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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Timer_Hash_T.h
//
// = AUTHOR
// Darrell Brunsch <brunsch@cs.wustl.edu>
//
// ============================================================================
#ifndef ACE_TIMER_HASH_T_H
#define ACE_TIMER_HASH_T_H
#include "ace/Timer_Queue_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Free_List.h"
// Forward declaration.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_T;
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Hash_Upcall
{
// = TITLE
// Functor for Timer_Hash
//
// = DESCRIPTION
// This class calls up to the Timer Hash's functor from the
// timer queues in the hash table
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex>
TIMER_QUEUE;
ACE_Timer_Hash_Upcall (void);
// Default constructor (creates an invalid object, but needs to be here
// so timer queues using this functor can be constructed)
ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash);
// Constructor that specifies a Timer_Hash to call up to
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
// This method is called when the timer expires
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler);
// This method is called when the timer is canceled
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
// This method is called when the timer queue is destroyed and
// the timer is still contained in it
private:
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash_;
// Timer Queue to do the calling up to
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_Upcall (const ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> &))
};
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
{
// = TITLE
// Iterates over an <ACE_Timer_Hash>.
//
// = DESCRIPTION
// This is a generic iterator that can be used to visit every
// node of a timer queue. Be aware that it doesn't transverse
// in the order of timeout values.
public:
ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &);
// Constructor.
virtual void first (void);
// Positions the iterator at the earliest node in the Timer Queue
virtual void next (void);
// Positions the iterator at the next node in the Timer Queue
virtual int isdone (void);
// Returns true when there are no more nodes in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
// Returns the node at the current position in the sequence
protected:
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &timer_hash_;
// Pointer to the <ACE_Timer_Hash> that we are iterating over.
size_t position_;
// Current position in <timer_hash_>'s table
ACE_Timer_Queue_Iterator_T<TYPE, ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>, ACE_Null_Mutex> *iter_;
// Current iterator used on <position>'s bucket
};
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
class ACE_Timer_Hash_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
// = TITLE
// Provides a hash table of <BUCKET>s as an implementation for
// a timer queue.
//
// = DESCRIPTION
// This implementation uses a hash table of BUCKETs. The hash
// is based on the time_value of the event. Unlike other Timer
// Queues, ACE_Timer_Hash does not expire events in order.
public:
typedef ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>
HASH_ITERATOR;
// Type of iterator
friend class ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>;
// Iterator is a friend
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
// Type inherited from
// = Initialization and termination methods.
ACE_Timer_Hash_T (size_t table_size,
FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
// Default constructor. <table_size> determines the size of the
// hash table. <upcall_functor> is the instance of the FUNCTOR
// to be used by the buckets. If <upcall_functor> is 0, a default
// FUNCTOR will be created.
ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0, ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
// Default constructor. <upcall_functor> is the instance of the
// FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
// Hash will create a default FUNCTOR. <freelist> the freelist of
// timer nodes. If 0, then a default freelist will be created. The default
// size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
virtual ~ACE_Timer_Hash_T (void);
// Destructor
virtual int is_empty (void) const;
// True if queue is empty, else false.
virtual const ACE_Time_Value &earliest_time (void) const;
// Returns the time of the earlier node in the <ACE_Timer_Hash>.
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
// Schedule <type> that will expire after <delay> amount of time.
// If it expires then <act> is passed in as the value to the
// <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
// is used to reschedule the <type> automatically. This method
// returns a <timer_id> that is a pointer to a token which stores
// information about the event. This <timer_id> can be used to cancel
// the timer before it expires. Returns -1 on failure.
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1);
// Cancel all timer associated with <type>. If <dont_call> is 0
// then the <functor> will be invoked. Returns number of timers
// cancelled.
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
// Cancel the single timer that matches the <timer_id> value (which
// was returned from the <schedule> method). If act is non-NULL
// then it will be set to point to the ``magic cookie'' argument
// passed in when the timer was registered. This makes it possible
// to free up the memory and avoid memory leaks. If <dont_call> is
// 0 then the <functor> will be invoked. Returns 1 if cancellation
// succeeded and 0 if the <timer_id> wasn't found.
virtual int expire (void);
// Run the <functor> for all timers whose values are <=
// <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
// the number of timers canceled.
virtual int expire (const ACE_Time_Value ¤t_time);
// Run the <functor> for all timers whose values are <= <cur_time>.
// This does not account for <timer_skew>. Returns the number of
// timers canceled.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ACE_Timer_Node_T<TYPE> *remove_first (void);
// Removes the earliest node from the queue and returns it
virtual void dump (void) const;
// Dump the state of an object.
virtual ACE_Timer_Node_T<TYPE> *get_first (void);
// Reads the earliest node from the queue and returns it.
private:
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
// Reschedule an "interval" <ACE_Timer_Node>.
void find_new_earliest (void);
// Finds the earliest node
size_t size_;
// Keeps track of the size of the queue
BUCKET **table_;
// Table of BUCKETS
size_t table_size_;
// Keeps track of the size of <table>
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK> table_functor_;
// Functor used for the table's timer queues
size_t earliest_position_;
// Index to the position with the earliest entry
HASH_ITERATOR *iterator_;
// Iterator used to expire timers.
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_T (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &))
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES)
#include "ace/Timer_Hash_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Hash_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_TIMER_HASH_T_H */
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