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/* -*- C++ -*- */
// $Id$
// Token.i
ACE_INLINE int
ACE_Token::remove (void)
{
ACE_TRACE ("ACE_Token::remove");
// Don't have an implementation for this yet...
ACE_NOTSUP_RETURN (-1);
}
ACE_INLINE int
ACE_Token::tryacquire (void)
{
ACE_TRACE ("ACE_Token::tryacquire");
return this->shared_acquire
(0, 0, (ACE_Time_Value *) &ACE_Time_Value::zero);
}
ACE_INLINE int
ACE_Token::waiters (void)
{
ACE_TRACE ("ACE_Token::waiters");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
int ret = this->waiters_;
return ret;
}
ACE_INLINE ACE_thread_t
ACE_Token::current_owner (void)
{
ACE_TRACE ("ACE_Token::current_owner");
ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, this->owner_);
return this->owner_;
}
ACE_INLINE int
ACE_Token::acquire_read (void)
{
ACE_TRACE ("ACE_Token::acquire_read");
return this->acquire ();
}
ACE_INLINE int
ACE_Token::acquire_write (void)
{
ACE_TRACE ("ACE_Token::acquire_write");
return this->acquire ();
}
ACE_INLINE int
ACE_Token::tryacquire_read (void)
{
ACE_TRACE ("ACE_Token::tryacquire_read");
return this->tryacquire ();
}
ACE_INLINE int
ACE_Token::tryacquire_write (void)
{
ACE_TRACE ("ACE_Token::tryacquire_write");
return this->tryacquire ();
}
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