summaryrefslogtreecommitdiff
path: root/ace/Thread_Mutex.h
blob: 5b1877fb82cd09662396d1c7ba834a85a7b01099 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
// -*- C++ -*-

//==========================================================================
/**
 *  @file    Thread_Mutex.h
 *
 *  $Id$
 *
 *   Moved from Synch.h.
 *
 *  @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
 */
//==========================================================================

#ifndef ACE_THREAD_MUTEX_H
#define ACE_THREAD_MUTEX_H
#include /**/ "ace/pre.h"

#include "ace/config-all.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#if !defined (ACE_HAS_THREADS)
#  include "ace/Null_Mutex.h"
#else /* ACE_HAS_THREAD */
// ACE platform supports some form of threading.

#include "ace/ACE_export.h"
#include "ace/OS_NS_Thread.h"

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

/**
 * @class ACE_Thread_Mutex
 *
 * @brief ACE_Thread_Mutex wrapper (only valid for threads in the same
 * process).
 *
 * This implementation is optimized for locking threads that are
 * in the same process.  It maps to <CRITICAL_SECTION>s on NT
 * and <ACE_mutex_t> with <type> set to <USYNC_THREAD> on UNIX.
 * ACE_Thread_Mutex is recursive on some platforms (like
 * Win32). However, on most platforms (like Solaris) it is not
 * recursive.  To be totally safe and portable, developers
 * should use ACE_Recursive_Thread_Mutex when they need a
 * recursive mutex.
 */
class ACE_Export ACE_Thread_Mutex
{
  friend class ACE_Condition_Thread_Mutex;
public:
  /// Constructor.
  ACE_Thread_Mutex (const ACE_TCHAR *name = 0,
                    ACE_mutexattr_t *attributes = 0);

  /// Implicitly destroy the mutex.
  ~ACE_Thread_Mutex (void);

  /**
   * Explicitly destroy the mutex.  Note that only one thread should
   * call this method since it doesn't protect against race
   * conditions.
   */
  int remove (void);

  /// Acquire lock ownership (wait on queue if necessary).
  int acquire (void);

  /**
   * Block the thread until we acquire the mutex or until @a tv times
   * out, in which case -1 is returned with <errno> == <ETIME>.  Note
   * that @a tv is assumed to be in "absolute" rather than "relative"
   * time.  The value of @a tv is updated upon return to show the
   * actual (absolute) acquisition time.
   */
  int acquire (ACE_Time_Value &tv);

  /**
   * If <tv> == 0 the call <acquire()> directly.  Otherwise, Block the
   * thread until we acquire the mutex or until <tv> times out, in
   * which case -1 is returned with <errno> == <ETIME>.  Note that
   * <*tv> is assumed to be in "absolute" rather than "relative" time.
   * The value of <*tv> is updated upon return to show the actual
   * (absolute) acquisition time.
   */
  int acquire (ACE_Time_Value *tv);

  /**
   * Conditionally acquire lock (i.e., don't wait on queue).  Returns
   * -1 on failure.  If we "failed" because someone else already had
   * the lock, <errno> is set to <EBUSY>.
   */
  int tryacquire (void);

  /// Release lock and unblock a thread at head of queue.
  int release (void);

  /**
   * Acquire mutex ownership.  This calls <acquire> and is only here
   * to make the <ACE_Thread_Mutex> interface consistent with the
   * other synchronization APIs.
   */
  int acquire_read (void);

  /**
   * Acquire mutex ownership.  This calls <acquire> and is only here
   * to make the <ACE_Thread_Mutex> interface consistent with the
   * other synchronization APIs.
   */
  int acquire_write (void);

  /**
   * Conditionally acquire mutex (i.e., won't block).  This calls
   * <tryacquire> and is only here to make the <ACE_Thread_Mutex>
   * interface consistent with the other synchronization APIs.
   * Returns -1 on failure.  If we "failed" because someone else
   * already had the lock, <errno> is set to <EBUSY>.
   */
  int tryacquire_read (void);

  /**
   * Conditionally acquire mutex (i.e., won't block).  This calls
   * <tryacquire> and is only here to make the <ACE_Thread_Mutex>
   * interface consistent with the other synchronization APIs.
   * Returns -1 on failure.  If we "failed" because someone else
   * already had the lock, <errno> is set to <EBUSY>.
   */
  int tryacquire_write (void);

  /**
   * This is only here to make the <ACE_Thread_Mutex>
   * interface consistent with the other synchronization APIs.
   * Assumes the caller has already acquired the mutex using one of
   * the above calls, and returns 0 (success) always.
   */
  int tryacquire_write_upgrade (void);

  /// Return the underlying mutex.
  const ACE_thread_mutex_t &lock (void) const;

  /// Dump the state of an object.
  void dump (void) const;

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

  // protected:
  /// Mutex type that supports single-process locking efficiently.
  ACE_thread_mutex_t lock_;

  /// Keeps track of whether <remove> has been called yet to avoid
  /// multiple <remove> calls, e.g., explicitly and implicitly in the
  /// destructor.  This flag isn't protected by a lock, so make sure
  /// that you don't have multiple threads simultaneously calling
  /// <remove> on the same object, which is a bad idea anyway...
  int removed_;

private:
  // = Prevent assignment and initialization.
  void operator= (const ACE_Thread_Mutex &);
  ACE_Thread_Mutex (const ACE_Thread_Mutex &);
};

#if defined (ACE_USES_OBSOLETE_GUARD_CLASSES)
/**
 * @class ACE_Thread_Mutex_Guard
 *
 * @brief This data structure is meant to be used within a method or
 * function...  It performs automatic aquisition and release of
 * an <ACE_Thread_Mutex>.
 *
 * This class is obsolete and should be replaced by
 * ACE_Guard<ACE_Thread_Mutex>.
 */
class ACE_Export ACE_Thread_Mutex_Guard
{
public:
  /// Implicitly and automatically acquire the lock.
  ACE_Thread_Mutex_Guard (ACE_Thread_Mutex &m, int block = 1);

  /// Implicitly release the lock.
  ~ACE_Thread_Mutex_Guard (void);

  /// 1 if locked, 0 if couldn't acquire the lock (errno will contain
  /// the reason for this).
  int locked (void);

  /**
   * Explicitly release the lock.  Note that only one thread should
   * call this method since it doesn't protect against race
   * conditions.
   */
  int remove (void);

  /// Explicitly acquire the lock.
  int acquire (void);

  /**
   * Conditionally acquire the lock (i.e., won't block).  Returns -1
   * on failure.  If we "failed" because someone else already had the
   * lock, <errno> is set to <EBUSY>.
   */
  int tryacquire (void);

  /// Explicitly release the lock.
  int release (void);

  /// Dump the state of an object.
  void dump (void) const;

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

protected:
  /// Reference to the mutex.
  ACE_Thread_Mutex &lock_;

  /// Keeps track of whether we acquired the lock or failed.
  int owner_;

private:
  // = Prevent assignment and initialization.
  void operator= (const ACE_Thread_Mutex_Guard &);
  ACE_Thread_Mutex_Guard (const ACE_Thread_Mutex_Guard &);
};
#endif /* ACE_USES_OBSOLETE_GUARD_CLASSES */

ACE_END_VERSIONED_NAMESPACE_DECL

#if defined (__ACE_INLINE__)
#include "ace/Thread_Mutex.inl"
#endif /* __ACE_INLINE__ */

#endif /* !ACE_HAS_THREADS */

#include /**/ "ace/post.h"
#endif /* ACE_THREAD_MUTEX_H */