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|
// $Id$
#ifndef ACE_TIMER_WHEEL_T_C
#define ACE_TIMER_WHEEL_T_C
#include "ace/Timer_Wheel_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/High_Res_Timer.h"
ACE_RCSID(ace, Timer_Wheel_T, "$Id$")
// Constructor that takes in a <wheel>, a reference to the timer queue
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Wheel_Iterator_T (ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &wheel)
: timer_wheel_ (wheel)
{
this->first();
// Nothing
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Wheel_Iterator_T (void)
{
}
// Positions the iterator at the first node in the timing wheel
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::first (void)
{
for (this->pos_ = 0;
this->pos_ < this->timer_wheel_.wheel_size_;
this->pos_++)
{
// Skip over empty entries
if (this->timer_wheel_.wheel_[this->pos_]->get_next ()
!= this->timer_wheel_.wheel_[this->pos_])
{
this->list_item_ =
this->timer_wheel_.wheel_[this->pos_]->get_next ();
return;
}
}
// The queue is empty if we are here
this->list_item_ = 0;
}
// Positions the iterator at the next node in list or goes to the next
// list
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::next (void)
{
if (this->isdone ())
return;
this->list_item_ =
this->list_item_->get_next ();
// If there is no more in the current list, go to the next
if (this->list_item_ == this->timer_wheel_.wheel_[this->pos_])
{
for (this->pos_++;
this->pos_ < this->timer_wheel_.wheel_size_;
this->pos_++)
{
// Check for an empty entry
if (this->timer_wheel_.wheel_[this->pos_]->get_next ()
!= this->timer_wheel_.wheel_[this->pos_])
{
this->list_item_ =
this->timer_wheel_.wheel_[this->pos_]->get_next ();
return;
}
}
this->list_item_ = 0;
}
}
// Returns true when we are at the end (when list_item_ == 0)
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::isdone (void)
{
return this->list_item_ == 0;
}
// Returns the node at the current position in the sequence
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::item (void)
{
if (this->isdone ())
return 0;
return this->list_item_;
}
// Constructor that sets up the timing wheel and also may preallocate
// some nodes on the free list
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Wheel_T (size_t wheelsize,
size_t resolution,
size_t prealloc,
FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
wheel_size_ (wheelsize),
resolution_ (resolution),
earliest_pos_ (0)
{
ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T");
size_t i;
this->gettimeofday (ACE_OS::gettimeofday);
// Create the timing wheel
ACE_NEW (this->wheel_,
ACE_Timer_Node_T<TYPE> *[wheelsize]);
// Create the dummy nodes
for (i = 0; i < wheelsize; i++)
{
ACE_Timer_Node_T<TYPE> *tempnode =
this->alloc_node ();
tempnode->set_next (tempnode);
tempnode->set_prev (tempnode);
this->wheel_[i] = tempnode;
}
// Do the preallocation
this->free_list_->resize (prealloc);
ACE_NEW (iterator_,
WHEEL_ITERATOR (*this));
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Wheel_T (FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
wheel_size_ (ACE_DEFAULT_TIMER_WHEEL_SIZE),
resolution_ (ACE_DEFAULT_TIMER_WHEEL_RESOLUTION),
earliest_pos_ (0)
{
ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T");
size_t i;
this->gettimeofday (ACE_OS::gettimeofday);
// Create the timing wheel
ACE_NEW (this->wheel_,
ACE_Timer_Node_T<TYPE> *[this->wheel_size_]);
// Create the dummy nodes
for (i = 0;
i < this->wheel_size_;
i++)
{
ACE_Timer_Node_T<TYPE> *tempnode = this->alloc_node ();
tempnode->set_next (tempnode);
tempnode->set_prev (tempnode);
this->wheel_[i] = tempnode;
}
ACE_NEW (iterator_,
WHEEL_ITERATOR (*this));
}
// Destructor just cleans up its memory
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Wheel_T (void)
{
ACE_TRACE ("ACE_Timer_Wheel_T::~ACE_Timer_Wheel_T");
delete iterator_;
for (size_t i = 0;
i < this->wheel_size_;
i++)
{
// delete nodes until only the dummy node is left
while (this->wheel_[i]->get_next () != this->wheel_[i])
{
ACE_Timer_Node_T<TYPE> *next =
this->wheel_[i]->get_next ();
this->wheel_[i]->set_next (next->get_next ());
next->get_next ()->set_prev (this->wheel_[i]);
this->upcall_functor ().deletion (*this,
next->get_type (),
next->get_act ());
this->free_node (next);
}
// and now delete the dummy node
delete this->wheel_[i];
}
// finally delete the wheel
delete [] this->wheel_;
}
// Checks to see if <earliest_pos> points to a empty list (then it is empty)
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::is_empty (void) const
{
ACE_TRACE ("ACE_Timer_Wheel_T::is_empty");
return this->wheel_[this->earliest_pos_]->get_next () == this->wheel_[this->earliest_pos_];
}
// Returns the first (earliest) node in the <wheel_>'s <earliest_pos_> list
template <class TYPE, class FUNCTOR, class ACE_LOCK> const ACE_Time_Value &
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::earliest_time (void) const
{
ACE_TRACE ("ACE_Timer_Wheel_T::earliest_time");
if (this->is_empty ())
return ACE_Time_Value::zero;
else
return this->wheel_[this->earliest_pos_]->get_next ()->get_timer_value ();
}
// Create the node and pass it to reschedule. Also check to see if
// the <earliest_pos> should be changed.
template <class TYPE, class FUNCTOR, class ACE_LOCK> long
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_Wheel_T::schedule");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
ACE_Timer_Node_T<TYPE> *tempnode = this->alloc_node ();
if (tempnode)
{
// Note that the timer_id is actually the pointer to the node
// Set the details of the node
tempnode->set (type,
act,
delay,
interval,
0,
0,
(long) tempnode);
// Reschedule will insert it into the correct position
this->reschedule (tempnode);
return tempnode->get_timer_id ();
}
// Failure return
errno = ENOMEM;
return -1;
}
// Locate and update the inteval on the timer_id
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::reset_interval (long timer_id,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_Wheel_T::reset_interval");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Make sure we are getting a valid <timer_id>, not an error
// returned by <schedule>.
if (timer_id == -1)
return -1;
ACE_Timer_Node_T<TYPE> *node =
ACE_reinterpret_cast (ACE_Timer_Node_T<TYPE> *,
timer_id);
// Check to see if the node looks like a true
// ACE_Timer_Node_T<TYPE>.
if (timer_id != node->get_timer_id ())
return -1;
node->set_interval (interval);
return 0;
}
// Goes through every list in the wheel and if it finds a node with <type>
// then it removes the node and continues on looking for other nodes
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (const TYPE &type,
int dont_call_handle_close)
{
ACE_TRACE ("ACE_Timer_Wheel_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_cancellations = 0;
size_t i;
// Walk through the wheel
for (i = 0;
i < this->wheel_size_;
i++)
{
// Walk through the list.
for (ACE_Timer_Node_T<TYPE> *curr =
this->wheel_[i]->get_next ();
curr != this->wheel_[i];
)
{
if (curr->get_type () == type)
{
// Cancel it and remove it.
number_of_cancellations++;
// Detach it from the list
ACE_Timer_Node_T<TYPE> *tempnode = curr;
curr->get_prev ()->set_next (curr->get_next ());
curr->get_next ()->set_prev (curr->get_prev ());
// Go on to the next and delete the detached node
curr = curr->get_next ();
this->free_node (tempnode);
}
else
curr = curr->get_next ();
}
}
// Look for a new earliest time
// Defaults to zero.
ACE_Time_Value earliest_time;
// Check every entry in the table
for (i = 0; i < this->wheel_size_; i++)
{
// Skip empty entries
if (this->wheel_[i]->get_next () != this->wheel_[i])
{
// if initialization or if the time is earlier
if (earliest_time == ACE_Time_Value::zero
|| this->wheel_[i]->get_timer_value () < earliest_time)
{
earliest_time =
this->wheel_[i]->get_next ()->get_timer_value ();
this->earliest_pos_ = i;
}
}
}
if (dont_call_handle_close == 0)
this->upcall_functor ().cancellation (*this,
type);
return number_of_cancellations;
}
// Takes the <timer_id> and casts it to a pointer. Then it removes it
// from its neighbors
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (long timer_id,
const void **act,
int dont_call_handle_close)
{
ACE_TRACE ("ACE_Timer_Wheel_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Make sure we are getting a valid <timer_id>, not an error
// returned by <schedule>.
if (timer_id == -1)
return 0;
ACE_Timer_Node_T<TYPE> *node =
ACE_reinterpret_cast (ACE_Timer_Node_T<TYPE> *,
timer_id);
// Check to see if the node looks like a true ACE_Timer_Node_T<TYPE>.
if (timer_id == node->get_timer_id ())
{
node->get_next ()->set_prev (node->get_prev ());
node->get_prev ()->set_next (node->get_next ());
if (act != 0)
*act = node->get_act ();
if (dont_call_handle_close == 0)
this->upcall_functor ().cancellation (*this,
node->get_type ());
// Find out what position it is in.
size_t pos = (node->get_timer_value ().usec () / this->resolution_) % this->wheel_size_;
this->free_node (node);
// Get the new earliest time if we have to
if (pos == this->earliest_pos_)
{
ACE_Time_Value earliest_time; // defaults to zero
// Check every entry in the table
for (size_t i = 0; i < this->wheel_size_; i++)
{
// Skip empty entries
if (this->wheel_[i]->get_next () != this->wheel_[i])
{
// if initialization or if the time is earlier
if (earliest_time == ACE_Time_Value::zero
|| this->wheel_[i]->get_timer_value () < earliest_time)
{
earliest_time =
this->wheel_[i]->get_next ()->get_timer_value ();
this->earliest_pos_ = i;
}
}
}
}
return 1;
}
// Didn't find it if we are here
return 0;
}
// Dumps out some properties of this object
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Timer_Wheel_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nwheel_size_ = %d"), this->wheel_size_));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nresolution_ = %d"), this->resolution_));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nwheel_ = \n")));
for (size_t i = 0; i < this->wheel_size_; i++)
{
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("%d\n"), i));
ACE_Timer_Node_T<TYPE> *temp = this->wheel_[i]->get_next ();
while (temp != this->wheel_[i])
{
temp->dump ();
temp = temp->get_next ();
}
}
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// Removes the earliest node and then find the new <earliest_pos_>
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::remove_first (void)
{
ACE_TRACE ("ACE_Timer_Wheel_T::remove_first");
// Remove the item
ACE_Timer_Node_T<TYPE> *temp =
this->wheel_[this->earliest_pos_]->get_next ();
temp->get_prev ()->set_next (temp->get_next ());
temp->get_next ()->set_prev (temp->get_prev ());
ACE_Time_Value earliest_time;
// Check every entry in the table for the new earliest item
for (size_t i = 0;
i < this->wheel_size_;
i++)
{
// Check for an empty entry
if (this->wheel_[i]->get_next () != this->wheel_[i])
{
// if initialization or if the time is earlier
if (earliest_time == ACE_Time_Value::zero
|| this->wheel_[i]->get_timer_value () < earliest_time)
{
earliest_time =
this->wheel_[i]->get_next ()->get_timer_value ();
this->earliest_pos_ = i;
}
}
}
return temp;
}
// Returns the earliest node without removing it
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::get_first (void)
{
ACE_TRACE ("ACE_Timer_Wheel_T::get_first");
return this->wheel_[this->earliest_pos_]->get_next ();
}
// Takes an ACE_Timer_Node and inserts it into the correct position in
// the correct list.
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::reschedule (ACE_Timer_Node_T<TYPE> *expired)
{
ACE_TRACE ("ACE_Timer_Wheel_T::reschedule");
size_t pos =
(expired->get_timer_value ().usec () / this->resolution_) % this->wheel_size_;
// See if we need to update the earliest time
if (this->earliest_time () == ACE_Time_Value::zero
|| expired->get_timer_value () < this->earliest_time ())
this->earliest_pos_ = pos;
// Insert time into dummy node.
this->wheel_[pos]->set_timer_value (expired->get_timer_value ());
ACE_Timer_Node_T<TYPE> *cursor =
this->wheel_[pos]->get_next ();
// Find position to insert
while (cursor->get_timer_value () < expired->get_timer_value ())
cursor = cursor->get_next ();
// Insert
expired->set_prev (cursor->get_prev ());
expired->set_next (cursor);
cursor->set_prev (expired);
expired->get_prev ()->set_next (expired);
}
// Just return the iterator
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::iter (void)
{
this->iterator_->first ();
return *this->iterator_;
}
// Dummy version of expire to get rid of warnings in Sun CC 4.2
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::expire ()
{
return ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK>::expire ();
}
// Specialized expire which expires in total order. It is optimized
// by keeping track of the list with the earliest element and the next
// earliest list. It then goes through the earliest list until it can
// switch to the second list. it keeps going until it finishes with
// everything before the <cur_time>
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Wheel_T::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_timers_expired = 0;
size_t i;
size_t earliest = this->wheel_size_;
ACE_Time_Value earliest_time = cur_time;
size_t next_earliest = this->wheel_size_;
ACE_Time_Value next_earliest_time;
// Find the earliest time
for (i = 0; i < this->wheel_size_; i++)
{
if (this->wheel_[i]->get_next () != this->wheel_[i]
&& this->wheel_[i]->get_next ()->get_timer_value () <= earliest_time)
{
earliest = i;
earliest_time = this->wheel_[i]->get_next ()->get_timer_value ();
}
}
// Check to see if there is nothing to expire
if (earliest == this->wheel_size_)
return 0;
do
{
next_earliest_time = cur_time;
next_earliest = this->wheel_size_;
// Find 2nd earliest position
for (i = 0; i < this->wheel_size_; i++)
{
if (i != earliest
&& this->wheel_[i]->get_next () != this->wheel_[i]
&& this->wheel_[i]->get_next ()->get_timer_value () <= next_earliest_time)
{
next_earliest = i;
next_earliest_time = this->wheel_[i]->get_next ()->get_timer_value ();
}
}
while (this->wheel_[earliest]->get_next ()
!= this->wheel_[earliest]
&& this->wheel_[earliest]->get_next ()->get_timer_value ()
<= next_earliest_time)
{
// Remove the first node in the earliest position
ACE_Timer_Node_T<TYPE> *expired =
this->wheel_[earliest]->get_next ();
this->wheel_[earliest]->set_next (expired->get_next ());
expired->get_next ()->set_prev (this->wheel_[earliest]);
TYPE &type = expired->get_type ();
const void *act = expired->get_act ();
int reclaim = 1;
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value () + expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to
// reschedule it.
this->reschedule (expired);
reclaim = 0;
}
// Call the functor.
this->upcall (type, act, cur_time);
if (reclaim)
// Free up the node and the token.
this->free_node (expired);
++number_of_timers_expired;
// Check to see if we are empty.
if (this->wheel_[earliest]->get_next () == this->wheel_[earliest])
break;
}
if (next_earliest_time == this->wheel_size_)
break;
earliest = next_earliest;
}
while (next_earliest != this->wheel_size_);
return number_of_timers_expired;
}
#endif /* ACE_TIMER_WHEEL_T_C */
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