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// UPIPE_Stream.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/UPIPE_Stream.h"
ACE_RCSID(ace, UPIPE_Stream, "$Id$")
#if defined (ACE_HAS_THREADS)
#if !defined (__ACE_INLINE__)
#include "ace/UPIPE_Stream.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_UPIPE_Stream)
ACE_UPIPE_Stream::ACE_UPIPE_Stream (void)
: mb_last_ (0),
remaining_ (0),
reference_count_ (0)
{
ACE_TRACE ("ACE_UPIPE_Stream::ACE_UPIPE_STREAM");
}
ACE_UPIPE_Stream::~ACE_UPIPE_Stream (void)
{
if (this->mb_last_ != 0)
this->mb_last_->release ();
}
int
ACE_UPIPE_Stream::control (int cmd,
void * val) const
{
ACE_TRACE ("ACE_UPIPE_Stream::control");
return ((ACE_UPIPE_Stream *) this)->stream_.control
((ACE_IO_Cntl_Msg::ACE_IO_Cntl_Cmds) cmd, val);
}
void
ACE_UPIPE_Stream::dump (void) const
{
ACE_TRACE ("ACE_UPIPE_Stream::dump");
}
int
ACE_UPIPE_Stream::close (void)
{
ACE_TRACE ("ACE_UPIPE_Stream::close");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));
this->reference_count_--;
if (this->reference_count_ == 0)
{
// Since the UPIPE should have been closed earlier we won't bother
// checking to see if closing it now fails.
if (this->ACE_SPIPE::get_handle () != ACE_INVALID_HANDLE)
this->ACE_SPIPE::close ();
// Close down the ACE_stream.
return this->stream_.close ();
}
return 0;
}
int
ACE_UPIPE_Stream::get_remote_addr (ACE_UPIPE_Addr &remote_sap) const
{
ACE_TRACE ("ACE_UPIPE_Stream::get_remote_addr");
remote_sap = this->remote_addr_;
return 0;
}
int
ACE_UPIPE_Stream::send (ACE_Message_Block *mb_p,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_UPIPE_Stream::send_msg");
return this->stream_.put (mb_p, timeout) == -1 ? -1 : 0;
}
int ACE_UPIPE_Stream::recv (ACE_Message_Block *& mb_p,
ACE_Time_Value *timeout)
{
return this->stream_.get (mb_p, timeout) == -1 ? -1 : 0;
}
// Send a buffer.
int
ACE_UPIPE_Stream::send (const char *buffer,
size_t n,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_UPIPE_Stream::send");
ACE_Message_Block *mb_p;
ACE_NEW_RETURN (mb_p, ACE_Message_Block (n), -1);
mb_p->copy (buffer, n);
return this->stream_.put (mb_p, timeout) == -1 ? -1 : (int) n;
}
// Receive a buffer.
int
ACE_UPIPE_Stream::recv (char *buffer,
size_t n,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_UPIPE_Stream::recv");
// Index in buffer.
size_t bytes_read = 0;
while (bytes_read < n)
if (this->mb_last_ != 0)
{
// We have remaining data in our last read Message_Buffer.
if (this->remaining_ < n)
{
// The remaining data is not enough.
ACE_OS::memcpy ((void *) &buffer[bytes_read],
this->mb_last_->rd_ptr (),
this->remaining_);
bytes_read += this->remaining_;
this->remaining_ = 0;
this->mb_last_ = this->mb_last_->release ();
return bytes_read;
}
else
{
// The remaining data is at least enough. If there's
// more, we'll get it the next time through.
ACE_OS::memcpy (&buffer[bytes_read],
this->mb_last_->rd_ptr (),
n);
bytes_read += n;
// Advance rd_ptr.
this->mb_last_->rd_ptr (n);
this->remaining_ -= n;
if (this->remaining_ == 0)
// Now the Message_Buffer is empty.
this->mb_last_ = this->mb_last_->release ();
}
}
else
{
// We have to get a new Message_Buffer from our stream.
int result = this->stream_.get (this->mb_last_, timeout);
if (result == -1)
{
if (errno == EWOULDBLOCK && bytes_read > 0)
// Return the number of bytes read before we timed out.
return bytes_read;
else
return -1;
}
this->remaining_ = this->mb_last_->size ();
}
return bytes_read;
}
int
ACE_UPIPE_Stream::send_n (const char *buf,
size_t n,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_UPIPE_Stream::send_n");
size_t bytes_written;
ssize_t len = 0;
for (bytes_written = 0;
bytes_written < n;
bytes_written += len)
{
len = this->send (buf + bytes_written,
n - bytes_written,
timeout);
if (len == -1)
return -1;
}
return bytes_written;
}
int
ACE_UPIPE_Stream::recv_n (char *buf,
size_t n,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_UPIPE_Stream::recv_n");
size_t bytes_read;
ssize_t len = 0;
for (bytes_read = 0;
bytes_read < n;
bytes_read += len)
{
len = this->recv (buf + bytes_read,
n - bytes_read,
timeout);
if (len == -1)
return -1;
else if (len == 0)
break;
}
return bytes_read;
}
#endif /* ACE_HAS_THREADS */
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