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// Token_Request_Reply.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Token_Request_Reply.h"
#if !defined (__ACE_INLINE__)
#include "ace/Token_Request_Reply.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Token_Request_Reply, "$Id$")
// Default "do nothing" constructor.
ACE_Token_Request::ACE_Token_Request (void)
: token_name_ (0),
client_id_ (0)
{
}
// Create a ACE_Token_Request message.
ACE_Token_Request::ACE_Token_Request (int token_type,
int proxy_type,
ACE_UINT32 operation_type,
const char token_name[],
const char client_id[],
const ACE_Synch_Options &options)
{
this->token_type (token_type);
this->proxy_type (proxy_type);
this->operation_type (operation_type);
this->requeue_position (0); // to avoid Purify UMR
this->notify (0); // to avoid Purify UMR
transfer_.arg_ = 0; // to avoid Purify UMR
ACE_OS::memset (transfer_.data_, 0, sizeof transfer_.data_); // to avoid Purify UMR
this->token_name (token_name, client_id);
this->options (options);
}
// Encode the transfer buffer into network byte order
// so that it can be sent to the server.
int
ACE_Token_Request::encode (void *&buf)
{
buf = (void *) &this->transfer_;
return this->length ();
}
// Decode the transfer buffer into host byte byte order
// so that it can be used by the server.
int
ACE_Token_Request::decode (void)
{
this->token_name_ = this->transfer_.data_;
options_.set (transfer_.use_timeout_ == 1 ? ACE_Synch_Options::USE_TIMEOUT : 0,
ACE_Time_Value (transfer_.sec_, transfer_.usec_),
(void *) transfer_.arg_);
// Decode the variable-sized portion.
int token_len = ACE_OS::strlen (this->token_name_);
// Check to make sure this->tokenName_ isn't too long!
if (token_len >= ACE_MAXTOKENNAMELEN)
{
errno = ENAMETOOLONG;
return -1;
}
else // Skip this->tokenName_ + '\0' + ':'.
this->client_id_ = &this->token_name_[token_len + 2];
// Fixed size header
// token_name_ plus '\0'
// ':'
// client_id_ plus '\0'
size_t data_size = ACE_TOKEN_REQUEST_HEADER_SIZE
+ ACE_OS::strlen (this->token_name_) + 1
+ ACE_OS::strlen (this->client_id_) + 1
+ 1;
// Make sure the message was correctly received and framed.
return this->length () == data_size ? 0 : -1;
}
// Print out the current values of the ACE_Token_Request.
void
ACE_Token_Request::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\nlength = %d\ntoken name = %s\nclient id = %s\n"),
this->length (), this->token_name (), this->client_id ()));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("type = ")));
if (this->token_type () == ACE_Tokens::MUTEX)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("MUTEX\n")));
else // == ACE_Tokens::RWLOCK
{
if (this->proxy_type () == ACE_RW_Token::READER)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RLOCK\n")));
else // == WRITER
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("WLOCK\n")));
}
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("operation = ")));
switch (this->operation_type ())
{
case ACE_Token_Request::ACQUIRE:
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACQUIRE\n")));
break;
case ACE_Token_Request::RELEASE:
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RELEASE\n")));
break;
case ACE_Token_Request::RENEW:
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RENEW\n")));
break;
default:
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("<unknown operation type> = %d\n"), this->operation_type ()));
break;
}
if (this->options ()[ACE_Synch_Options::USE_TIMEOUT] == 0)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("blocking forever\n")));
else
{
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("waiting for %d secs and %d usecs\n"),
this->options ().timeout ().sec (), this->options ().timeout ().usec ()));
}
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// ************************************************************
// ************************************************************
// ************************************************************
// Create a ACE_Token_Reply message.
ACE_Token_Reply::ACE_Token_Reply (void) // Type of reply.
{
this->arg (0);
this->errnum (0);
this->length (sizeof (Transfer));
}
// Encode the transfer buffer into network byte order
// so that it can be sent to the client.
int
ACE_Token_Reply::encode (void *&buf)
{
buf = (void *) &this->transfer_;
return this->length ();
}
// Decode the transfer buffer into host byte order
// so that it can be used by the client.
int
ACE_Token_Reply::decode (void)
{
return 0;
}
// Print out current values of the ACE_Token_Reply object.
void
ACE_Token_Reply::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\nlength = %d\nerrnum = %d"),
this->length (), this->errnum ()));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("arg = %d"), this->arg ()));
}
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