summaryrefslogtreecommitdiff
path: root/ace/WFMO_Reactor.h
blob: 374858e28cf773f9fae26fe86874c4a0dbadad0e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    WFMO_Reactor.h
 *
 *  $Id$
 *
 *  @author Irfan Pyarali <irfan@cs.wustl.edu>
 *  @author Tim Harrison <harrison@cs.wustl.edu>
 *  @author and Doug Schmidt <schmidt@cs.wustl.edu>
 */
//=============================================================================

#ifndef ACE_WFMO_REACTOR_H
#define ACE_WFMO_REACTOR_H
#include "ace/pre.h"

#include "ace/config-all.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#if defined (ACE_WIN32)

#include "ace/Signal.h"
#include "ace/Timer_Queue.h"
#include "ace/Event_Handler.h"
#include "ace/Synch.h"
#include "ace/Reactor_Impl.h"
#include "ace/Message_Queue.h"
#include "ace/Process_Mutex.h"

// If we don't have WinSOCK2, we need these defined
#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
/*
 * WinSock 2 extension -- bit values and indices for FD_XXX network events
 */
#define FD_READ_BIT      0
#define FD_WRITE_BIT     1
#define FD_OOB_BIT       2
#define FD_ACCEPT_BIT    3
#define FD_CONNECT_BIT   4
#define FD_CLOSE_BIT     5
#define FD_QOS_BIT       6
#define FD_GROUP_QOS_BIT 7

#define FD_QOS           (1 << FD_QOS_BIT)
#define FD_GROUP_QOS     (1 << FD_GROUP_QOS_BIT)

#define FD_MAX_EVENTS    8
#define FD_ALL_EVENTS    ((1 << FD_MAX_EVENTS) - 1)

#define WSAEVENT                HANDLE

typedef struct _WSANETWORKEVENTS
{
  long lNetworkEvents;
  int iErrorCode[FD_MAX_EVENTS];
} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;

int WSAEventSelect (SOCKET s,
                    WSAEVENT hEventObject,
                    long lNetworkEvents);

int WSAEnumNetworkEvents (SOCKET s,
                          WSAEVENT hEventObject,
                          LPWSANETWORKEVENTS lpNetworkEvents);

#endif /* !defined ACE_HAS_WINSOCK2 */

// Forward decl.
class ACE_WFMO_Reactor;
class ACE_Handle_Set;

/**
 * @class ACE_Wakeup_All_Threads_Handler
 *
 * @brief This is a helper class whose sole purpose is to handle events
 * on <ACE_WFMO_Reactor->wakeup_all_threads_>
 */
class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
{
public:
  /// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
  virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
};

/**
 * @class ACE_WFMO_Reactor_Handler_Repository
 *
 * @brief Used to map <ACE_HANDLE>s onto the appropriate
 * <ACE_Event_Handler> * and other information.
 */
class ACE_Export ACE_WFMO_Reactor_Handler_Repository
{
public:
  friend class ACE_WFMO_Reactor;
  friend class ACE_WFMO_Reactor_Test;

  /**
   * @class Common_Info
   *
   * @brief This struct contains the necessary information for every
   * <Event_Handler> entry. The reason the event is not in this
   * structure is because we need to pass an event array into
   * WaitForMultipleObjects and therefore keeping the events
   * seperate makes sense.
   */
  class Common_Info
  {
  public:
    /// This indicates whether this entry is for I/O or for a regular
    /// event
    int io_entry_;

    /// The assosiated <Event_Handler>
    ACE_Event_Handler *event_handler_;

    /// The I/O handle related to the <Event_Handler>.  This entry is
    /// only valid if the <io_entry_> flag is true.
    ACE_HANDLE io_handle_;

    /**
     * This is the set of events that the <Event_Handler> is
     * interested in. This entry is only valid if the <io_entry_> flag
     * is true.
     */
    long network_events_;

    /**
     * This flag indicates that <WFMO_Reactor> created the event on
     * behalf of the user. Therefore we need to clean this up when the
     * <Event_Handler> removes itself from <WFMO_Reactor>.  This entry
     * is only valid if the <io_entry_> flag is true.
     */
    int delete_event_;

    /// This is set when the entry needed to be deleted.
    int delete_entry_;

    /**
     * These are the masks related to <handle_close> for the
     * <Event_Handler>.  This is only valid when <delete_entry_> is
     * set.
     */
    ACE_Reactor_Mask close_masks_;

    /// Constructor used for initializing the structure
    Common_Info (void);

    /// Reset the state of the structure
    void reset (void);

    /// Set the structure to these new values
    void set (int io_entry,
              ACE_Event_Handler *event_handler,
              ACE_HANDLE io_handle,
              long network_events,
              int delete_event,
              int delete_entry,
              ACE_Reactor_Mask close_masks);

    /// Set the structure to these new values
    void set (Common_Info &common_info);

    /// Dump the state of an object.
    void dump (void) const;
  };

  /**
   * @class Current_Info
   *
   * @brief This structure inherits from the common structure to add
   * information for current entries.
   */
  class Current_Info : public Common_Info
  {
  public:
    /// This is set when the entry needed to be suspended.
    int suspend_entry_;

    /// Default constructor
    Current_Info (void);

    /// Reset the state of the structure
    void reset (void);

    /// Set the structure to these new values
    void set (int io_entry,
              ACE_Event_Handler *event_handler,
              ACE_HANDLE io_handle,
              long network_events,
              int delete_event,
              int delete_entry = 0,
              ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
              int suspend_entry = 0);

    /// Set the structure to these new values
    void set (Common_Info &common_info,
              int suspend_entry = 0);

    /// Dump the state of an object.
    void dump (ACE_HANDLE event_handle) const;
  };

  /**
   * @class To_Be_Added_Info
   *
   * @brief This structure inherits from the common structure to add
   * information for <to_be_added> entries.
   */
  class To_Be_Added_Info : public Common_Info
  {
  public:
    /// Handle for the event
    ACE_HANDLE event_handle_;

    /// This is set when the entry needed to be suspended.
    int suspend_entry_;

    /// Default constructor
    To_Be_Added_Info (void);

    /// Reset the state of the structure
    void reset (void);

    /// Set the structure to these new values
    void set (ACE_HANDLE event_handle,
              int io_entry,
              ACE_Event_Handler *event_handler,
              ACE_HANDLE io_handle,
              long network_events,
              int delete_event,
              int delete_entry = 0,
              ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
              int suspend_entry = 0);

    /// Set the structure to these new values
    void set (ACE_HANDLE event_handle,
              Common_Info &common_info,
              int suspend_entry = 0);

    /// Dump the state of an object.
    void dump (void) const;
  };

  /**
   * @class Suspended_Info
   *
   * @brief This structure inherits from the common structure to add
   * information for suspended entries.
   */
  class Suspended_Info : public Common_Info
  {
  public:
    /// Handle for the event
    ACE_HANDLE event_handle_;

    /// This is set when the entry needed to be resumed.
    int resume_entry_;

    /// Constructor used for initializing the structure
    Suspended_Info (void);

    /// Reset the state of the structure
    void reset (void);

    /// Set the structure to these new values
    void set (ACE_HANDLE event_handle,
              int io_entry,
              ACE_Event_Handler *event_handler,
              ACE_HANDLE io_handle,
              long network_events,
              int delete_event,
              int delete_entry = 0,
              ACE_Reactor_Mask close_masks = 0,
              int resume_entry = 0);

    /// Set the structure to these new values
    void set (ACE_HANDLE event_handle,
              Common_Info &common_info,
              int resume_entry = 0);

    /// Dump the state of an object.
    void dump (void) const;
  };

  /// Constructor.
  ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);

  /// Destructor.
  virtual ~ACE_WFMO_Reactor_Handler_Repository (void);

  /// Initialize the repository of the approriate <size>.
  int open (size_t size);

  /// Close down the handler repository.
  int close (void);

  // = Search structure operations.

  /// Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>. This is for
  /// the simple event entry.
  int bind (ACE_HANDLE, ACE_Event_Handler *);

  /// Insert I/O <Event_Handler> entry into the system. This method
  /// assumes that the lock are head *before* this method is invoked.
  int bind_i (int io_entry,
              ACE_Event_Handler *event_handler,
              long network_events,
              ACE_HANDLE io_handle,
              ACE_HANDLE event_handle,
              int delete_event);

  /// Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
  int unbind (ACE_HANDLE,
              ACE_Reactor_Mask mask);

  /// Non-lock-grabbing version of <unbind>
  int unbind_i (ACE_HANDLE,
                ACE_Reactor_Mask mask,
                int &changes_required);

  /// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
  void unbind_all (void);

  // = Sanity checking.

  // Check the <handle> to make sure it's a valid ACE_HANDLE
  int invalid_handle (ACE_HANDLE handle) const;

  // = Accessors.
  /// Maximum ACE_HANDLE value, plus 1.
  DWORD max_handlep1 (void) const;

  /// Pointer to the beginning of the current array of <ACE_HANDLE>
  /// *'s.
  ACE_HANDLE *handles (void) const;

  /// Pointer to the beginning of the current array of
  /// <ACE_Event_Handler> *'s.
  Current_Info *current_info (void) const;

  /// Check if changes to the handle set are required.
  virtual int changes_required (void);

  /// Make changes to the handle set
  virtual int make_changes (void);

  /// Check to see if <slot> has been scheduled for deletion
  int scheduled_for_deletion (size_t slot) const;

  /**
   * This method is used to calculate the network mask after a mask_op
   * request to <WFMO_Reactor>. Note that because the <Event_Handler>
   * may already be in the handler repository, we may have to find the
   * old event and the old network events
   */
  int modify_network_events_i (ACE_HANDLE io_handle,
                               ACE_Reactor_Mask new_masks,
                               ACE_Reactor_Mask &old_masks,
                               long &new_network_events,
                               ACE_HANDLE &event_handle,
                               int &delete_event,
                               int operation);

  /// This method is used to change the network mask left (if any)
  /// after a remove request to <WFMO_Reactor>
  ACE_Reactor_Mask bit_ops (long &existing_masks,
                            ACE_Reactor_Mask to_be_removed_masks,
                            int operation);

  /// Temporarily suspend entry
  int suspend_handler_i (ACE_HANDLE handle,
                         int &changes_required);

  /// Resume suspended entry
  int resume_handler_i (ACE_HANDLE handle,
                        int &changes_required);

  /// Deletions and suspensions in current_info_
  int make_changes_in_current_infos (void);

  /// Deletions and resumptions in current_suspended_info_
  int make_changes_in_suspension_infos (void);

  /// Deletions in to_be_added_info_, or transfers to current_info_ or
  /// current_suspended_info_ from to_be_added_info_
  int make_changes_in_to_be_added_infos (void);

  /// Removes the <ACE_Event_Handler> at <slot> from the table.
  int remove_handler_i (size_t slot,
                        ACE_Reactor_Mask mask);

  /// Removes the <ACE_Event_Handler> at <slot> from the table.
  int remove_suspended_handler_i (size_t slot,
                                  ACE_Reactor_Mask mask);

  /// Removes the <ACE_Event_Handler> at <slot> from the table.
  int remove_to_be_added_handler_i (size_t slot,
                                    ACE_Reactor_Mask to_be_removed_masks);

  /**
   * Return the Event_Handler associated with <handle>.  Return 0 if
   * <handle> is not registered.
   */
  ACE_Event_Handler *find_handler (ACE_HANDLE handle);

  /**
   * Check to see if <handle> is associated with a valid Event_Handler
   * bound to <mask>.  Return the <event_handler> associated with this
   * <handler> if <event_handler> != 0.
   */
  int handler (ACE_HANDLE handle,
               ACE_Reactor_Mask mask,
               ACE_Event_Handler **event_handler = 0);

  /**
   * Check to see if <handle> is associated with a valid
   * Event_Handler. Return Event_Handler and associated masks.
   */
  ACE_Event_Handler *handler (ACE_HANDLE handle,
                              long &existing_masks);

  /// Dump the state of an object.
  void dump (void) const;

protected:
  /// Reference to our <WFMO_Reactor>.
  ACE_WFMO_Reactor &wfmo_reactor_;

  /// Maximum number of handles.
  size_t max_size_;

  /**
   * Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>.  This
   * is not part of the structure as the handle array needs to be
   * passed directly to <WaitForMultipleObjects>.
   */
  ACE_HANDLE *current_handles_;

  /// Array of current entries in the table
  Current_Info *current_info_;

  /// A count of the number of active handles.
  DWORD max_handlep1_;

  /// Information for entries to be added
  To_Be_Added_Info *to_be_added_info_;

  /// Number of records to be added
  size_t handles_to_be_added_;

  /// Currently suspended handles
  Suspended_Info *current_suspended_info_;

  /// Number of currently suspended handles
  size_t suspended_handles_;

  /// Number of records to be suspended
  size_t handles_to_be_suspended_;

  /// Number of records to be resumed
  size_t handles_to_be_resumed_;

  /// Number of records to be deleted
  size_t handles_to_be_deleted_;

};

/**
 * @class ACE_WFMO_Reactor_Notify
 *
 * @brief Unblock the <ACE_WFMO_Reactor> from its event loop, passing
 * it an optional <ACE_Event_Handler> to dispatch.
 *
 * This implementation is necessary for cases where the
 * <ACE_WFMO_Reactor> is run in a multi-threaded program.  In
 * this case, we need to be able to unblock
 * <WaitForMultipleObjects> when updates occur other than in the
 * main <ACE_WFMO_Reactor> thread.  To do this, we signal an
 * auto-reset event the <ACE_WFMO_Reactor> is listening on.  If
 * an <ACE_Event_Handler> and <ACE_Reactor_Mask> is passed to
 * <notify>, the appropriate <handle_*> method is dispatched.
 */
class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
{
public:
  /// Constructor
  ACE_WFMO_Reactor_Notify (size_t max_notifies = 1024);

  /// Initialization. <timer_queue> is stored to call <gettimeofday>.
  virtual int open (ACE_Reactor_Impl *wfmo_reactor,
                    ACE_Timer_Queue *timer_queue,
                    int disable_notify = 0);

  /// No-op.
  virtual int close (void);

  /**
   * Special trick to unblock <WaitForMultipleObjects> when updates
   * occur.  All we do is enqueue <event_handler> and <mask> onto the
   * <ACE_Message_Queue> and wakeup the <WFMO_Reactor> by signaling
   * its <ACE_Event> handle.  The <ACE_Time_Value> indicates how long
   * to blocking trying to notify the <WFMO_Reactor>.  If <timeout> ==
   * 0, the caller will block until action is possible, else will wait
   * until the relative time specified in <timeout> elapses).
   */
  virtual int notify (ACE_Event_Handler *event_handler = 0,
                      ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
                      ACE_Time_Value *timeout = 0);

  /// No-op.
  virtual int dispatch_notifications (int &number_of_active_handles,
                                      ACE_Handle_Set &rd_mask);

  /// Returns a handle to the <ACE_Auto_Event>.
  virtual ACE_HANDLE get_handle (void) const;

  /// Returns the ACE_HANDLE of the notify pipe on which the reactor
  /// is listening for notifications so that other threads can unblock
  /// the <Reactor_Impl>
  virtual ACE_HANDLE notify_handle (void);

  /// Handle one of the notify call on the <handle>. This could be
  /// because of a thread trying to unblock the <Reactor_Impl>
  virtual int dispatch_notify (ACE_Notification_Buffer &buffer);

  /// Verify whether the buffer has dispatchable info or not.
  virtual int is_dispatchable (ACE_Notification_Buffer &buffer);

  /// Read one of the notify call on the <handle> into the
  /// <buffer>. This could be because of a thread trying to unblock
  /// the <Reactor_Impl>
  virtual int read_notify_pipe (ACE_HANDLE handle,
                                ACE_Notification_Buffer &buffer);

  /**
   * Set the maximum number of times that the
   * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
   * dispatch the <ACE_Event_Handlers> that are passed in via the
   * notify queue before breaking out of its
   * <ACE_Message_Queue::dequeue> loop.  By default, this is set to
   * -1, which means "iterate until the queue is empty."  Setting this
   * to a value like "1 or 2" will increase "fairness" (and thus
   * prevent starvation) at the expense of slightly higher dispatching
   * overhead.
   */
  void max_notify_iterations (int);

  /**
   * Get the maximum number of times that the
   * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
   * dispatch the <ACE_Event_Handlers> that are passed in via the
   * notify queue before breaking out of its
   * <ACE_Message_Queue::dequeue> loop.
   */
  int max_notify_iterations (void);

  /**
   * Purge any notifications pending in this reactor for the specified
   * <ACE_Event_Handler> object. If <eh> == 0, all notifications for all
   * handlers are removed (but not any notifications posted just to wake up
   * the reactor itself). Returns the number of notifications purged.
   * Returns -1 on error.
   */
  virtual int purge_pending_notifications (ACE_Event_Handler *,
                                           ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);

  /// Dump the state of an object.
  virtual void dump (void) const;

private:
  /// Pointer to the wfmo_reactor's timer queue.
  ACE_Timer_Queue *timer_queue_;

  /**
   * Called when the notification event waited on by
   * <ACE_WFMO_Reactor> is signaled.  This dequeues all pending
   * <ACE_Event_Handlers> and dispatches them.
   */
  virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);

  /// An auto event is used so that we can <signal> it to wakeup one
  /// thread up (e.g., when the <notify> method is called).
  ACE_Auto_Event wakeup_one_thread_;

  /// Message queue that keeps track of pending <ACE_Event_Handlers>.
  /// This queue must be thread-safe because it can be called by
  /// multiple threads of control.
  ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;

  /**
   * Keeps track of the maximum number of times that the
   * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
   * dispatch the <ACE_Event_Handlers> that are passed in via the
   * notify queue before breaking out of its
   * <ACE_Message_Queue::dequeue> loop.  By default, this is set to
   * -1, which means "iterate until the queue is empty."
   */
  int max_notify_iterations_;
};

/**
 * @class ACE_WFMO_Reactor
 *
 * @brief An object oriented event demultiplexor and event handler.
 * ACE_WFMO_Reactor is a Windows-only implementation of the ACE_Reactor
 * interface that uses the WaitForMultipleObjects() event demultiplexer.
 *
 * Like the other ACE Reactors, ACE_WFMO_Reactor can schedule timers.
 * It also reacts to signalable handles, such as events (see the documentation
 * for WaitForMultipleObjects() for a complete list of signalable handle
 * types). Therefore, I/O handles are not directly usable for registering
 * for input, output, and exception notification. The exception to this
 * is ACE_SOCK-based handles, which can be registered for input, output, and
 * exception notification just as with other platforms. See Chapter 4 in
 * C++NPv2 for complete details.
 *
 * Note that changes to the state of ACE_WFMO_Reactor are not
 * instantaneous.  Most changes (registration, removal,
 * suspension, and resumption of handles, and changes in
 * ownership) are made when the ACE_WFMO_Reactor reaches a stable
 * state.  Users should be careful, especially when removing
 * handlers.  This is because the ACE_WFMO_Reactor will call
 * handle_close() on the handler when it is finally removed and
 * not when remove_handler() is called.  If the registered handler's pointer
 * is not valid when ACE_WFMO_Reactor calls ACE_Event_Handler::handle_close(),
 * use the DONT_CALL flag with remove_handler(). Preferably, use dynamically
 * allocated event handlers and call "delete this" inside the handle_close()
 * hook method.
 */
class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
{
public:
  friend class ACE_WFMO_Reactor_Handler_Repository;
  friend class ACE_WFMO_Reactor_Test;

  enum
  {
    /// Default size of the WFMO_Reactor's handle table.
    /**
     * Two slots will be added to the @a size parameter in the
     * constructor and open methods which will store handles used for
     * internal management purposes.
     */
    DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
  };

  // = Initialization and termination methods.

  /// Initialize ACE_WFMO_Reactor with the default size.
  ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
                    ACE_Timer_Queue * = 0,
                    ACE_Reactor_Notify * = 0);

  /**
   * Initialize ACE_WFMO_Reactor with the specified size.
   *
   * @param size  The maximum number of handles the reactor can
   *              register. The value should not exceed
   *              ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
   *              added to the @a size parameter which will store handles
   *              used for internal management purposes.
   */
  ACE_WFMO_Reactor (size_t size,
                    int unused = 0,
                    ACE_Sig_Handler * = 0,
                    ACE_Timer_Queue * = 0,
                    ACE_Reactor_Notify * = 0);

  /**
   * Initialize ACE_WFMO_Reactor with the specified size.
   *
   * @param size  The maximum number of handles the reactor can
   *              register. The value should not exceed
   *              ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
   *              added to the @a size parameter which will store handles
   *              used for internal management purposes.
   */
  virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
                    int restart = 0,
                    ACE_Sig_Handler * = 0,
                    ACE_Timer_Queue * = 0,
                    int disable_notify_pipe = 0,
                    ACE_Reactor_Notify * = 0);

  /// Returns -1 (not used in this implementation);
  virtual int current_info (ACE_HANDLE, size_t & /* size */);

  /// Use a user specified signal handler instead.
  virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);

  /// @deprecated The following method is deprecated.
  /// Instead, either specify a timer queue when creating/opening the
  /// object or use the timer_queue() method.
  virtual int set_timer_queue (ACE_Timer_Queue *tq);

  /// Set a user-specified timer queue.
  virtual int timer_queue (ACE_Timer_Queue *tq);

  /// Return the current ACE_Timer_Queue.
  virtual ACE_Timer_Queue *timer_queue (void) const;

  /// Close down the ACE_WFMO_Reactor and release all of its resources.
  virtual int close (void);

  /// Close down the ACE_WFMO_Reactor and release all of its resources.
  virtual ~ACE_WFMO_Reactor (void);

  // = Event loop drivers.

  /**
   * This method is not currently implemented.  We recommend that you
   * use handle_events (ACE_Time_Value::zero) to get basically the
   * same effect, i.e., it won't block the caller if there are no events.
   */
  virtual int work_pending (const ACE_Time_Value &max_wait_time =  ACE_Time_Value::zero);

  /**
   * This event loop driver blocks for up to <max_wait_time> before
   * returning.  It will return earlier if timer events, I/O events,
   * or signal events occur.  Note that <max_wait_time> can be 0, in
   * which case this method blocks indefinitely until events occur.
   *
   * <max_wait_time> is decremented to reflect how much time this call
   * took.  For instance, if a time value of 3 seconds is passed to
   * handle_events and an event occurs after 2 seconds,
   * <max_wait_time> will equal 1 second.  This can be used if an
   * application wishes to handle events for some fixed amount of
   * time.
   *
   * <WaitForMultipleObjects> is used as the demultiplexing call
   *
   * Returns the total number of I/O and timer <ACE_Event_Handler>s
   * that were dispatched, 0 if the <max_wait_time> elapsed without
   * dispatching any handlers, or -1 if an error occurs.
   *
   * The only difference between <alertable_handle_events> and
   * <handle_events> is that in the alertable case, TRUE is passed to
   * <WaitForMultipleObjects> for the <bAlertable> option.
   */
  virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
  virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);

  /**
   * This method is just like the one above, except the
   * <max_wait_time> value is a reference and can therefore never be
   * NULL.
   *
   * The only difference between <alertable_handle_events> and
   * <handle_events> is that in the alertable case, TRUE is passed to
   * <WaitForMultipleObjects> for the <bAlertable> option.
   */
  virtual int handle_events (ACE_Time_Value &max_wait_time);
  virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);


  // = Event handling control.

  /**
   * Return the status of Reactor.  If this function returns 0, the reactor is
   * actively handling events.  If it returns non-zero, <handling_events> and
   * <handle_alertable_events> return -1 immediately.
   */
  virtual int deactivated (void);

  /**
   * Control whether the Reactor will handle any more incoming events or not.
   * If <do_stop> == 1, the Reactor will be disabled.  By default, a reactor
   * is in active state and can be deactivated/reactived as wish.
   */
  virtual void deactivate (int do_stop);

  // = Register and remove Handlers.

  /**
   * Register an <ACE_Event_Handler> <event_handler>.  Since no Event
   * Mask is passed through this interface, it is assumed that the
   * <handle> being passed in is an event handle and when the event
   * becomes signaled, <WFMO_Reactor> will call handle_signal on
   * <event_handler>.  If <handle> == <ACE_INVALID_HANDLE> the
   * <ACE_WFMO_Reactor> will call the <get_handle> method of
   * <event_handler> to extract the underlying event handle.
   */
  virtual int register_handler (ACE_Event_Handler *event_handler,
                                ACE_HANDLE event_handle = ACE_INVALID_HANDLE);

  /**
   * Register an <ACE_Event_Handler> <event_handle>.  <mask> specifies
   * the network events that the <event_handler> is interested in.  If
   * <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
   * call the <get_handle> method of <event_handler> to extract the
   * underlying I/O handle. If the <event_handle> ==
   * <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
   * associating it with the I/O handle. When the <event_handle> is
   * signalled, the appropriate <handle_*> callback will be invoked on
   * the <Event_Handler>
   */
  virtual int register_handler (ACE_HANDLE event_handle,
                                ACE_HANDLE io_handle,
                                ACE_Event_Handler *event_handler,
                                ACE_Reactor_Mask mask);

  /**
   * This is a simple version of the above <register_handler> method
   * where the I/O handle is passed in and the event handle will
   * always be created by <WFMO_Reactor>
   */
  virtual int register_handler (ACE_HANDLE io_handle,
                                ACE_Event_Handler *event_handler,
                                ACE_Reactor_Mask mask);

  /**
   * This is a simple version of the above <register_handler> method
   * where the I/O handle will always come from <get_handle> on the
   * <Event_Handler> and the event handle will always be created by
   * <WFMO_Reactor>
   */
  virtual int register_handler (ACE_Event_Handler *event_handler,
                                ACE_Reactor_Mask mask);

  /// Register <event_handler> with all the <handles> in the
  /// <Handle_Set>.
  virtual int register_handler (const ACE_Handle_Set &handles,
                                ACE_Event_Handler *event_handler,
                                ACE_Reactor_Mask mask);

  /**
   * Register <new_sh> to handle the signal <signum> using the
   * <new_disp>.  Returns the <old_sh> that was previously registered
   * (if any), along with the <old_disp> of the signal handler.
   */
  virtual int register_handler (int signum,
                                ACE_Event_Handler *new_sh,
                                ACE_Sig_Action *new_disp = 0,
                                ACE_Event_Handler **old_sh = 0,
                                ACE_Sig_Action *old_disp = 0);

  /// Registers <new_sh> to handle a set of signals <sigset> using the
  /// <new_disp>.
  virtual int register_handler (const ACE_Sig_Set &sigset,
                                ACE_Event_Handler *new_sh,
                                ACE_Sig_Action *new_disp = 0);

  /**
   * Removes <event_handler> from the <ACE_WFMO_Reactor>.  Note that
   * the <ACE_WFMO_Reactor> will call the <get_handle> method of
   * <event_handler> to extract the underlying handle.  If <mask> ==
   * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
   * the <event_handler> is not invoked. Note that the <handle> can
   * either be the <event_handle> or the <io_handle>
   */
  virtual int remove_handler (ACE_Event_Handler *event_handler,
                              ACE_Reactor_Mask mask);

  /**
   * Removes <handle> from the <ACE_WFMO_Reactor>.  If <mask> ==
   * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
   * the <event_handler> is not invoked. Note that the <handle> can
   * either be the <event_handle> or the <io_handle>
   *
   * For the case of I/O entries, this removes the <mask> binding of
   * <Event_Handler> whose handle is <handle> from <WFMO_Reactor>.  If
   * there are no more bindings for this <event_handler> then it is
   * removed from the WFMO_Reactor.  For simple event entries, mask is
   * mostly ignored and the <Event_Handler> is always removed from
   * <WFMO_Reactor>
   */
  virtual int remove_handler (ACE_HANDLE handle,
                              ACE_Reactor_Mask mask);

  /**
   * Removes all the <mask> bindings for handles in the <handle_set>
   * bind of <Event_Handler>.  If there are no more bindings for any
   * of these handles then they are removed from WFMO_Reactor.
   */
  virtual int remove_handler (const ACE_Handle_Set &handle_set,
                              ACE_Reactor_Mask);

  /**
   * Remove the ACE_Event_Handler currently associated with <signum>.
   * <sigkey> is ignored in this implementation since there is only
   * one instance of a signal handler.  Install the new disposition
   * (if given) and return the previous disposition (if desired by the
   * caller).  Returns 0 on success and -1 if <signum> is invalid.
   */
  virtual int remove_handler (int signum,
                              ACE_Sig_Action *new_disp,
                              ACE_Sig_Action *old_disp = 0,
                              int sigkey = -1);

  /// Calls <remove_handler> for every signal in <sigset>.
  virtual int remove_handler (const ACE_Sig_Set &sigset);

  // = Suspend and resume Handlers.

  /// Suspend <event_handler> temporarily.  Use
  /// <ACE_Event_Handler::get_handle> to get the handle.
  virtual int suspend_handler (ACE_Event_Handler *event_handler);

  /// Suspend <handle> temporarily.
  virtual int suspend_handler (ACE_HANDLE handle);

  /// Suspend all <handles> in handle set temporarily.
  virtual int suspend_handler (const ACE_Handle_Set &handles);

  /// Suspend all <handles> temporarily.
  virtual int suspend_handlers (void);

  /// Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
  /// get the handle.
  virtual int resume_handler (ACE_Event_Handler *event_handler);

  /// Resume <handle>.
  virtual int resume_handler (ACE_HANDLE handle);

  /// Resume all <handles> in handle set.
  virtual int resume_handler (const ACE_Handle_Set &handles);

  /// Resume all <handles>.
  virtual int resume_handlers (void);

  /// Does the reactor allow the application to resume the handle on
  /// its own ie. can it pass on the control of handle resumption to
  /// the application. A positive value indicates that the handlers
  /// are application resumable. A value of 0 indicates otherwise.
  virtual int resumable_handler (void);

  /**
   * Return 1 if we any event associations were made by the reactor
   * for the handles that it waits on, 0 otherwise. Since the
   * WFMO_Reactor does use event associations, this function always
   * return 1.
   */
  virtual int uses_event_associations (void);

  // Timer management.

  /**
   * Schedule an ACE_Event_Handler that will expire after an amount
   * of time.  The return value of this method, a timer_id value,
   * uniquely identifies the event_handler in the ACE_Reactor's
   * internal list of timers.
   * This timer_id value can be used to cancel the timer
   * with the cancel_timer() call.
   *
   * @see cancel_timer()
   * @see reset_timer_interval()
   *
   * @param event_handler  event handler to schedule on reactor
   * @param arg   argument passed to the handle_timeout() method of  event_handler
   * @param delay  time interval after which the timer will expire
   * @param interval  time interval after which the timer will be automatically rescheduled
   * @return -1 on failure, a timer_id value on success
   */
  virtual long schedule_timer (ACE_Event_Handler *event_handler,
                               const void *arg,
                               const ACE_Time_Value &delay,
                               const ACE_Time_Value &interval = ACE_Time_Value::zero);

  /**
   * Resets the interval of the timer represented by <timer_id> to
   * <interval>, which is specified in relative time to the current
   * <gettimeofday>.  If <interval> is equal to
   * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
   * timer.  Returns 0 if successful, -1 if not.
   */
  virtual int reset_timer_interval (long timer_id,
                                    const ACE_Time_Value &interval);

  /// Cancel all Event_Handlers that match the address of
  /// <event_handler>.  Returns number of handler's cancelled.
  virtual int cancel_timer (ACE_Event_Handler *event_handler,
                            int dont_call_handle_close = 1);

  /**
   * Cancel the single Event_Handler that matches the <timer_id> value
   * (which was returned from the schedule method).  If arg is
   * non-NULL then it will be set to point to the ``magic cookie''
   * argument passed in when the Event_Handler was registered.  This
   * makes it possible to free up the memory and avoid memory leaks.
   * Returns 1 if cancellation succeeded and 0 if the <timer_id>
   * wasn't found.
   */
  virtual int cancel_timer (long timer_id,
                            const void **arg = 0,
                            int dont_call_handle_close = 1);

  // = High-level Event_Handler scheduling operations

  /**
   * Add <masks_to_be_added> to the <event_handler>'s entry in
   * WFMO_Reactor.  <event_handler> must already have been registered
   * with WFMO_Reactor.
   */
  virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
                               ACE_Reactor_Mask masks_to_be_added);

  /**
   * Add <masks_to_be_added> to the <handle>'s entry in WFMO_Reactor.
   * The Event_Handler associated with <handle> must already have been
   * registered with WFMO_Reactor.
   */
  virtual int schedule_wakeup (ACE_HANDLE handle,
                               ACE_Reactor_Mask masks_to_be_added);

  /**
   * Remove <masks_to_be_deleted> to the <handle>'s entry in
   * WFMO_Reactor.  The Event_Handler associated with <handle> must
   * already have been registered with WFMO_Reactor.
   */
  virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
                             ACE_Reactor_Mask masks_to_be_deleted);

  /**
   * Remove <masks_to_be_deleted> to the <handle>'s entry in
   * WFMO_Reactor.  The Event_Handler associated with <handle> must
   * already have been registered with WFMO_Reactor.
   */
  virtual int cancel_wakeup (ACE_HANDLE handle,
                             ACE_Reactor_Mask masks_to_be_deleted);

  // = Notification methods.

  /**
   * Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
   * in <WaitForMultipleObjects>.  The <ACE_Time_Value> indicates how
   * long to blocking trying to notify the <WFMO_Reactor>.  If
   * <timeout> == 0, the caller will block until action is possible,
   * else will wait until the relative time specified in <timeout>
   * elapses).
   */
  virtual int notify (ACE_Event_Handler * = 0,
                      ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
                      ACE_Time_Value * = 0);

  /**
   * Set the maximum number of times that the
   * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
   * dispatch the <ACE_Event_Handlers> that are passed in via the
   * notify queue before breaking out of its
   * <ACE_Message_Queue::dequeue> loop.  By default, this is set to
   * -1, which means "iterate until the queue is empty."  Setting this
   * to a value like "1 or 2" will increase "fairness" (and thus
   * prevent starvation) at the expense of slightly higher dispatching
   * overhead.
   */
  virtual void max_notify_iterations (int);

  /**
   * Get the maximum number of times that the
   * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
   * dispatch the <ACE_Event_Handlers> that are passed in via the
   * notify queue before breaking out of its
   * <ACE_Message_Queue::dequeue> loop.
   */
  virtual int max_notify_iterations (void);

  /**
   * Purge any notifications pending in this reactor for the specified
   * <ACE_Event_Handler> object. Returns the number of notifications
   * purged. Returns -1 on error.
   */
  virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
                                           ACE_Reactor_Mask    = ACE_Event_Handler::ALL_EVENTS_MASK);

  // = Assorted helper methods.

  /**
   * Return the Event_Handler associated with <handle>.  Return 0 if
   * <handle> is not registered.
   */
  ACE_Event_Handler *find_handler (ACE_HANDLE handle);

  /**
   * Check to see if <handle> is associated with a valid Event_Handler
   * bound to <mask>.  Return the <event_handler> associated with this
   * <handler> if <event_handler> != 0.
   */
  virtual int handler (ACE_HANDLE handle,
                       ACE_Reactor_Mask mask,
                       ACE_Event_Handler **event_handler = 0);

  /**
   * Check to see if <signum> is associated with a valid Event_Handler
   * bound to a signal.  Return the <event_handler> associated with
   * this <handler> if <event_handler> != 0.
   */
  virtual int handler (int signum,
                       ACE_Event_Handler ** = 0);

  /// Returns true if WFMO_Reactor has been successfully initialized, else
  /// false.
  virtual int initialized (void);

  /// Returns the current size of the WFMO_Reactor's internal
  /// descriptor table.
  virtual size_t size (void) const;

  /// Returns a reference to the WFMO_Reactor's internal lock.
  virtual ACE_Lock &lock (void);

  /// Wake up all threads in WaitForMultipleObjects so that they can
  /// reconsult the handle set
  virtual void wakeup_all_threads (void);

  /**
   * Transfers ownership of the WFMO_Reactor to the <new_owner>. The
   * transfer will not complete until all threads are ready (just like
   * the handle set).
   */
  virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);

  /// Return the ID of the "owner" thread.
  virtual int owner (ACE_thread_t *owner);

  /// Get the existing restart value.
  virtual int restart (void);

  /// Set a new value for restart and return the original value.
  virtual int restart (int r);

  /// Not implemented
  virtual void requeue_position (int);

  /// Not implemented
  virtual int requeue_position (void);

  // = Low-level wait_set mask manipulation methods.

  /**
   * Modify <masks> of the <event_handler>'s entry in WFMO_Reactor
   * depending upon <operation>.  <event_handler> must already have
   * been registered with WFMO_Reactor.
   */
  virtual int mask_ops (ACE_Event_Handler *event_handler,
                        ACE_Reactor_Mask masks,
                        int operation);

  /**
   * Modify <masks> of the <handle>'s entry in WFMO_Reactor depending
   * upon <operation>.  <handle> must already have been registered
   * with WFMO_Reactor.
   */
  virtual int mask_ops (ACE_HANDLE handle,
                        ACE_Reactor_Mask masks,
                        int ops);

  // = Low-level ready_set mask manipulation methods.

  /// Not implemented
  virtual int ready_ops (ACE_Event_Handler *event_handler,
                         ACE_Reactor_Mask mask,
                         int ops);

  /// Not implemented
  virtual int ready_ops (ACE_HANDLE handle,
                         ACE_Reactor_Mask,
                         int ops);

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

  /// Dump the state of an object.
  virtual void dump (void) const;

protected:
  /// Registration workhorse
  virtual int register_handler_i (ACE_HANDLE event_handle,
                                  ACE_HANDLE io_handle,
                                  ACE_Event_Handler *event_handler,
                                  ACE_Reactor_Mask mask);

  /// Event handling workhorse
  virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
                              int alertable = 0);

  /// Bit masking workhorse
  virtual int mask_ops_i (ACE_HANDLE io_handle,
                          ACE_Reactor_Mask masks,
                          int operation);

  /// Return the ID of the "owner" thread. Does not do any locking.
  virtual ACE_thread_t owner_i (void);

  /// Check to see if it is ok to enter <::WaitForMultipleObjects>.
  virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
                          int alertable);

  /// Wait for timer and I/O events to occur.
  virtual DWORD wait_for_multiple_events (int timeout,
                                          int alertable);

  /// Check for activity on remaining handles.
  virtual DWORD poll_remaining_handles (DWORD slot);

  /// Expire timers. Only the owner thread does useful stuff in this
  /// function.
  virtual int expire_timers (void);

  /// Dispatches the timers and I/O handlers.
  virtual int dispatch (DWORD wait_status);

  /// Protect against structured exceptions caused by user code when
  /// dispatching handles
  virtual int safe_dispatch (DWORD wait_status);

  /**
   * Dispatches any active handles from handles_[<slot>] to
   * handles_[active_handles_] using <WaitForMultipleObjects> to poll
   * through our handle set looking for active handles.
   */
  virtual int dispatch_handles (DWORD slot);

  /// Dispatches a single handler. Returns 0 on success, -1 if the
  /// handler was removed.
  virtual int dispatch_handler (DWORD slot,
                                DWORD max_handlep1);

  /// Dispatches a single handler.  Returns 0 on success, -1 if the
  /// handler was removed.
  virtual int simple_dispatch_handler (DWORD slot,
                                       ACE_HANDLE event_handle);

  /// Dispatches a single handler. Returns 0 on success, -1 if the
  /// handler was removed.
  virtual int complex_dispatch_handler (DWORD slot,
                                        ACE_HANDLE event_handle);

  /// Dispatches window messages. Noop for WFMO_Reactor.
  virtual int dispatch_window_messages (void);

  virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
                                   ACE_HANDLE io_handle,
                                   WSANETWORKEVENTS &events);

  /// Used to caluculate the next timeout
  virtual int calculate_timeout (ACE_Time_Value *time);

  /// Update the state of the handler repository
  virtual int update_state (void);

  /// Check to see if we have a new owner
  virtual int new_owner (void);

  /// Set owner to new owner
  virtual int change_owner (void);

  /// Handle signals without requiring global/static variables.
  ACE_Sig_Handler *signal_handler_;

  /// Keeps track of whether we should delete the signal handler (if we
  /// didn't create it, then we don't delete it).
  int delete_signal_handler_;

  /// Defined as a pointer to allow overriding by derived classes...
  ACE_Timer_Queue *timer_queue_;

  /// Keeps track of whether we should delete the timer queue (if we
  /// didn't create it, then we don't delete it).
  int delete_timer_queue_;

  /// Keeps track of whether we should delete the handler repository
  int delete_handler_rep_;

  /// Used when <notify> is called.
  ACE_Reactor_Notify *notify_handler_;

  /// Keeps track of whether we should delete the notify handler.
  int delete_notify_handler_;

  /**
   * Synchronization for the ACE_WFMO_Reactor.
   *
   * A Process Mutex is used here because of two reasons:
   * (a) The implementation of ACE_Thread_Mutex uses CriticalSections
   *     CriticalSections are not waitable using ::WaitForMultipleObjects
   * (b) This is really not a process mutex because it is not
   *     named. No other process can use this mutex.
   */
  ACE_Process_Mutex lock_;

  /// Adapter used to return internal lock to outside world.
  ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;

  /// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
  ACE_WFMO_Reactor_Handler_Repository handler_rep_;

  /// A manual event used to block threads from proceeding into
  /// WaitForMultipleObjects
  ACE_Manual_Event ok_to_wait_;

  /**
   * A manual event is used so that we can wake everyone up (e.g.,
   * when <ACE_Event_Handlers> are bounded and unbound from the
   * handler repository).
   */
  ACE_Manual_Event wakeup_all_threads_;

  /// Used when <wakeup_all_threads_> is signaled
  ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;

  /// The changing thread waits on this event, till all threads are not
  /// active anymore
  ACE_Auto_Event waiting_to_change_state_;

  /// Count of currently active threads
  size_t active_threads_;

  /**
   * The thread which is "owner" of the WFMO_Reactor. The owner
   * concept is used because we don't want multiple threads to try to
   * expire timers. Therefore the "owner" thread is the only one
   * allowed to expire timers. Also, the owner thread is the only
   * thread which waits on the notify handle. Note that the ownership
   * can be transferred.
   */
  ACE_thread_t owner_;

  /// The owner to be of the WFMO_Reactor
  ACE_thread_t new_owner_;

  /// This is the thread which is responsible for the changing the
  /// state of the <WFMO_Reactor> handle set
  ACE_thread_t change_state_thread_;

  /// This is an array of ACE_HANDLEs which keep track of the <lock_>
  /// and <ok_to_wait_> handles
  ACE_HANDLE atomic_wait_array_ [2];

  /// This flag is used to keep track of whether we are already closed.
  int open_for_business_;

  /// This flag is used to keep track of whether we are actively handling
  /// events or not.
  sig_atomic_t deactivated_;

private:
  /// Deny access since member-wise won't work...
  ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
  ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
};

#if defined (__ACE_INLINE__)
#include "ace/WFMO_Reactor.i"
#endif /* __ACE_INLINE__ */

#endif /* ACE_WIN32 */
#include "ace/post.h"
#endif /* ACE_WFMO_REACTOR_H */