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// -*- C++ -*-
//
// $Id$
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *n,
long timer_id)
{
this->type_ = type;
this->act_ = a;
this->timer_value_ = t;
this->interval_ = i;
this->next_ = n;
this->timer_id_ = timer_id;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *p,
ACE_Timer_Node_T<TYPE> *n,
long timer_id)
{
this->type_ = type;
this->act_ = a;
this->timer_value_ = t;
this->interval_ = i;
this->prev_ = p;
this->next_ = n;
this->timer_id_ = timer_id;
}
template <class TYPE> ACE_INLINE TYPE &
ACE_Timer_Node_T<TYPE>::get_type (void)
{
return this->type_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_type (TYPE &type)
{
this->type_ = type;
}
template <class TYPE> ACE_INLINE const void *
ACE_Timer_Node_T<TYPE>::get_act (void)
{
return this->act_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_act (void *act)
{
this->act_ = act;
}
template <class TYPE> ACE_INLINE const ACE_Time_Value &
ACE_Timer_Node_T<TYPE>::get_timer_value (void) const
{
return this->timer_value_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_timer_value (const ACE_Time_Value &timer_value)
{
this->timer_value_ = timer_value;
}
template <class TYPE> ACE_INLINE const ACE_Time_Value &
ACE_Timer_Node_T<TYPE>::get_interval (void) const
{
return this->interval_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_interval (const ACE_Time_Value &interval)
{
this->interval_ = interval;
}
template <class TYPE> ACE_INLINE ACE_Timer_Node_T<TYPE> *
ACE_Timer_Node_T<TYPE>::get_prev (void)
{
return this->prev_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_prev (ACE_Timer_Node_T<TYPE> *prev)
{
this->prev_ = prev;
}
template <class TYPE> ACE_INLINE ACE_Timer_Node_T<TYPE> *
ACE_Timer_Node_T<TYPE>::get_next (void)
{
return this->next_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_next (ACE_Timer_Node_T<TYPE> *next)
{
this->next_ = next;
}
template <class TYPE> ACE_INLINE long
ACE_Timer_Node_T<TYPE>::get_timer_id (void) const
{
return this->timer_id_;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::set_timer_id (long timer_id)
{
this->timer_id_ = timer_id;
}
template <class TYPE> ACE_INLINE void
ACE_Timer_Node_T<TYPE>::get_dispatch_info (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
{
// Yes, do a copy
info.type_ = this->type_;
info.act_ = this->act_;
info.recurring_timer_ =
this->interval_ > ACE_Time_Value::zero;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::timer_skew (const ACE_Time_Value &skew)
{
timer_skew_ = skew;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE const ACE_Time_Value &
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::timer_skew (void) const
{
return timer_skew_;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE int
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::expire (void)
{
if (!this->is_empty ())
return this->expire (this->gettimeofday () + timer_skew_);
else
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dispatch_info (const ACE_Time_Value &cur_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
{
ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, 0));
return this->dispatch_info_i (cur_time, info);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::upcall (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time)
{
this->upcall_functor ().timeout (*this,
info.type_,
info.act_,
info.recurring_timer_,
cur_time);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::preinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *&upcall_act)
{
this->upcall_functor ().preinvoke (*this,
info.type_,
info.act_,
info.recurring_timer_,
cur_time,
upcall_act);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::postinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *upcall_act)
{
this->upcall_functor ().postinvoke (*this,
info.type_,
info.act_,
info.recurring_timer_,
cur_time,
upcall_act);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE ACE_Time_Value
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::gettimeofday (void)
{
// Invoke gettimeofday via pointer to function.
return this->gettimeofday_ ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::gettimeofday (ACE_Time_Value (*gettimeofday)(void))
{
this->gettimeofday_ = gettimeofday;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_INLINE FUNCTOR &
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::upcall_functor (void)
{
return *this->upcall_functor_;
}
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