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/* -*- C++ -*- */
//=============================================================================
/**
* @file Time_Request_Reply.h
*
* $Id$
*
* Define the format used to exchange messages between the
* ACE_Time_Server and clerks.
*
* @author Prashant Jain
*/
//=============================================================================
#ifndef ACE_TIME_REQUEST_REPLY_H
#define ACE_TIME_REQUEST_REPLY_H
#include "ace/pre.h"
#include "ace/Time_Value.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SString.h"
/**
* @class ACE_Time_Request
*
* @brief Message format for delivering requests to the ACE_Time Server.
*
* This class is implemented to minimize data copying.
* In particular, all marshaling is done in situ...
*/
class ACE_Export ACE_Time_Request
{
public:
enum Constants
{
/// Request message types.
TIME_UPDATE = 01,
/// Class-specific constant values.
MAX_TIME_LEN = MAXPATHLEN + 1
};
/// Default constructor.
ACE_Time_Request (void);
/**
* Create a ACE_Time_Request message.
* @param msg_type Type of request.
* @param time Time.
* @param timeout Max time waiting for request.
*/
ACE_Time_Request (ACE_INT32 msg_type,
const ACE_UINT32 time,
ACE_Time_Value *timeout = 0);
/**
* Initialize length_ in order to ensure correct byte ordering before a
* request is sent.
* @deprecated This method is a no-op.
*/
void init (void);
// Get the fixed size of message
ssize_t size (void) const;
/// Get the type of the message.
ACE_INT32 msg_type (void) const;
/// Set the type of the message.
void msg_type (ACE_INT32);
/// Get the time
ACE_UINT32 time (void) const;
// Set the time
void time (ACE_UINT32 t);
/// Get the blocking semantics.
ACE_UINT32 block_forever (void) const;
/// Set the blocking semantics.
void block_forever (ACE_UINT32);
/// Get the timeout.
ACE_Time_Value timeout (void) const;
/// Set the timeout.
void timeout (const ACE_Time_Value& timeout);
/// Encode the message before transmission.
int encode (void *&);
/// Decode message after reception.
int decode (void);
/// Print out the values of the message for debugging purposes.
void dump (void) const;
private:
// = The 5 fields in the <Transfer> struct are transmitted to the server.
// The remaining 2 fields are not tranferred -- they are used only on
// the server-side to simplify lookups.
struct Transfer
{
/// Type of the request (i.e., <TIME_UPDATE>)
ACE_INT32 msg_type_;
/// Indicates if we should block forever. If 0, then sec_timeout_
/// and usec_timeout_ indicates how long we should wait.
ACE_UINT32 block_forever_;
/// Max seconds willing to wait for name if not blocking forever.
ACE_UINT32 sec_timeout_;
/// Max micro seconds to wait for name if not blocking forever.
ACE_UINT32 usec_timeout_;
/// The data portion contains <time_>
ACE_UINT32 time_;
};
/// Transfer buffer.
Transfer transfer_;
/// Time
ACE_UINT32 time_;
};
#include "ace/post.h"
#endif /* ACE_TIME_REQUEST_REPLY_H */
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