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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Timer_Queue_T.h
//
// = AUTHOR
// Doug Schmidt, Irfan Pyarali, and Darrell Brunsch
//
// ============================================================================
#ifndef ACE_TIMER_QUEUE_T_H
#define ACE_TIMER_QUEUE_T_H
#include "ace/Free_List.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
template <class TYPE>
class ACE_Timer_Node_T
{
// = TITLE
// Maintains the state associated with a Timer entry.
public:
ACE_Timer_Node_T (void);
// Default constructor
~ACE_Timer_Node_T (void);
// Dtor.
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
// singly linked list
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *p,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
// doubly linked list version
// = Accessors
TYPE &get_type (void);
// Get the type.
void set_type (TYPE &type);
// Set the type.
const void *get_act (void);
// Get the asynchronous completion token.
void set_act (void *act);
// set the asynchronous completion token.
ACE_Time_Value &get_timer_value (void);
// get the timer value.
void set_timer_value (ACE_Time_Value timer_value);
// set the timer value.
ACE_Time_Value &get_interval (void);
// get the timer interval.
void set_interval (ACE_Time_Value interval);
// set the timer interval.
ACE_Timer_Node_T<TYPE> *get_prev (void);
// get the previous pointer.
void set_prev (ACE_Timer_Node_T<TYPE> *prev);
// set the previous pointer.
ACE_Timer_Node_T<TYPE> *get_next (void);
// get the next pointer.
void set_next (ACE_Timer_Node_T<TYPE> *next);
// set the next pointer.
long get_timer_id (void);
// get the timer_id.
void set_timer_id (long timer_id);
// set the timer_id.
void dump (void) const;
// Dump the state of an TYPE.
private:
TYPE type_;
// Type of object stored in the Queue
const void *act_;
// Asynchronous completion token associated with the timer.
ACE_Time_Value timer_value_;
// Time until the timer expires.
ACE_Time_Value interval_;
// If this is a periodic timer this holds the time until the next
// timeout.
ACE_Timer_Node_T<TYPE> *prev_;
// Pointer to previous timer.
ACE_Timer_Node_T<TYPE> *next_;
// Pointer to next timer.
long timer_id_;
// Id of this timer (used to cancel timers before they expire).
};
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_Iterator_T
{
// = TITLE
// Generic interface for iterating over a subclass of
// <ACE_Timer_Queue>.
//
// = DESCRIPTION
// This is a generic iterator that can be used to visit every
// node of a timer queue. Be aware that it isn't guaranteed
// that the transversal will be in order of timeout values.
public:
// = Initialization and termination methods.
ACE_Timer_Queue_Iterator_T (void);
// Constructor.
virtual ~ACE_Timer_Queue_Iterator_T (void);
// Destructor.
virtual void first (void) = 0;
// Positions the iterator at the earliest node in the Timer Queue
virtual void next (void) = 0;
// Positions the iterator at the next node in the Timer Queue
virtual int isdone (void) = 0;
// Returns true when there are no more nodes in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void) = 0;
// Returns the node at the current position in the sequence
};
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_T
{
// = TITLE
// Provides an interface to timers.
//
// = DESCRIPTION
// This is an abstract base class that provides hook for
// implementing specialized policies such as <ACE_Timer_List>
// and <ACE_Timer_Heap>.
public:
typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ITERATOR;
// Type of Iterator.
// = Initialization and termination methods.
ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
// Default constructor. <upcall_functor> is the instance of the
// FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
// Queue will create a default FUNCTOR. <freelist> the freelist of
// timer nodes. If 0, then a default freelist will be created.
virtual ~ACE_Timer_Queue_T (void);
// Destructor - make virtual for proper destruction of inherited
// classes.
virtual int is_empty (void) const = 0;
// True if queue is empty, else false.
virtual const ACE_Time_Value &earliest_time (void) const = 0;
// Returns the time of the earlier node in the Timer_Queue.
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
// Schedule <type> that will expire after <delay> amount of time.
// If it expires then <act> is passed in as the value to the
// <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
// is used to reschedule the <type> automatically. This method
// returns a <timer_id> that uniquely identifies the the <type>
// entry in an internal list. This <timer_id> can be used to cancel
// the timer before it expires. The cancellation ensures that
// <timer_ids> are unique up to values of greater than 2 billion
// timers. As long as timers don't stay around longer than this
// there should be no problems with accidentally deleting the wrong
// timer. Returns -1 on failure (which is guaranteed never to be a
// valid <timer_id>).
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1) = 0;
// Cancel all timer associated with <type>. If
// <dont_call_handle_close> is 0 then the <functor> will be invoked,
// which typically invokes the <handle_close> hook. Returns number
// of timers cancelled.
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1) = 0;
// Cancel the single timer that matches the <timer_id> value (which
// was returned from the <schedule> method). If act is non-NULL
// then it will be set to point to the ``magic cookie'' argument
// passed in when the timer was registered. This makes it possible
// to free up the memory and avoid memory leaks. If
// <dont_call_handle_close> is 0 then the <functor> will be invoked,
// which typically calls the <handle_close> hook. Returns 1 if
// cancellation succeeded and 0 if the <timer_id> wasn't found.
virtual int expire (const ACE_Time_Value ¤t_time);
// Run the <functor> for all timers whose values are <= <cur_time>.
// This does not account for <timer_skew>. Returns the number of
// timers canceled.
/* virtual */ int expire (void);
// Run the <functor> for all timers whose values are <=
// <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
// the number of timers canceled.
/* virtual */ ACE_Time_Value gettimeofday (void);
// Returns the current time of day. This allows different
// implementations of the timer queue to use special high resolution
// timers.
void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
// Allows applications to control how the timer queue gets the time
// of day.
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
// Determine the next event to timeout. Returns <max> if there are
// no pending timers or if all pending timers are longer than max.
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
ACE_Time_Value *the_timeout);
// Determine the next event to timeout. Returns <max> if there are
// no pending timers or if all pending timers are longer than max.
// <the_timeout> should be a pointer to storage for the timeout value,
// and this value is also returned.
// = Set/get the timer skew for the Timer_Queue.
void timer_skew (const ACE_Time_Value &skew);
const ACE_Time_Value &timer_skew (void) const;
ACE_LOCK &mutex (void);
// Synchronization variable used by the queue
FUNCTOR &upcall_functor (void);
// Accessor to the upcall functor
virtual ITERATOR &iter (void) = 0;
// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
// Removes the earliest node from the queue and returns it
virtual void dump (void) const;
// Dump the state of a object.
virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
// Reads the earliest node from the queue and returns it.
virtual void return_node (ACE_Timer_Node_T<TYPE> *);
// Method used to return a timer node to the queue's ownership
// after it is returned by a method like remove_first ()
protected:
/* virtual */ void upcall (TYPE &type,
const void *act,
const ACE_Time_Value &cur_time);
// This method will call the <functor> with the <type>, <act> and
// <time>
virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
// Reschedule an "interval" <ACE_Timer_Node>.
virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
// Factory method that allocates a new node.
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
// Factory method that frees a previously allocated node.
ACE_LOCK mutex_;
// Synchronization variable for <ACE_Timer_Queue>.
// NOTE: the right name would be lock_, but HP/C++ will choke on that!
ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
// Class that implements a free list
ACE_Time_Value (*gettimeofday_)(void);
// Pointer to function that returns the current time of day.
FUNCTOR *upcall_functor_;
// Upcall functor
int delete_upcall_functor_;
// To delete or not to delete is the question?
int delete_free_list_;
// Flag to delete only if the class created the <free_list_>
private:
ACE_Time_Value timeout_;
// Returned by <calculate_timeout>.
ACE_Time_Value timer_skew_;
// Adjusts for timer skew in various clocks.
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
template <class ACE_LOCK>
class ACE_Event_Handler_Handle_Timeout_Upcall
{
// = TITLE
// Functor for Timer_Queues.
//
// = DESCRIPTION
// This class implements the functor required by the Timer
// Queue to call <handle_timeout> on ACE_Event_Handlers.
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>,
ACE_LOCK>
TIMER_QUEUE;
// = Initialization and termination methods.
ACE_Event_Handler_Handle_Timeout_Upcall (void);
// Constructor.
~ACE_Event_Handler_Handle_Timeout_Upcall (void);
// Destructor.
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
// This method is called when the timer expires
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler);
// This method is called when the timer is canceled
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
// This method is called when the timer queue is destroyed and
// the timer is still contained in it
};
#if defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
#include "ace/Timer_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_TIMER_QUEUE_T_H */
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