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/* -*- C++ -*- */
//=============================================================================
/**
* @file Unbounded_Set.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_UNBOUNDED_SET_H
#define ACE_UNBOUNDED_SET_H
#include "ace/pre.h"
#include "ace/Node.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class ACE_Allocator;
/**
* @class ACE_Unbounded_Set_Iterator
*
* @brief Implement an iterator over an unbounded set.
*/
template <class T>
class ACE_Unbounded_Set_Iterator
{
public:
// = Initialization method.
ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s, int end = 0);
// = Iteration methods.
/// Pass back the <next_item> that hasn't been seen in the Set.
/// Returns 0 when all items have been seen, else 1.
int next (T *&next_item);
/// Move forward by one element in the set. Returns 0 when all the
/// items in the set have been seen, else 1.
int advance (void);
/// Move to the first element in the set. Returns 0 if the
/// set is empty, else 1.
int first (void);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Dump the state of an object.
void dump (void) const;
// = STL styled iteration, compare, and reference functions.
/// Postfix advance.
ACE_Unbounded_Set_Iterator<T> operator++ (int);
/// Prefix advance.
ACE_Unbounded_Set_Iterator<T>& operator++ (void);
/// Returns a reference to the internal element <this> is pointing to.
T& operator* (void);
/// Check if two iterators point to the same position
int operator== (const ACE_Unbounded_Set_Iterator<T> &) const;
int operator!= (const ACE_Unbounded_Set_Iterator<T> &) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Pointer to the current node in the iteration.
ACE_Node<T> *current_;
/// Pointer to the set we're iterating over.
ACE_Unbounded_Set<T> *set_;
};
/**
* @class ACE_Unbounded_Set_Const_Iterator
*
* @brief Implement an const iterator over an unbounded set.
*/
template <class T>
class ACE_Unbounded_Set_Const_Iterator
{
public:
// = Initialization method.
ACE_Unbounded_Set_Const_Iterator (const ACE_Unbounded_Set<T> &s, int end = 0);
// = Iteration methods.
/// Pass back the <next_item> that hasn't been seen in the Set.
/// Returns 0 when all items have been seen, else 1.
int next (T *&next_item);
/// Move forward by one element in the set. Returns 0 when all the
/// items in the set have been seen, else 1.
int advance (void);
/// Move to the first element in the set. Returns 0 if the
/// set is empty, else 1.
int first (void);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Dump the state of an object.
void dump (void) const;
// = STL styled iteration, compare, and reference functions.
/// Postfix advance.
ACE_Unbounded_Set_Const_Iterator<T> operator++ (int);
/// Prefix advance.
ACE_Unbounded_Set_Const_Iterator<T>& operator++ (void);
/// Returns a reference to the internal element <this> is pointing to.
T& operator* (void);
/// Check if two iterators point to the same position
int operator== (const ACE_Unbounded_Set_Const_Iterator<T> &) const;
int operator!= (const ACE_Unbounded_Set_Const_Iterator<T> &) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Pointer to the current node in the iteration.
ACE_Node<T> *current_;
/// Pointer to the set we're iterating over.
const ACE_Unbounded_Set<T> *set_;
};
/**
* @class ACE_Unbounded_Set
*
* @brief Implement a simple unordered set of <T> of unbounded size.
*
* This implementation of an unordered set uses a circular
* linked list with a dummy node. This implementation does not
* allow duplicates, but it maintains FIFO ordering of insertions.
*/
template <class T>
class ACE_Unbounded_Set
{
public:
friend class ACE_Unbounded_Set_Iterator<T>;
friend class ACE_Unbounded_Set_Const_Iterator<T>;
// Trait definition.
typedef ACE_Unbounded_Set_Iterator<T> ITERATOR;
typedef ACE_Unbounded_Set_Iterator<T> iterator;
typedef ACE_Unbounded_Set_Const_Iterator<T> CONST_ITERATOR;
typedef ACE_Unbounded_Set_Const_Iterator<T> const_iterator;
// = Initialization and termination methods.
/// Constructor. Use user specified allocation strategy
/// if specified.
ACE_Unbounded_Set (ACE_Allocator *alloc = 0);
/// Copy constructor.
ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &);
/// Assignment operator.
void operator= (const ACE_Unbounded_Set<T> &);
/// Destructor.
~ACE_Unbounded_Set (void);
// = Check boundary conditions.
/// Returns 1 if the container is empty, otherwise returns 0.
int is_empty (void) const;
/// Returns 1 if the container is full, otherwise returns 0.
int is_full (void) const;
// = Classic unordered set operations.
/**
* Insert <new_item> into the set (doesn't allow duplicates).
* Returns -1 if failures occur, 1 if item is already present, else
* 0.
*/
int insert (const T &new_item);
/**
* Remove first occurrence of <item> from the set. Returns 0 if
* it removes the item, -1 if it can't find the item, and -1 if a
* failure occurs.
*/
int remove (const T &item);
/// Finds if <item> occurs in the set. Returns 0 if find succeeds,
/// else -1.
int find (const T &item) const;
/// Size of the set.
size_t size (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Reset the <ACE_Unbounded_Set> to be empty.
void reset (void);
// = STL-styled unidirectional iterator factory.
ACE_Unbounded_Set_Iterator<T> begin (void);
ACE_Unbounded_Set_Iterator<T> end (void);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Insert <item> at the tail of the set (doesn't check for
/// duplicates).
int insert_tail (const T &item);
/// Delete all the nodes in the Set.
void delete_nodes (void);
/// Copy nodes into this set.
void copy_nodes (const ACE_Unbounded_Set<T> &);
/// Head of the linked list of Nodes.
ACE_Node<T> *head_;
/// Current size of the set.
size_t cur_size_;
/// Allocation strategy of the set.
ACE_Allocator *allocator_;
};
#if defined (__ACE_INLINE__)
#include "ace/Unbounded_Set.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Unbounded_Set.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Unbounded_Set.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_UNBOUNDED_SET_H */
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