORKS */
// Locate thread id.
if (td != 0)
{
// @@ Currently, we have just one hook. This should clearly
// be generalized to support an arbitrary number of hooks.
if (td->cleanup_info_.cleanup_hook_ != 0)
{
// Copy the hook so that we can call it after releasing
// the guard.
cleanup_info = td->cleanup_info_;
td->cleanup_info_.cleanup_hook_ = 0;
}
#if !defined (VXWORKS)
// Threads created with THR_DAEMON shouldn't exist here, but
// just to be safe, let's put it here.
if (ACE_BIT_DISABLED (td->flags_, (THR_DETACHED | THR_DAEMON))
|| (ACE_BIT_ENABLED (td->flags_, THR_JOINABLE)))
{
// Mark thread as terminated.
td->thr_state_ = ACE_THR_TERMINATED;
this->terminated_thr_queue_.enqueue_tail (td);
}
#if defined (ACE_WIN32)
else
{
close_handle = 1;
}
#endif /* ACE_WIN32 */
#endif /* ! VXWORKS */
// Remove thread descriptor from the table.
this->remove_thr (td, close_handle);
}
// Release the guard.
}
// Call the cleanup hook.
if (cleanup_info.cleanup_hook_ != 0)
(*cleanup_info.cleanup_hook_) (cleanup_info.object_,
cleanup_info.param_);
if (do_thr_exit)
{
ACE_Thread::exit (status);
// On reasonable systems <ACE_Thread::exit> should not return.
// However, due to horrible semantics with Win32 thread-specific
// storage this call can return (don't ask...).
}
return 0;
}
// Wait for all the threads to exit.
int
ACE_Thread_Manager::wait (const ACE_Time_Value *timeout,
int abandon_detached_threads)
{
ACE_TRACE ("ACE_Thread_Manager::wait");
#if defined (ACE_HAS_THREADS)
{
// Just hold onto the guard while waiting.
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
if (ACE_Object_Manager::shutting_down () != 1)
{
// Program is not shutting down. Perform a normal wait on threads.
if (abandon_detached_threads != 0)
{
ACE_ASSERT (this->thr_to_be_removed_.is_empty ());
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>
iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (ACE_BIT_ENABLED (iter.next ()->flags_, (THR_DETACHED | THR_DAEMON)) &&
ACE_BIT_DISABLED (iter.next ()->flags_, THR_JOINABLE))
this->thr_to_be_removed_.enqueue_tail (iter.next ());
if (! this->thr_to_be_removed_.is_empty ())
{
ACE_Thread_Descriptor *td;
while (this->thr_to_be_removed_.dequeue_head (td) != -1)
this->remove_thr (td, 1);
}
}
while (this->thr_list_.size () > 0)
if (this->zero_cond_.wait (timeout) == -1)
return -1;
}
else
// Program is shutting down, no chance to wait on threads.
// Therefore, we'll just remove threads from the list.
this->remove_thr_all ();
// Release the guard, giving other threads a chance to run.
}
#if !defined (VXWORKS)
// @@ VxWorks doesn't support thr_join (yet.) We are working
//on our implementation. Chorus'es thr_join seems broken.
ACE_Thread_Descriptor *item;
#if defined (CHORUS)
if (ACE_Object_Manager::shutting_down () != 1)
{
#endif /* CHORUS */
while (this->terminated_thr_queue_.dequeue_head (item) == 0)
if (ACE_BIT_DISABLED (item->flags_, (THR_DETACHED | THR_DAEMON))
|| ACE_BIT_ENABLED (item->flags_, THR_JOINABLE))
ACE_Thread::join (item->thr_handle_);
// Detached handles shouldn't reached here.
#if defined (CHORUS)
}
#endif /* CHORUS */
#endif /* ! VXWORKS */
#else
ACE_UNUSED_ARG (timeout);
ACE_UNUSED_ARG (abandon_detached_threads);
#endif /* ACE_HAS_THREADS */
return 0;
}
int
ACE_Thread_Manager::apply_task (ACE_Task_Base *task,
ACE_THR_MEMBER_FUNC func,
int arg)
{
ACE_TRACE ("ACE_Thread_Manager::apply_task");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_ASSERT (this->thr_to_be_removed_.is_empty ());
int result = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (iter.next ()->task_ == task
&& (this->*func) (iter.next (), arg) == -1)
result = -1;
// Must remove threads after we have traversed the thr_list_ to
// prevent clobber thr_list_'s integrity.
if (! this->thr_to_be_removed_.is_empty ())
{
// Preserve errno!
int error = errno;
ACE_Thread_Descriptor *td;
while (this->thr_to_be_removed_.dequeue_head (td) != -1)
this->remove_thr (td, 1);
errno = error;
}
return result;
}
// Wait for task
int
ACE_Thread_Manager::wait_task (ACE_Task_Base *task)
{
int copy_count = 0;
ACE_Thread_Descriptor *copy_table = 0;
// We have to make sure that while we wait for these threads to
// exit, we do not have the lock. Therefore we make a copy of all
// interesting entries and let go of the lock.
{
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_NEW_RETURN (copy_table,
ACE_Thread_Descriptor [this->thr_list_.size ()],
-1);
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
// If threads are created as THR_DETACHED or THR_DAEMON, we can't help much here.
if (iter.next ()->task_ == task &&
(ACE_BIT_DISABLED (iter.next ()->flags_,
(THR_DETACHED | THR_DAEMON)))
|| ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE))
copy_table[copy_count++] = *iter.next ();
}
// Now to do the actual work
int result = 0;
for (int i = 0; i < copy_count && result != -1; i++)
if (ACE_Thread::join (copy_table[i].thr_handle_) == -1)
result = -1;
delete [] copy_table;
return result;
}
// Suspend a task
int
ACE_Thread_Manager::suspend_task (ACE_Task_Base *task)
{
ACE_TRACE ("ACE_Thread_Manager::suspend_task");
return this->apply_task (task,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr));
}
// Resume a task.
int
ACE_Thread_Manager::resume_task (ACE_Task_Base *task)
{
ACE_TRACE ("ACE_Thread_Manager::resume_task");
return this->apply_task (task,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr));
}
// Kill a task.
int
ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */)
{
ACE_TRACE ("ACE_Thread_Manager::kill_task");
return this->apply_task (task,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr));
}
// Cancel a task.
int
ACE_Thread_Manager::cancel_task (ACE_Task_Base *task)
{
ACE_TRACE ("ACE_Thread_Manager::cancel_task");
return this->apply_task (task,
ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr));
}
// Locate the index in the table associated with <task> from the
// beginning of the table up to an index. Must be called with the
// lock held.
ACE_Thread_Descriptor *
ACE_Thread_Manager::find_task (ACE_Task_Base *task, int index)
{
ACE_TRACE ("ACE_Thread_Manager::find_task");
int i = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
{
if (i >= index)
break;
if (task == iter.next ()->task_)
return iter.next ();
i++;
}
return 0;
}
// Returns the number of ACE_Task in a group.
int
ACE_Thread_Manager::num_tasks_in_group (int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
int tasks_count = 0;
size_t i = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
{
if (iter.next ()->grp_id_ == grp_id
&& this->find_task (iter.next ()->task_, i) ==
0)
tasks_count++;
i++;
}
return tasks_count;
}
// Returns the number of threads in an ACE_Task.
int
ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task)
{
ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
int threads_count = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (iter.next ()->task_ == task)
threads_count++;
return threads_count;
}
// Returns in task_list a list of ACE_Tasks in a group.
int
ACE_Thread_Manager::task_list (int grp_id,
ACE_Task_Base *task_list[],
size_t n)
{
ACE_TRACE ("ACE_Thread_Manager::task_list");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_Task_Base **task_list_iterator = task_list;
size_t task_list_count = 0;
size_t i = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
{
if (task_list_count >= n)
break;
if (iter.next ()->grp_id_ == grp_id
&& this->find_task (iter.next ()->task_, i) == 0)
{
task_list_iterator[task_list_count] = iter.next ()->task_;
task_list_count++;
}
i++;
}
return 0;
}
// Returns in thread_list a list of thread ids in an ACE_Task.
int
ACE_Thread_Manager::thread_list (ACE_Task_Base *task,
ACE_thread_t thread_list[],
size_t n)
{
ACE_TRACE ("ACE_Thread_Manager::thread_list");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
size_t thread_count = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
{
if (thread_count >= n)
break;
if (iter.next ()->task_ == task)
{
thread_list[thread_count] = iter.next ()->thr_id_;
thread_count ++;
}
}
return 0;
}
// Returns in thread_list a list of thread handles in an ACE_Task.
int
ACE_Thread_Manager::hthread_list (ACE_Task_Base *task,
ACE_hthread_t hthread_list[],
size_t n)
{
ACE_TRACE ("ACE_Thread_Manager::thread_list");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
size_t hthread_count = 0;
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
{
if (hthread_count >= n)
break;
if (iter.next ()->task_ == task)
{
hthread_list[hthread_count] = iter.next ()->thr_handle_;
hthread_count ++;
}
}
return 0;
}
int
ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::set_grp");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_);
!iter.done ();
iter.advance ())
if (iter.next ()->task_ == task)
iter.next ()->grp_id_ = grp_id;
return 0;
}
int
ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id)
{
ACE_TRACE ("ACE_Thread_Manager::get_grp");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
ACE_FIND (this->find_task (task), ptr);
grp_id = ptr->grp_id_;
return 0;
}
void
ACE_Thread_Control::dump (void) const
{
ACE_TRACE ("ACE_Thread_Control::dump");
}
int
ACE_Thread_Control::insert (ACE_Thread_Manager *tm)
{
ACE_TRACE ("ACE_Thread_Control::insert");
ACE_hthread_t t_id;
ACE_Thread::self (t_id);
this->tm_ = tm;
return this->tm_->insert_thr (ACE_Thread::self (), t_id);
}
// Initialize the thread controller.
ACE_Thread_Control::ACE_Thread_Control (ACE_Thread_Manager *t,
int insert)
: tm_ (t),
status_ (0)
{
ACE_TRACE ("ACE_Thread_Control::ACE_Thread_Control");
if (this->tm_ != 0 && insert)
{
ACE_hthread_t t_id;
ACE_Thread::self (t_id);
this->tm_->insert_thr (ACE_Thread::self (), t_id);
}
}
// Automatically kill thread on exit.
ACE_Thread_Control::~ACE_Thread_Control (void)
{
ACE_TRACE ("ACE_Thread_Control::~ACE_Thread_Control");
#if defined (ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS) || defined (ACE_HAS_TSS_EMULATION) || defined (ACE_WIN32)
this->exit (this->status_, 0);
#else
this->exit (this->status_, 1);
#endif /* ACE_HAS_RECURSIVE_THR_EXIT_SEMANTICS */
}
// Exit from thread (but clean up first).
void *
ACE_Thread_Control::exit (void *exit_status, int do_thr_exit)
{
ACE_TRACE ("ACE_Thread_Control::exit");
if (this->tm_ != 0)
return this->tm_->exit (exit_status, do_thr_exit);
else
{
#if !defined (ACE_HAS_TSS_EMULATION)
// With ACE_HAS_TSS_EMULATION, we let ACE_Thread_Adapter::invoke ()
// exit the thread after cleaning up TSS.
ACE_Thread::exit (exit_status);
#endif /* ! ACE_HAS_TSS_EMULATION */
return 0;
}
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Unbounded_Queue<ACE_Thread_Descriptor*>;
template class ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor*>;
template class ACE_Node<ACE_Thread_Descriptor*>;
template class ACE_Double_Linked_List<ACE_Thread_Descriptor>;
template class ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>;
// This doesn't necessarily belong here, but it's a convenient place for it.
template class ACE_TSS_Singleton<ACE_Dynamic, ACE_Null_Mutex>;
template class ACE_Free_List<ACE_Thread_Descriptor>;
template class ACE_Locked_Free_List<ACE_Thread_Descriptor, ACE_DEFAULT_THREAD_MANAGER_LOCK>;
# if (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
// These don't necessarily belong here, but it's a convenient place for them.
template class ACE_TSS<ACE_Dynamic>;
template class ACE_TSS<ACE_Thread_Exit>;
# endif /* ACE_HAS_THREADS && (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) */
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Unbounded_Queue<ACE_Thread_Descriptor*>
#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Thread_Descriptor*>
#pragma instantiate ACE_Node<ACE_Thread_Descriptor*>
#pragma instantiate ACE_Double_Linked_List<ACE_Thread_Descriptor>
#pragma instantiate ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor>
// This doesn't necessarily belong here, but it's a convenient place for it.
#pragma instantiate ACE_TSS_Singleton<ACE_Dynamic, ACE_Null_Mutex>
#pragma instantiate ACE_Free_List<ACE_Thread_Descriptor>
#pragma instantiate ACE_Locked_Free_List<ACE_Thread_Descriptor, ACE_DEFAULT_THREAD_MANAGER_LOCK>
# if (defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
// These don't necessarily belong here, but it's a convenient place for them.
#pragma instantiate ACE_TSS<ACE_Dynamic>
#pragma instantiate ACE_TSS<ACE_Thread_Exit>
# endif /* ACE_HAS_THREADS && (ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION) */
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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