1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
// Token.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Thread.h"
#include "ace/Token.h"
#if defined (ACE_HAS_THREADS)
#if !defined (__ACE_INLINE__)
#include "ace/Synch_T.h"
#include "ace/Token.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Token)
void
ACE_Token::dump (void) const
{
ACE_TRACE ("ACE_Token::dump");
}
ACE_Token::ACE_Queue_Entry::ACE_Queue_Entry (ACE_Thread_Mutex &m,
ACE_thread_t t_id)
: next_ (0),
thread_id_ (t_id),
cv_ (m),
runable_ (0)
{
ACE_TRACE ("ACE_Token::ACE_Queue_Entry::ACE_Queue_Entry");
}
ACE_Token::ACE_Token (LPCTSTR name, void *any)
: head_ (0),
tail_ (0),
lock_ (name, any),
in_use_ (0),
waiters_ (0),
nesting_level_ (0)
{
// ACE_TRACE ("ACE_Token::ACE_Token");
}
ACE_Token::~ACE_Token (void)
{
ACE_TRACE ("ACE_Token::~ACE_Token");
}
// Remove an entry from the list. Must be
// called with locks held.
void
ACE_Token::remove_entry (ACE_Token::ACE_Queue_Entry *entry)
{
ACE_TRACE ("ACE_Token::remove_entry");
ACE_Token::ACE_Queue_Entry *curr = 0;
ACE_Token::ACE_Queue_Entry *prev = 0;
if (this->head_ == 0)
return;
for (curr = this->head_;
curr != 0 && curr != entry;
curr = curr->next_)
prev = curr;
if (curr == 0) // Didn't find the entry...
return;
else if (prev == 0) // Delete at the head.
this->head_ = this->head_->next_;
else // Delete in the middle.
prev->next_ = curr->next_;
// We need to update the tail of the list
// if we've deleted the last entry.
if (curr->next_ == 0)
this->tail_ = curr;
}
int
ACE_Token::shared_acquire (void (*sleep_hook_func)(void *),
void *arg,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Token::shared_acquire");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
ACE_thread_t thr_id = ACE_Thread::self ();
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " acquire: owner_ = " << this->owner_
<< ", owner_ addr = " << &this->owner_
<< ", nesting level = " << this->nesting_level_ << endl;
#endif /* DEBUGGING */
if (this->in_use_) // Someone already holds the token.
{
if (ACE_OS::thr_equal (thr_id, this->owner_)) // I own it!
{
this->nesting_level_++;
return 0;
}
// Do a quick check for "polling" behavior.
else if (timeout != 0 && timeout->sec () == 0 && timeout->usec () == 0)
{
errno = ETIME;
return -1;
}
else // We've got to sleep until we get the token.
{
// Allocate q entry on stack. This works since we don't
// exit this method's activation record until we've got the
// token.
ACE_Token::ACE_Queue_Entry my_entry (this->lock_, thr_id);
int ret = 0;
if (this->head_ == 0) // I'm first and only waiter in line...
{
this->head_ = &my_entry;
this->tail_ = &my_entry;
}
else // I'm queued at the end of the list.
{
this->tail_->next_ = &my_entry;
this->tail_ = &my_entry;
}
this->waiters_++;
// Execute appropriate <sleep_hook> callback.
// (@@ should these methods return a success/failure
// status, and if so, what should we do with it?)
if (sleep_hook_func)
{
(*sleep_hook_func) (arg);
ret++;
}
else // Execute virtual method.
{
this->sleep_hook ();
ret++;
}
// Sleep until we've got the token (ignore signals).
while (my_entry.cv_.wait (timeout) == -1)
{
// Note, this should obey whatever thread-specific
// interrupt policy is currently in place...
if (errno == EINTR)
continue;
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " acquire: "
<< (errno == ETIME ? "timed out" : "error occurred")
<< endl;
#endif /* DEBUGGING */
// We come here if a timeout occurs or some serious
// ACE_Condition object error.
this->remove_entry (&my_entry);
return -1;
}
ACE_ASSERT (my_entry.runable_);
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " acquire (UNBLOCKED)" << endl;
#endif /* DEBUGGING */
return ret;
}
}
else
{
this->in_use_ = 1;
this->owner_ = thr_id; // Its mine!
return 0;
}
}
// By default this is a no-op.
/* virtual */
void
ACE_Token::sleep_hook (void)
{
ACE_TRACE ("ACE_Token::sleep_hook");
}
int
ACE_Token::acquire (ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Token::acquire");
return this->shared_acquire (0, 0, timeout);
}
// Acquire the token, sleeping until it is obtained or until
// <timeout> expires.
int
ACE_Token::acquire (void (*sleep_hook_func)(void *),
void *arg,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Token::acquire");
return this->shared_acquire (sleep_hook_func, arg, timeout);
}
// Try to renew the token.
int
ACE_Token::renew (int requeue_position, ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Token::renew");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " renew: owner_ thr = " << this->owner_
<< ", owner_ addr = " << &this->owner_
<< ", nesting level = " << this->nesting_level_ << endl;
#endif /* DEBUGGING */
ACE_ASSERT (ACE_OS::thr_equal (ACE_Thread::self (), this->owner_));
// Check to see if there are any waiters. If not, we just keep the token.
if (this->head_ != 0)
{
ACE_Token::ACE_Queue_Entry my_entry (this->lock_, this->owner_);
int save_nesting_level_ = this->nesting_level_;
this->owner_ = this->head_->thread_id_;
this->nesting_level_ = 0;
// Wake up next waiter and make it runable.
this->head_->cv_.signal ();
this->head_->runable_ = 1;
this->head_ = this->head_->next_;
if (this->head_ == 0) // No other threads - just add me
{
this->head_ = &my_entry;
this->tail_ = &my_entry;
}
else if (requeue_position == -1) // Insert at the end of the queue.
{
this->tail_->next_ = &my_entry;
this->tail_ = &my_entry;
}
else if (requeue_position == 0) // Insert at head of queue.
{
my_entry.next_ = this->head_;
this->head_ = &my_entry;
}
else // Insert in the middle of the queue somewhere.
{
ACE_Token::ACE_Queue_Entry *insert_after = this->head_;
// Determine where our thread should go in the queue of
// waiters.
while (requeue_position-- && insert_after->next_ != 0)
insert_after = insert_after->next_;
my_entry.next_ = insert_after->next_;
if (my_entry.next_ == 0)
this->tail_ = &my_entry;
insert_after->next_ = &my_entry;
}
// Sleep until we've got the token (ignore signals).
while (my_entry.cv_.wait (timeout) == -1)
{
// Note, this should obey whatever thread-specific
// interrupt policy is currently in place...
if (errno == EINTR)
continue;
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " renew: "
<< (errno == ETIME ? "timed out" : "error occurred") << endl;
#endif /* DEBUGGING */
// We come here if a timeout occurs or
// some serious ACE_Condition object error.
this->remove_entry (&my_entry);
return -1;
}
ACE_ASSERT (my_entry.runable_);
this->nesting_level_ = save_nesting_level_;
this->owner_ = my_entry.thread_id_;
}
return 0;
}
// Release the current holder of the token (which had
// better be the caller's thread!).
int
ACE_Token::release (void)
{
ACE_TRACE ("ACE_Token::release");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
ACE_ASSERT (ACE_OS::thr_equal (ACE_Thread::self (), this->owner_));
#if defined (DEBUGGING)
cerr << '(' << ACE_Thread::self () << ')'
<< " release: owner_ thr = " << this->owner_
<< ", owner_ addr = " << &this->owner_
<< ", nesting level = " << this->nesting_level_ << endl;
#endif /* DEBUGGING */
if (this->nesting_level_ > 0)
--this->nesting_level_;
else
{
if (this->head_ == 0)
this->in_use_ = 0; // No more waiters...
else
{
this->owner_ = this->head_->thread_id_;
--this->waiters_;
// Wake up waiter and make it runable.
this->head_->cv_.signal ();
this->head_->runable_ = 1;
this->head_ = this->head_->next_;
if (this->head_ == 0)
this->tail_ = 0;
}
}
return 0;
}
#endif /* ACE_HAS_THREADS */
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
|