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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ACE
//
// = FILENAME
// Token_Request_Reply.h
//
// = DESCRIPTION
// Define the format used to exchange messages between the
// ACE_Token Server and its clients.
//
// = AUTHOR
// Douglas C. Schmidt (schmidt@cs.wustl.edu)
// Tim Harrison (harrison@cs.wustl.edu)
//
// ============================================================================
#ifndef ACE_TOKEN_REQUEST_REPLY_H
#define ACE_TOKEN_REQUEST_REPLY_H
#include "ace/Local_Tokens.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Time_Value.h"
class ACE_Export ACE_Token_Request
{
// = TITLE
// Message format for delivering requests to the ACE_Token Server.
//
// = DESCRIPTION
// This class is implemented to minimize data copying.
// In particular, all marshaling is done in situ...
public:
enum OPERATION
{
// Operation types.
ACQUIRE, // Acquire the token.
RELEASE, // Release the token.
RENEW, // Renew the token.
REMOVE, // Remove the token.
TRY_ACQUIRE
};
ACE_Token_Request (void);
// Default constructor.
ACE_Token_Request (int token_type,
int proxy_type,
ACE_UINT32 operation,
const char token_name[],
const char client_id[],
const ACE_Synch_Options &options);
// token_type - MUTEX, RWLOCK
// proxy_type - MUTEX, RLOCK, WLOCK (acquires mean different things)
// operation - method
// token_name
// client_id
// options - we check USE_TIMEOUT and use the arg.
// = Set/get the length of the encoded/decoded message.
ACE_UINT32 length (void) const;
void length (ACE_UINT32);
// = Set/get the type of proxy
int proxy_type (void) const;
void proxy_type (int proxy_type);
// = Set/get the type of token
int token_type (void) const;
void token_type (int token_type);
// = Set/get the type of the operation.
ACE_UINT32 operation_type (void) const;
void operation_type (ACE_UINT32);
// = Set/get the requeue position. These should be used when renew
// is the operation type.
ACE_UINT32 requeue_position (void) const;
void requeue_position (ACE_UINT32);
// = Set/get notify. These should be used when acquire is the operation type.
ACE_UINT32 notify (void) const;
void notify (ACE_UINT32);
// = Set/get the timeout.
ACE_Synch_Options &options (void) const;
void options (const ACE_Synch_Options &options);
// = Set/get the name of the token and the client id. The set
// method is combined to make it easier on us. We're copying the
// names as a contiguous buffer.
char *token_name (void) const;
char *client_id (void) const;
void token_name (const char *token_name, const char* client_id);
int encode (void *&);
// Encode the message before transmission.
int decode (void);
// Decode message after reception. This must be called to set the
// internal options.
void dump (void) const;
// Print out the values of the message for debugging purposes.
private:
// = The 5 fields in the <Transfer> struct are transmitted to the server.
// The remaining 2 fields are not tranferred -- they are used only on
// the server-side to simplify lookups.
struct Transfer
{
ACE_UINT32 length_;
// Length of entire request.
ACE_UINT32 token_type_;
// Type of the request (i.e., MUTEX, RLOCK, WLOCK...
ACE_UINT32 proxy_type_;
// Type of the request (i.e., MUTEX, RLOCK, WLOCK...
ACE_UINT32 operation_type_;
// Type of the request (i.e., <ACQUIRE>, <RELEASE>, <RENEW>, and <REMOVE>).
ACE_UINT32 requeue_position_;
// this only makes sense when operation type is renew
ACE_UINT32 notify_;
// this only makes sense when operation type is renew
// = ACE_Synch_Options stuff
ACE_UINT32 use_timeout_;
// Indicates if we should block forever. If 1, then <secTimeout_>
// and <usecTimeout_> indicates how long we should wait. If 0,
// then we block forever.
ACE_UINT32 sec_;
// Max seconds willing to wait for token if not blocking forever.
ACE_UINT32 usec_;
// Max micro seconds to wait for token if not blocking forever.
ACE_UINT32 arg_;
// value returned in Token_Reply::arg ();
char data_[ACE_MAXTOKENNAMELEN + ACE_MAXCLIENTIDLEN + 1];
// The data portion contains the <tokenName_> followed by a ':'
// followed by the <clientId_>.
} transfer_;
char *token_name_;
// Pointer to the beginning of the token name in this->data_.
char *client_id_;
// Pointer to the beginning of the client id in this->data_;
ACE_Synch_Options options_;
// Holds arg, sec, usec, etc.
};
class ACE_Export ACE_Token_Reply
{
// = TITLE
// Message format for delivering replies from the ACE_Token Server.
//
// = DESCRIPTION
// This class is implemented to minimize data copying.
// In particular, all marshaling is done in situ...
public:
ACE_Token_Reply (void);
// Default constructor.
// = Set/get the length of the encoded/decoded message.
ACE_UINT32 length (void) const;
void length (ACE_UINT32);
// = Set/get the errno of a reply.
ACE_UINT32 errnum (void) const;
void errnum (ACE_UINT32);
// = Set/get the arg of a reply.
ACE_UINT32 arg (void) const;
void arg (ACE_UINT32);
int encode (void *&);
// Encode the message before transfer.
int decode (void);
// Decode a message after reception.
void dump (void) const;
// Print out the values of the message for debugging purposes.
private:
// = The 2 fields in the <Transfer> struct are transmitted to the server.
struct Transfer
{
ACE_UINT32 length_;
// Length of entire reply.
ACE_UINT32 errno_;
// Indicates why error occurred if <this->type_> == <FAILURE>.
// Typical reasons include:
// <EWOULDBLOCK> (if client requested a non-blocking check for the token).
// <ETIME> (if the client timed out after waiting for the token).
// <ENOLCK> (if the token lock was removed out from underneath a waiter).
// <EACCES> (attempt to renew a token that isn't owned by the client).
ACE_UINT32 arg_;
// magic cookie
} transfer_;
};
#if defined (__ACE_INLINE__)
#include "ace/Token_Request_Reply.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_TOKEN_REQUEST_REPLY_H */
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