summaryrefslogtreecommitdiff
path: root/ace/Timer_Wheel_T.cpp
blob: dc7ffe7e01e8a3e8918c07ccb03224ab624b3d5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
// $Id$

#ifndef ACE_TIMER_WHEEL_T_C
#define ACE_TIMER_WHEEL_T_C

#include "ace/Timer_Wheel_T.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/High_Res_Timer.h"
#include "ace/Log_Msg.h"

ACE_RCSID(ace, Timer_Wheel_T, "$Id$")

/**
 * Just initializes the iterator with a ACE_Timer_Wheel_T and then calls
 * first() to initialize the rest of itself.
 *
 * @param wheel A reference for a timer queue to iterate over
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_Iterator_T<TYPE,
                           FUNCTOR,
                           ACE_LOCK>::ACE_Timer_Wheel_Iterator_T (
  ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &wheel
  )
  : timer_wheel_ (wheel)
{
  this->first();
}


/**
 * Destructor, at this level does nothing.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_Iterator_T<TYPE,
                           FUNCTOR,
                           ACE_LOCK>::~ACE_Timer_Wheel_Iterator_T (void)
{
}


/**
 * Positions the iterator at the first position in the timing wheel
 * that contains something. pos_ will be set to the position of this entry
 * and list_item_ will point to the first entry in that position.  Since
 * this is an iterator,
 *
 * If the wheel is empty, pos_ will be equal timer_wheel_.wheel_size_ and
 * list_item_ would be 0.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::first (void)
{
  for (this->pos_ = 0;
       this->pos_ < this->timer_wheel_.wheel_size_;
       this->pos_++)
    {
      // Skip over empty entries
      if (this->timer_wheel_.wheel_[this->pos_]->get_next ()
          != this->timer_wheel_.wheel_[this->pos_])
        {
          this->list_item_ =
            this->timer_wheel_.wheel_[this->pos_]->get_next ();
          return;
        }
    }

  // The queue is empty if we are here
  this->list_item_ = 0;
}


/**
 * Positions the iterator at the next node in list or goes to the next
 * list
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::next (void)
{
  if (this->isdone ())
    return;

  this->list_item_ =
    this->list_item_->get_next ();

  // If there is no more in the current list, go to the next
  if (this->list_item_ == this->timer_wheel_.wheel_[this->pos_])
    {
      for (this->pos_++;
           this->pos_ < this->timer_wheel_.wheel_size_;
           this->pos_++)
        {
          // Check for an empty entry
          if (this->timer_wheel_.wheel_[this->pos_]->get_next ()
              != this->timer_wheel_.wheel_[this->pos_])
            {
              this->list_item_ =
                this->timer_wheel_.wheel_[this->pos_]->get_next ();
              return;
            }
        }

      this->list_item_ = 0;
    }
}


/**
 * @return True when we there isn't anymore items (when list_item_ == 0)
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::isdone (void) const
{
  return this->list_item_ == 0;
}


/**
 * @return The node at the current position in the sequence or 0 if the wheel
 *         is empty
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::item (void)
{
  if (this->isdone ())
    return 0;

  return this->list_item_;
}


/**
 * Constructor that sets up the timing wheel and also may preallocate
 * some nodes on the free list
 *
 * @param wheelsize      The number of lists in the timer wheel
 * @param resolution     The time resolution used by the hashing function
 * @param prealloc       The number of entries to prealloc in the free_list
 * @param upcall_functor A pointer to a functor to use instead of the default
 * @param freelist       A pointer to a freelist to use instead of the default
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Wheel_T (
  size_t wheelsize,
  size_t resolution,
  size_t prealloc,
  FUNCTOR *upcall_functor,
  ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist
  )
  : ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
    wheel_size_ (wheelsize),
    resolution_ (resolution),
    earliest_pos_ (0)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T");
  size_t i;

  this->gettimeofday (ACE_OS::gettimeofday);

  // Create the timing wheel
  ACE_NEW (this->wheel_,
           ACE_Timer_Node_T<TYPE> *[wheelsize]);

  // Create the dummy nodes
  for (i = 0; i < wheelsize; i++)
    {
      ACE_Timer_Node_T<TYPE> *tempnode =
        this->alloc_node ();
      tempnode->set_next (tempnode);
      tempnode->set_prev (tempnode);
      this->wheel_[i] = tempnode;
    }

  // Do the preallocation
  this->free_list_->resize (prealloc);

  ACE_NEW (iterator_,
           WHEEL_ITERATOR (*this));
}


/**
 * Default Constructor that sets defaults for wheel_size_ and resolution_
 * and doesn't do any preallocation.
 *
 * @param upcall_functor A pointer to a functor to use instead of the default
 * @param freelist       A pointer to a freelist to use instead of the default
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Wheel_T (
  FUNCTOR *upcall_functor,
  ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist
  )
  : ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK> (upcall_functor, freelist),
    wheel_size_ (ACE_DEFAULT_TIMER_WHEEL_SIZE),
    resolution_ (ACE_DEFAULT_TIMER_WHEEL_RESOLUTION),
    earliest_pos_ (0)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::ACE_Timer_Wheel_T");
  size_t i;

  this->gettimeofday (ACE_OS::gettimeofday);

  // Create the timing wheel
  ACE_NEW (this->wheel_,
           ACE_Timer_Node_T<TYPE> *[this->wheel_size_]);

  // Create the dummy nodes
  for (i = 0;
       i < this->wheel_size_;
       i++)
    {
      ACE_Timer_Node_T<TYPE> *tempnode = this->alloc_node ();
      tempnode->set_next (tempnode);
      tempnode->set_prev (tempnode);
      this->wheel_[i] = tempnode;
    }

  ACE_NEW (iterator_,
           WHEEL_ITERATOR (*this));
}

// Destructor just cleans up its memory

template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Wheel_T (void)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::~ACE_Timer_Wheel_T");

  delete iterator_;

  for (size_t i = 0;
       i < this->wheel_size_;
       i++)
    {
      // delete nodes until only the dummy node is left
      while (this->wheel_[i]->get_next () != this->wheel_[i])
        {
          ACE_Timer_Node_T<TYPE> *next =
            this->wheel_[i]->get_next ();
          this->wheel_[i]->set_next (next->get_next ());
          next->get_next ()->set_prev (this->wheel_[i]);
          this->upcall_functor ().deletion (*this,
                                            next->get_type (),
                                            next->get_act ());
          this->free_node (next);
        }

      // and now delete the dummy node
      delete this->wheel_[i];
    }

  // finally delete the wheel
  delete [] this->wheel_;
}

 
/**
 * Checks to see if <earliest_pos> points to a empty list (then it is empty).
 *
 * @return True if empty
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::is_empty (void) const
{
  ACE_TRACE ("ACE_Timer_Wheel_T::is_empty");

  return this->wheel_[this->earliest_pos_]->get_next () 
         == this->wheel_[this->earliest_pos_];
}


/**
 * @return First (earliest) node in the wheel_'s earliest_pos_ list
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> const ACE_Time_Value &
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::earliest_time (void) const
{
  ACE_TRACE ("ACE_Timer_Wheel_T::earliest_time");

  return this->wheel_[this->earliest_pos_]->get_next ()->get_timer_value ();
}

/**
 * Creates a ACE_Timer_Node_T based on the input parameters.  Then inserts
 * the node into the wheel using reschedule ().  Then returns a timer_id
 * (which is actually a pointer to the actual timer_node).
 *
 *  @param type     The data of the timer node
 *  @param act      Asynchronous Completion Token (AKA magic cookie)
 *  @param delay    The time the timer is scheduled for (in absolute time)
 *  @param interval If not ACE_Time_Value::zero, then this is a periodic 
 *                  timer and interval is the time period 
 *
 *  @return Unique identifier (can be used to cancel the timer.
 *          -1 on failure.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> long
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (
  const TYPE &type,
  const void *act,
  const ACE_Time_Value &delay,
  const ACE_Time_Value &interval
  )
{
  ACE_TRACE ("ACE_Timer_Wheel_T::schedule");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  ACE_Timer_Node_T<TYPE> *tempnode = this->alloc_node ();

  if (tempnode)
    {
      // Note that the timer_id is actually the pointer to the node

      // Set the details of the node
      tempnode->set (type,
                     act,
                     delay,
                     interval,
                     0,
                     0,
                     (long) tempnode);

      // Reschedule will insert it into the correct position
      this->reschedule (tempnode);

      return tempnode->get_timer_id ();
    }

  // Failure return
  errno = ENOMEM;
  return -1;
}


/**
 * Find the timer node by using the id as a pointer.  Then use set_interval ()
 * on the node to update the interval.
 * 
 * @param timer_id The timer identifier
 * @param interval The new interval
 * 
 * @return 0 if successful, -1 if no.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int 
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::reset_interval (
  long timer_id, 
  const ACE_Time_Value &interval
  )
{
  ACE_TRACE ("ACE_Timer_Wheel_T::reset_interval");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  // Make sure we are getting a valid <timer_id>, not an error
  // returned by <schedule>.
  if (timer_id == -1)
    return -1;

  ACE_Timer_Node_T<TYPE> *node =
    ACE_reinterpret_cast (ACE_Timer_Node_T<TYPE> *,
                          timer_id);

  // Check to see if the node looks like a true
  // ACE_Timer_Node_T<TYPE>.
  if (timer_id != node->get_timer_id ())
    return -1;

  node->set_interval (interval);
  return 0;
}


/**
 * Goes through every list in the wheel and whenever we find one with the
 * correct type value, we remove it and continue.  At the end make sure
 * we reset the earliest time value in case the earliest timers were
 * removed.
 *
 * @param type       The value to search for.
 * @param skip_close If this non-zero, the cancellation method of the
 *                   functor will not be called for each cancelled timer.
 *
 * @return Number of timers cancelled
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (const TYPE &type,
                                                    int skip_close)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::cancel");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  int number_of_cancellations = 0;
  size_t i;

  // Walk through the wheel
  for (i = 0;
       i < this->wheel_size_;
       i++)
    {

      // Walk through the list.
      for (ACE_Timer_Node_T<TYPE> *curr =
             this->wheel_[i]->get_next ();
           curr != this->wheel_[i];
           )
        {
          if (curr->get_type () == type)
            {
              // Cancel it and remove it.
              number_of_cancellations++;

              // Detach it from the list
              ACE_Timer_Node_T<TYPE> *tempnode = curr;
              curr->get_prev ()->set_next (curr->get_next ());
              curr->get_next ()->set_prev (curr->get_prev ());

              // Go on to the next and delete the detached node
              curr = curr->get_next ();
              this->free_node (tempnode);
            }
          else
            curr = curr->get_next ();
        }
    }

  //  Look for a new earliest time

  // Defaults to zero.
  ACE_Time_Value earliest_time; 

  // Check every entry in the table
  for (i = 0; i < this->wheel_size_; i++)
    {
      // Skip empty entries
      if (this->wheel_[i]->get_next () != this->wheel_[i])
        {
          // if initialization or if the time is earlier
          if (earliest_time == ACE_Time_Value::zero
              || this->wheel_[i]->get_timer_value () < earliest_time)
            {
              earliest_time =
                this->wheel_[i]->get_next ()->get_timer_value ();
              this->earliest_pos_ = i;
            }
        }
    }

  if (skip_close == 0)
    this->upcall_functor ().cancellation (*this,
                                          type);
  return number_of_cancellations;
}


/**
 * Cancels the single timer that is specified by the timer_id.  In this
 * case the timer_id is actually a pointer to the node, so we cast it
 * to the node.  This can be dangerous if the timer_id is made up 
 * (or deleted twice) so we do a little sanity check.  Finally we update
 * the earliest time in case the earliest timer was removed.
 *
 * @param timer_id   Timer Identifier
 * @param act        Asychronous Completion Token (AKA magic cookie):
 *                   If this is non-zero, stores the magic cookie of
 *                   the cancelled timer here.
 * @param skip_close If this non-zero, the cancellation method of the
 *                   functor will not be called.
 * 
 * @return 1 for sucess and 0 if the timer_id wasn't found (or was
 *         found to be invalid)
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::cancel (long timer_id,
                                                    const void **act,
                                                    int skip_close)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::cancel");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  // Make sure we are getting a valid <timer_id>, not an error
  // returned by <schedule>.
  if (timer_id == -1)
    return 0;

  ACE_Timer_Node_T<TYPE> *node =
    ACE_reinterpret_cast (ACE_Timer_Node_T<TYPE> *,
                          timer_id);

  // Check to see if the node looks like a true ACE_Timer_Node_T<TYPE>.
  if (timer_id == node->get_timer_id ())
    {
      node->get_next ()->set_prev (node->get_prev ());
      node->get_prev ()->set_next (node->get_next ());

      if (act != 0)
        *act = node->get_act ();

      if (skip_close == 0)
        this->upcall_functor ().cancellation (*this,
                                              node->get_type ());

      // Find out what position it is in.
      size_t pos = (node->get_timer_value ().usec () / this->resolution_) 
                   % this->wheel_size_;

      this->free_node (node);

      // Get the new earliest time if we have to

      if (pos == this->earliest_pos_)
        {
          ACE_Time_Value earliest_time; // defaults to zero

          // Check every entry in the table
          for (size_t i = 0; i < this->wheel_size_; i++)
            {
              // Skip empty entries
              if (this->wheel_[i]->get_next () != this->wheel_[i])
                {
                  // if initialization or if the time is earlier
                  if (earliest_time == ACE_Time_Value::zero
                      || this->wheel_[i]->get_timer_value () < earliest_time)
                    {
                      earliest_time =
                        this->wheel_[i]->get_next ()->get_timer_value ();
                      this->earliest_pos_ = i;
                    }
                }
            }
        }

      return 1;
    }

  // Didn't find it if we are here
  return 0;
}


/**
 * Dumps out the size of the wheel, the resolution, and the contents
 * of the wheel.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::dump (void) const
{
  ACE_TRACE ("ACE_Timer_Wheel_T::dump");
  ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));

  ACE_DEBUG ((LM_DEBUG, 
             ACE_LIB_TEXT ("\nwheel_size_ = %d"), this->wheel_size_));
  ACE_DEBUG ((LM_DEBUG, 
             ACE_LIB_TEXT ("\nresolution_ = %d"), this->resolution_));
  ACE_DEBUG ((LM_DEBUG, 
             ACE_LIB_TEXT ("\nwheel_ = \n")));

  for (size_t i = 0; i < this->wheel_size_; i++)
    {
      ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("%d\n"), i));
      ACE_Timer_Node_T<TYPE> *temp = this->wheel_[i]->get_next ();
      while (temp != this->wheel_[i])
        {
          temp->dump ();
          temp = temp->get_next ();
        }
    }

  ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}


/**
 * Removes the earliest node and then find the new <earliest_pos_>
 *
 * @return The earliest timer node.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::remove_first (void)
{
  ACE_TRACE ("ACE_Timer_Wheel_T::remove_first");

  // Remove the item
  ACE_Timer_Node_T<TYPE> *temp =
    this->wheel_[this->earliest_pos_]->get_next ();
  temp->get_prev ()->set_next (temp->get_next ());
  temp->get_next ()->set_prev (temp->get_prev ());

  ACE_Time_Value earliest_time;

  // Check every entry in the table for the new earliest item
  for (size_t i = 0;
       i < this->wheel_size_;
       i++)
    {
      // Check for an empty entry
      if (this->wheel_[i]->get_next () != this->wheel_[i])
        {
          // if initialization or if the time is earlier
          if (earliest_time == ACE_Time_Value::zero
              || this->wheel_[i]->get_timer_value () < earliest_time)
            {
              earliest_time =
                this->wheel_[i]->get_next ()->get_timer_value ();
              this->earliest_pos_ = i;
            }
        }
    }

  return temp;
}


/**
 * Returns the earliest node without removing it
 * 
 * @return The earliest timer node.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::get_first (void)
{ 
  ACE_TRACE ("ACE_Timer_Wheel_T::get_first");

  return this->wheel_[this->earliest_pos_]->get_next ();
}

/**
 * Takes an ACE_Timer_Node and inserts it into the correct position in
 * the correct list.  Also makes sure to update the earliest time.
 *
 * @param expired The timer node to reschedule
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::reschedule (
  ACE_Timer_Node_T<TYPE> *expired
  )
{
  ACE_TRACE ("ACE_Timer_Wheel_T::reschedule");

  size_t pos = (expired->get_timer_value ().usec () / this->resolution_) 
               % this->wheel_size_;

  // See if we need to update the earliest time
  if (this->is_empty ()
      || expired->get_timer_value () < this->earliest_time ())
    this->earliest_pos_ = pos;

  // Insert time into dummy node.
  this->wheel_[pos]->set_timer_value (expired->get_timer_value ());
  ACE_Timer_Node_T<TYPE> *cursor =
    this->wheel_[pos]->get_next ();

  // Find position to insert
  while (cursor->get_timer_value () < expired->get_timer_value ())
    cursor = cursor->get_next ();

  // Insert
  expired->set_prev (cursor->get_prev ());
  expired->set_next (cursor);
  cursor->set_prev (expired);
  expired->get_prev ()->set_next (expired);
}

/**
 * @return The iterator
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> 
ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::iter (void)
{
  this->iterator_->first ();
  return *this->iterator_;
}

/**
 * Dummy version of expire to get rid of warnings in Sun CC 4.2
 * Just call the expire of the base class.
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::expire ()
{
  return ACE_Timer_Queue_T<TYPE,FUNCTOR,ACE_LOCK>::expire ();
}

/**
 * This is a specialized version of expire that is more suited for the
 * internal data representation.  Notice that we are still expiring 
 * timers in order, even though this can be really speeded up if we 
 * didn't worry about this.  
 *
 * @param cur_time The time to expire timers up to.
 *
 * @return Number of timers expired
 */
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK>::expire (
  const ACE_Time_Value &cur_time
  )
{
  ACE_TRACE ("ACE_Timer_Wheel_T::expire");
  ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));

  int number_of_timers_expired = 0;
  size_t i;

  size_t earliest_pos = this->wheel_size_;
  ACE_Time_Value earliest_time = cur_time;
  
  size_t next_earliest_pos = this->wheel_size_;
  ACE_Time_Value next_earliest_time;

  // Find the earliest time and location
  for (i = 0; i < this->wheel_size_; i++)
    {
      if (this->wheel_[i]->get_next () != this->wheel_[i]
          && this->wheel_[i]->get_next ()->get_timer_value () 
             <= earliest_time)
        {
          earliest_pos = i;
          earliest_time = this->wheel_[i]->get_next ()->get_timer_value ();
        }
    }

  // Check to see if the timer queue is empty
  if (earliest_pos == this->wheel_size_)
    return 0;

  do 
    {
      next_earliest_time = cur_time;
      next_earliest_pos = this->wheel_size_;

      // Find the next earliest position and time.
      for (i = 0; i < this->wheel_size_; i++)
        {
          if (i != earliest_pos
              && this->wheel_[i]->get_next () != this->wheel_[i]
              && this->wheel_[i]->get_next ()->get_timer_value () 
                 <= next_earliest_time)
            {
              next_earliest_pos = i;
              next_earliest_time = 
                this->wheel_[i]->get_next ()->get_timer_value ();
            }
        }

      // Keep expiring timers until we need to move to the next list
      while (this->wheel_[earliest_pos]->get_next () 
               != this->wheel_[earliest_pos]
             && this->wheel_[earliest_pos]->get_next ()->get_timer_value () 
                <= next_earliest_time)
        {
          // Remove the first node in the earliest position
          ACE_Timer_Node_T<TYPE> *expired =
            this->wheel_[earliest_pos]->get_next ();
          this->wheel_[earliest_pos]->set_next (expired->get_next ());
          expired->get_next ()->set_prev (this->wheel_[earliest_pos]);

          TYPE &type = expired->get_type ();
          const void *act = expired->get_act ();
          int reclaim = 1;

          // Check if this is an interval timer.
          if (expired->get_interval () > ACE_Time_Value::zero)
            {
              // Make sure that we skip past values that have already
              // "expired".
              do
                expired->set_timer_value (expired->get_timer_value () 
                  + expired->get_interval ());
              while (expired->get_timer_value () <= cur_time);

              // Since this is an interval timer, we need to
              // reschedule it.
              this->reschedule (expired);
              reclaim = 0;
            }

          // Call the functor.
          this->upcall (type, act, cur_time);

          if (reclaim)
            // Free up the node and the token.
            this->free_node (expired);

          ++number_of_timers_expired;
        }

      earliest_pos = next_earliest_pos;
    } 
  while (earliest_pos != this->wheel_size_);

  //  Look for a new earliest time

  earliest_time = ACE_Time_Value::zero; 

  // Check every entry in the table
  for (i = 0; i < this->wheel_size_; i++)
    {
      // Skip empty entries
      if (this->wheel_[i]->get_next () != this->wheel_[i])
        {
          // if initialization or if the time is earlier
          if (earliest_time == ACE_Time_Value::zero
              || this->wheel_[i]->get_timer_value () < earliest_time)
            {
              earliest_time =
                this->wheel_[i]->get_next ()->get_timer_value ();
              this->earliest_pos_ = i;
            }
        }
    }

  return number_of_timers_expired;
}

#endif /* ACE_TIMER_WHEEL_T_C */