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/* -*- C++ -*- */
// $Id$
template<class TQ> ACE_INLINE TQ &
ACE_Thread_Timer_Queue_Adapter<TQ>::timer_queue (void)
{
return *(this->timer_queue_);
}
template<class TQ> ACE_INLINE TQ *
ACE_Thread_Timer_Queue_Adapter<TQ>::timer_queue (void) const
{
return this->timer_queue_;
}
template<class TQ> ACE_INLINE int
ACE_Thread_Timer_Queue_Adapter<TQ>::timer_queue (TQ *tq)
{
if (this->delete_timer_queue_ != 0)
delete this->timer_queue_;
this->timer_queue_ = tq;
this->delete_timer_queue_ = 0;
return 0;
}
template<class TQ> ACE_INLINE ACE_thread_t
ACE_Thread_Timer_Queue_Adapter<TQ>::thr_id (void) const
{
return this->thr_id_;
}
template<class TQ> ACE_INLINE int
ACE_Thread_Timer_Queue_Adapter<TQ>::activate (long flags,
int n_threads,
int force_active,
long priority,
int grp_id,
ACE_Task_Base *task,
ACE_hthread_t thread_handles[],
void *stack[],
size_t stack_size[],
ACE_thread_t thread_names[])
{
// Macros to avoid "warning: unused parameter" type warning.
ACE_UNUSED_ARG (n_threads);
ACE_UNUSED_ARG (force_active);
ACE_UNUSED_ARG (thread_handles);
// Make sure that we only allow a single thread to be spawned for
// our adapter. Otherwise, too many weird things can happen.
return ACE_Task_Base::activate (flags, 1, 0, priority, grp_id, task, 0,
stack, stack_size, thread_names);
}
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