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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Token.h
//
// = AUTHOR
// Original author -- Karl-Heinz Dorn (kdorn@erlh.siemens.de)
// Ported to ACE by Douglas C. Schmidt (schmidt@cs.wustl.edu)
//
// ============================================================================
#if !defined (ACE_TOKEN_H)
#define ACE_TOKEN_H
#include "ace/Synch.h"
#if defined (ACE_HAS_THREADS)
class ACE_Export ACE_Token
{
// = TITLE
// Class that acquires, renews, and releases a synchronization
// token that is serviced in strict FIFO ordering.
//
// = DESCRIPTION
// This class is a more general-purpose synchronization mechanism
// than SunOS 5.x mutexes. For example, it implements "recursive
// mutex" semantics, where a thread that owns the token can
// reacquire it without deadlocking. In addition, threads that are
// blocked awaiting the token are serviced in strict FIFO order as
// other threads release the token (Solaris and Pthread mutexes don't
// strictly enforce an acquisition order).
public:
// = Initialization and termination.
ACE_Token (LPCTSTR name = 0, void * = 0);
virtual ~ACE_Token (void);
// = Synchronization operations.
int acquire (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
// Acquire the token, sleeping until it is obtained or until
// <timeout> expires. If some other thread currently holds the
// token then <sleep_hook> is called before our thread goes to
// sleep. This <sleep_hook> can be used by the requesting thread to
// unblock a token-holder that is sleeping, e.g., by means of
// writing to a pipe (the ACE ACE_Reactor uses this functionality).
// Return values:
// 0 if acquires without calling <sleep_hook>
// 1 if <sleep_hook> is called.
// -1 if failure or timeout occurs (if timeout occurs errno == ETIME)
// If <timeout> == <&ACE_Time_Value::zero> then acquire has polling
// semantics (and does *not* call <sleep_hook>).
int acquire (ACE_Time_Value *timeout = 0);
// This behaves just like the previous <acquire> method, except
// that it invokes the virtual function called <sleep_hook>
// that can be overridden by a subclass of ACE_Token.
virtual void sleep_hook (void);
// This should be overridden by a subclass to define
// the appropriate behavior before <acquire> goes to sleep.
// By default, this is a no-op...
int renew (int requeue_position = 0, ACE_Time_Value *timeout = 0);
// An optimized method that efficiently reacquires the token if no
// other threads are waiting. This is useful for situations where
// you don't want to degrad the quality of service if there are
// other threads waiting to get the token. If <requeue_position> ==
// -1 and there are other threads waiting to obtain the token we are
// queued at the end of the list of waiters. If <requeue_position>
// > -1 then it indicates how many entries to skip over before
// inserting our thread into the list of waiters (e.g.,
// <requeue_position> == 0 means "insert at front of the queue").
// Renew has the rather odd semantics such that if there are other
// waiting threads it will give up the token even if the
// nesting_level_ > 1. I'm not sure if this is really the right
// thing to do (since it makes it possible for shared data to be
// changed unexpectedly) so use with caution...
int tryacquire (void);
// Become interface-compliant with other lock mechanisms (implements
// a non-blocking <acquire>).
int remove (void);
// Shuts down the ACE_Token instance.
int release (void);
// Relinquish the token. If there are any waiters then the next one
// in line gets it.
int acquire_read (void);
// Just calls <acquire>.
int acquire_write (void);
// Just calls <acquire>.
int tryacquire_read (void);
// Just calls <tryacquire>.
int tryacquire_write (void);
// Just calls <tryacquire>.
// = Accessor methods.
int waiters (void);
// Return the number of threads that are currently waiting to get
// the token.
ACE_thread_t current_owner (void);
// Return the id of the current thread that owns the token.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// = The following structure implements a ACE_FIFO of waiter threads
// that are asleep waiting to obtain the token.
struct ACE_Queue_Entry
{
ACE_Queue_Entry (ACE_Thread_Mutex &m, ACE_thread_t t_id);
ACE_Queue_Entry *next_;
// Pointer to next waiter.
ACE_thread_t thread_id_;
// ACE_Thread id of this waiter.
ACE_Condition_Thread_Mutex cv_;
// ACE_Condition object used to wake up waiter when it can run again.
int runable_;
// Ok to run.
};
int shared_acquire (void (*sleep_hook_func)(void *),
void *arg,
ACE_Time_Value *timeout);
// Implements the <acquire> and <tryacquire> methods above.
void remove_entry (ACE_Queue_Entry *);
// Remove a waiter from the queue (used when a timeout occurs).
ACE_Queue_Entry *head_;
// Head of the list of waiting threads.
ACE_Queue_Entry *tail_;
// Tail of the list of waiting threads.
ACE_Thread_Mutex lock_;
// ACE_Thread_Mutex used to lock internal data structures.
ACE_thread_t owner_;
// Current owner of the token.
int in_use_;
// Some thread (i.e., <owner_>) is using the token. We need this
// extra variable to deal with POSIX pthreads madness...
int waiters_;
// Number of waiters.
int nesting_level_;
// Current nesting level.
};
#if defined (__ACE_INLINE__)
#include "ace/Synch_T.h"
#include "ace/Token.i"
#endif /* __ACE_INLINE__ */
#else
class ACE_Export ACE_Token
{
public:
int acquire (ACE_Time_Value * = 0) { ACE_NOTSUP_RETURN (-1); }
int tryacquire (void) { ACE_NOTSUP_RETURN (-1); }
int remove (void) { ACE_NOTSUP_RETURN (-1); }
int release (void) { ACE_NOTSUP_RETURN (-1); }
};
#endif /* ACE_HAS_THREADS */
#endif /* ACE_TOKEN_H */
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