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/* -*- C++ -*- */
//=============================================================================
/**
* @file Timer_Queue_T.h
*
* $Id$
*
* @author Doug Schmidt
* @author Irfan Pyarali
* @author and Darrell Brunsch
*/
//=============================================================================
#ifndef ACE_TIMER_QUEUE_T_H
#define ACE_TIMER_QUEUE_T_H
#include "ace/pre.h"
#include "ace/Free_List.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Test_and_Set.h"
/**
* @class ACE_Timer_Node_T
*
* @brief Maintains the state associated with a Timer entry.
*/
template <class TYPE>
class ACE_Timer_Node_T
{
public:
/// Default constructor
ACE_Timer_Node_T (void);
/// Dtor.
~ACE_Timer_Node_T (void);
/// singly linked list
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
/// doubly linked list version
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *p,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
// = Accessors
/// Get the type.
TYPE &get_type (void);
/// Set the type.
void set_type (TYPE &type);
/// Get the asynchronous completion token.
const void *get_act (void);
/// set the asynchronous completion token.
void set_act (void *act);
/// get the timer value.
ACE_Time_Value &get_timer_value (void);
/// set the timer value.
void set_timer_value (ACE_Time_Value timer_value);
/// get the timer interval.
ACE_Time_Value &get_interval (void);
/// Set the timer interval.
void set_interval (ACE_Time_Value interval);
/// get the previous pointer.
ACE_Timer_Node_T<TYPE> *get_prev (void);
/// set the previous pointer.
void set_prev (ACE_Timer_Node_T<TYPE> *prev);
/// get the next pointer.
ACE_Timer_Node_T<TYPE> *get_next (void);
/// set the next pointer.
void set_next (ACE_Timer_Node_T<TYPE> *next);
/// get the timer_id.
long get_timer_id (void);
/// set the timer_id.
void set_timer_id (long timer_id);
/// Dump the state of an TYPE.
void dump (void) const;
private:
/// Type of object stored in the Queue
TYPE type_;
/// Asynchronous completion token associated with the timer.
const void *act_;
/// Time until the timer expires.
ACE_Time_Value timer_value_;
/// If this is a periodic timer this holds the time until the next
/// timeout.
ACE_Time_Value interval_;
/// Pointer to previous timer.
ACE_Timer_Node_T<TYPE> *prev_;
/// Pointer to next timer.
ACE_Timer_Node_T<TYPE> *next_;
/// Id of this timer (used to cancel timers before they expire).
long timer_id_;
};
/**
* @class ACE_Timer_Queue_Iterator_T
*
* @brief Generic interface for iterating over a subclass of
* <ACE_Timer_Queue>.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue. Be aware that it isn't guaranteed
* that the transversal will be in order of timeout values.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_Iterator_T
{
public:
// = Initialization and termination methods.
/// Constructor.
ACE_Timer_Queue_Iterator_T (void);
/// Destructor.
virtual ~ACE_Timer_Queue_Iterator_T (void);
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void) = 0;
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void) = 0;
/// Returns true when there are no more nodes in the sequence
virtual int isdone (void) = 0;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void) = 0;
};
/**
* @class ACE_Timer_Queue_T
*
* @brief Provides an interface to timers.
*
* This is an abstract base class that provides hook for
* implementing specialized policies such as <ACE_Timer_List>
* and <ACE_Timer_Heap>.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_T
{
public:
/// Type of Iterator.
typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ITERATOR;
// = Initialization and termination methods.
/**
* Default constructor. <upcall_functor> is the instance of the
* FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
* Queue will create a default FUNCTOR. <freelist> the freelist of
* timer nodes. If 0, then a default freelist will be created.
*/
ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
/// Destructor - make virtual for proper destruction of inherited
/// classes.
virtual ~ACE_Timer_Queue_T (void);
/// True if queue is empty, else false.
virtual int is_empty (void) const = 0;
/// Returns the time of the earlier node in the Timer_Queue.
virtual const ACE_Time_Value &earliest_time (void) const = 0;
/**
* Schedule <type> that will expire after <delay> amount of time,
* which is specified in absolute time. If it expires then <act> is
* passed in as the value to the <functor>. If <interval> is != to
* <ACE_Time_Value::zero> then it is used to reschedule the <type>
* automatically, using relative time to the current <gettimeofday>.
* This method returns a <timer_id> that uniquely identifies the the
* <type> entry in an internal list. This <timer_id> can be used to
* cancel the timer before it expires. The cancellation ensures
* that <timer_ids> are unique up to values of greater than 2
* billion timers. As long as timers don't stay around longer than
* this there should be no problems with accidentally deleting the
* wrong timer. Returns -1 on failure (which is guaranteed never to
* be a valid <timer_id>).
*/
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
/**
* Resets the interval of the timer represented by <timer_id> to
* <interval>, which is specified in relative time to the current
* <gettimeofday>. If <interval> is equal to
* <ACE_Time_Value::zero>, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval) = 0;
/**
* Cancel all timer associated with <type>. If
* <dont_call_handle_close> is 0 then the <functor> will be invoked,
* which typically invokes the <handle_close> hook. Returns number
* of timers cancelled.
*/
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1) = 0;
/**
* Cancel the single timer that matches the <timer_id> value (which
* was returned from the <schedule> method). If act is non-NULL
* then it will be set to point to the ``magic cookie'' argument
* passed in when the timer was registered. This makes it possible
* to free up the memory and avoid memory leaks. If
* <dont_call_handle_close> is 0 then the <functor> will be invoked,
* which typically calls the <handle_close> hook. Returns 1 if
* cancellation succeeded and 0 if the <timer_id> wasn't found.
*/
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1) = 0;
/**
* Run the <functor> for all timers whose values are <= <cur_time>.
* This does not account for <timer_skew>. Returns the number of
* timers canceled.
*/
virtual int expire (const ACE_Time_Value ¤t_time);
/**
* Run the <functor> for all timers whose values are <=
* <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
* the number of timers canceled.
*/
/* virtual */ int expire (void);
/**
* Returns the current time of day. This allows different
* implementations of the timer queue to use special high resolution
* timers.
*/
/* virtual */ ACE_Time_Value gettimeofday (void);
/// Allows applications to control how the timer queue gets the time
/// of day.
void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
/// Determine the next event to timeout. Returns <max> if there are
/// no pending timers or if all pending timers are longer than max.
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
/**
* Determine the next event to timeout. Returns <max> if there are
* no pending timers or if all pending timers are longer than max.
* <the_timeout> should be a pointer to storage for the timeout value,
* and this value is also returned.
*/
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
ACE_Time_Value *the_timeout);
// = Set/get the timer skew for the Timer_Queue.
void timer_skew (const ACE_Time_Value &skew);
const ACE_Time_Value &timer_skew (void) const;
/// Synchronization variable used by the queue
ACE_LOCK &mutex (void);
/// Accessor to the upcall functor
FUNCTOR &upcall_functor (void);
/// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ITERATOR &iter (void) = 0;
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
/// Dump the state of a object.
virtual void dump (void) const;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
/// Method used to return a timer node to the queue's ownership
/// after it is returned by a method like <remove_first>.
virtual void return_node (ACE_Timer_Node_T<TYPE> *);
protected:
/// This method will call the <functor> with the <type>, <act> and
/// <time>
/* virtual */ void upcall (TYPE &type,
const void *act,
const ACE_Time_Value &cur_time);
/// Reschedule an "interval" <ACE_Timer_Node>.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
/// Factory method that allocates a new node.
virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
/// Factory method that frees a previously allocated node.
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
/// Synchronization variable for <ACE_Timer_Queue>.
/// NOTE: the right name would be lock_, but HP/C++ will choke on that!
ACE_LOCK mutex_;
/// Class that implements a free list
ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
/// Pointer to function that returns the current time of day.
ACE_Time_Value (*gettimeofday_)(void);
/// Upcall functor
FUNCTOR *upcall_functor_;
/// To delete or not to delete is the question?
int delete_upcall_functor_;
/// Flag to delete only if the class created the <free_list_>
int delete_free_list_;
private:
/// Returned by <calculate_timeout>.
ACE_Time_Value timeout_;
/// Adjusts for timer skew in various clocks.
ACE_Time_Value timer_skew_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
/**
* @class ACE_Event_Handler_Handle_Timeout_Upcall
*
* @brief Functor for Timer_Queues.
*
* This class implements the functor required by the Timer
* Queue to call <handle_timeout> on ACE_Event_Handlers.
*/
template <class ACE_LOCK>
class ACE_Event_Handler_Handle_Timeout_Upcall
{
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>,
ACE_LOCK>
TIMER_QUEUE;
// = Initialization and termination methods.
/// Constructor.
ACE_Event_Handler_Handle_Timeout_Upcall (void);
/// Destructor.
~ACE_Event_Handler_Handle_Timeout_Upcall (void);
/// This method is called when the timer expires
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time);
/// This method is called when the timer is canceled
int cancellation (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler);
/// This method is called when the timer queue is destroyed and
/// the timer is still contained in it
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
};
#if defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
#include "ace/Timer_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_TIMER_QUEUE_T_H */
|