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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// WFMO_Reactor.h
//
// = AUTHOR
// Irfan Pyarali, Tim Harrison, and Doug Schmidt
//
// ============================================================================
#ifndef ACE_WFMO_REACTOR_H
#define ACE_WFMO_REACTOR_H
#include "ace/Signal.h"
#include "ace/Timer_Queue.h"
#include "ace/Event_Handler.h"
#include "ace/Synch.h"
#include "ace/Reactor_Impl.h"
#include "ace/Message_Queue.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward decl.
class ACE_WFMO_Reactor;
class ACE_Handle_Set;
class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
{
// = TITLE
//
// This is a helper class whose sole purpose is to handle events
// on <ACE_WFMO_Reactor->wakeup_all_threads_>
//
public:
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
};
class ACE_Export ACE_WFMO_Reactor_Handler_Repository
{
// = TITLE
//
// Used to map <ACE_HANDLE>s onto the appropriate
// <ACE_Event_Handler> * and other information.
//
public:
friend class ACE_WFMO_Reactor;
class Common_Info
{
// = TITLE
//
// This struct contains the necessary information for every
// <Event_Handler> entry. The reason the event is not in this
// structure is because we need to pass an event array into
// WaitForMultipleObjects and therefore keeping the events
// seperate makes sense.
//
public:
int io_entry_;
// This indicates whether this entry is for I/O or for a regular
// event
ACE_Event_Handler *event_handler_;
// The assosiated <Event_Handler>
ACE_HANDLE io_handle_;
// The I/O handle related to the <Event_Handler>. This entry is
// only valid if the <io_entry_> flag is true.
long network_events_;
// This is the set of events that the <Event_Handler> is
// interested in This entry is only valid if the <io_entry_> flag
// is true.
int delete_event_;
// This flag indicates that <WFMO_Reactor> created the event on
// behalf of the user. Therefore we need to clean this up when the
// <Event_Handler> removes itself from <WFMO_Reactor>. This entry
// is only valid if the <io_entry_> flag is true.
int delete_entry_;
// This is set when the entry needed to be deleted.
ACE_Reactor_Mask close_masks_;
// These are the masks related to <handle_close> for the
// <Event_Handler>. This is only valid when >delete_entry_> is
// set.
Common_Info (void);
// Constructor used for initializing the structure
void reset (void);
// Reset the state of the structure
void set (int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
int delete_event,
int delete_entry,
ACE_Reactor_Mask close_masks);
// Set the structure to these new values
void set (Common_Info &common_info);
// Set the structure to these new values
void dump (void) const;
// Dump the state of an object.
};
class Current_Info : public Common_Info
{
// = TITLE
//
// This structure inherits from the common structure to add
// information for current entries.
//
public:
int suspend_entry_;
// This is set when the entry needed to be suspended.
Current_Info (void);
// Default constructor
void reset (void);
// Reset the state of the structure
void set (int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
int delete_event,
int delete_entry = 0,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
int suspend_entry = 0);
// Set the structure to these new values
void set (Common_Info &common_info,
int suspend_entry = 0);
// Set the structure to these new values
void dump (ACE_HANDLE event_handle) const;
// Dump the state of an object.
};
class To_Be_Added_Info : public Common_Info
{
// = TITLE
//
// This structure inherits from the common structure to add
// information for <to_be_added> entries.
//
public:
ACE_HANDLE event_handle_;
// Handle for the event
int suspend_entry_;
// This is set when the entry needed to be suspended.
To_Be_Added_Info (void);
// Default constructor
void reset (void);
// Reset the state of the structure
void set (ACE_HANDLE event_handle,
int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
int delete_event,
int delete_entry = 0,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
int suspend_entry = 0);
// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
int suspend_entry = 0);
// Set the structure to these new values
void dump (void) const;
// Dump the state of an object.
};
class Suspended_Info : public Common_Info
{
// = TITLE
//
// This structure inherits from the common structure to add
// information for suspended entries.
//
public:
ACE_HANDLE event_handle_;
// Handle for the event
int resume_entry_;
// This is set when the entry needed to be resumed.
Suspended_Info (void);
// Constructor used for initializing the structure
void reset (void);
// Reset the state of the structure
void set (ACE_HANDLE event_handle,
int io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
int delete_event,
int delete_entry = 0,
ACE_Reactor_Mask close_masks = 0,
int resume_entry = 0);
// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
int resume_entry = 0);
// Set the structure to these new values
void dump (void) const;
// Dump the state of an object.
};
ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
// Constructor.
virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
// Destructor.
int open (size_t size);
// Initialize the repository of the approriate <size>.
int close (void);
// Close down the handler repository.
// = Search structure operations.
int bind (ACE_HANDLE, ACE_Event_Handler *);
// Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>. This is for
// the simple event entry.
int bind_i (int io_entry,
ACE_Event_Handler *event_handler,
long network_events,
ACE_HANDLE io_handle,
ACE_HANDLE event_handle,
int delete_event);
// Insert I/O <Event_Handler> entry into the system. This method
// assumes that the lock are head *before* this method is invoked.
int unbind (ACE_HANDLE, ACE_Reactor_Mask mask);
// Remove the binding of <ACE_HANDLE> in accordance with the <mask>.
int unbind_i (ACE_HANDLE, ACE_Reactor_Mask mask, int &changes_required);
// Non-lock-grabbing version of <unbind>
void unbind_all (void);
// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
// = Sanity checking.
// Check the <handle> to make sure it's a valid ACE_HANDLE
int invalid_handle (ACE_HANDLE handle) const;
// = Accessors.
size_t max_handlep1 (void) const;
// Maximum ACE_HANDLE value, plus 1.
ACE_HANDLE *handles (void) const;
// Pointer to the beginning of the current array of <ACE_HANDLE>
// *'s.
Current_Info *current_info (void) const;
// Pointer to the beginning of the current array of
// <ACE_Event_Handler> *'s.
virtual int changes_required (void);
// Check if changes to the handle set are required.
virtual int make_changes (void);
// Make changes to the handle set
int scheduled_for_deletion (size_t index) const;
// Check to see if <index> has been scheduled for deletion
int add_network_events_i (ACE_Reactor_Mask mask,
ACE_HANDLE io_handle,
long &new_mask,
ACE_HANDLE &event_handle,
int &delete_event);
// This method is used to calculate the network mask after a
// register request to <WFMO_Reactor>. Note that because the
// <Event_Handler> may already be in the handler repository, we may
// have to find the old event and the old network events
void remove_network_events_i (long &existing_masks,
ACE_Reactor_Mask to_be_removed_masks);
// This method is used to change the network mask left (if any)
// after a remove request to <WFMO_Reactor>
int suspend_handler_i (ACE_HANDLE handle,
int &changes_required);
// Temporarily suspend entry
int resume_handler_i (ACE_HANDLE handle,
int &changes_required);
// Resume suspended entry
int make_changes_in_current_infos (void);
// Deletions and suspensions in current_info_
int make_changes_in_suspension_infos (void);
// Deletions and resumptions in current_suspended_info_
int make_changes_in_to_be_added_infos (void);
// Deletions in to_be_added_info_, or transfers to current_info_ or
// current_suspended_info_ from to_be_added_info_
int remove_handler_i (size_t index,
ACE_Reactor_Mask mask);
// Removes the <ACE_Event_Handler> at <index> from the table.
int remove_suspended_handler_i (size_t index,
ACE_Reactor_Mask mask);
// Removes the <ACE_Event_Handler> at <index> from the table.
int remove_to_be_added_handler_i (size_t index,
ACE_Reactor_Mask to_be_removed_masks);
// Removes the <ACE_Event_Handler> at <index> from the table.
void dump (void) const;
// Dump the state of an object.
protected:
ACE_WFMO_Reactor &wfmo_reactor_;
// Reference to our <WFMO_Reactor>.
size_t max_size_;
// Maximum number of handles.
ACE_HANDLE *current_handles_;
// Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
// is not part of the structure as the handle array needs to be
// passed directly to <WaitForMultipleObjects>.
Current_Info *current_info_;
// Array of current entries in the table
size_t max_handlep1_;
// A count of the number of active handles.
To_Be_Added_Info *to_be_added_info_;
// Information for entries to be added
size_t handles_to_be_added_;
// Number of records to be added
Suspended_Info *current_suspended_info_;
// Currently suspended handles
size_t suspended_handles_;
// Number of currently suspended handles
size_t handles_to_be_suspended_;
// Number of records to be suspended
size_t handles_to_be_resumed_;
// Number of records to be resumed
size_t handles_to_be_deleted_;
// Number of records to be deleted
};
class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
{
// = TITLE
// Unblock the <ACE_WFMO_Reactor> from its event loop, passing
// it an optional <ACE_Event_Handler> to dispatch.
//
// = DESCRIPTION
// This implementation is necessary for cases where the
// <ACE_WFMO_Reactor> is run in a multi-threaded program. In
// this case, we need to be able to unblock
// WaitForMultipleObjects() when updates occur other than in the
// main <ACE_WFMO_Reactor> thread. To do this, we signal an
// auto-reset event the <ACE_WFMO_Reactor> is listening on. If
// an <ACE_Event_Handler> and <ACE_Reactor_Mask> is passed to
// <notify>, the appropriate <handle_*> method is dispatched.
public:
ACE_WFMO_Reactor_Notify (void);
// Constructor
virtual int open (ACE_Reactor_Impl *wfmo_reactor,
ACE_Timer_Queue *timer_queue,
int disable_notify = 0);
// Initialization. <timer_queue> is stored to call <gettimeofday>.
virtual int close (void);
// No-op.
ssize_t notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0);
// Special trick to unblock <WaitForMultipleObjects> when updates
// occur. All we do is enqueue <event_handler> and <mask> onto the
// <ACE_Message_Queue> and wakeup the <WFMO_Reactor> by signaling
// its <ACE_Event> handle. The <ACE_Time_Value> indicates how long
// to blocking trying to notify the <WFMO_Reactor>. If <timeout> ==
// 0, the caller will block until action is possible, else will wait
// until the relative time specified in <timeout> elapses).
virtual int dispatch_notifications (int &number_of_active_handles,
const ACE_Handle_Set &rd_mask);
// No-op.
virtual ACE_HANDLE get_handle (void) const;
// Returns a handle to the <ACE_Auto_Event>.
void max_notify_iterations (int);
// Set the maximum number of times that the
// <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify queue before breaking out of its
// <ACE_Message_Queue::dequeue> loop. By default, this is set to
// -1, which means "iterate until the queue is empty." Setting this
// to a value like "1 or 2" will increase "fairness" (and thus
// prevent starvation) at the expense of slightly higher dispatching
// overhead.
int max_notify_iterations (void);
// Get the maximum number of times that the
// <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify queue before breaking out of its
// <ACE_Message_Queue::dequeue> loop.
virtual void dump (void) const;
// Dump the state of an object.
private:
ACE_Timer_Queue *timer_queue_;
// Pointer to the wfmo_reactor's timer queue.
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
// Called when the notification event waited on by
// <ACE_WFMO_Reactor> is signaled. This dequeues all pending
// <ACE_Event_Handlers> and dispatches them.
ACE_Auto_Event wakeup_one_thread_;
// An auto event is used so that we can <signal> it to wakeup one
// thread up (e.g., when the <notify> method is called).
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
// because Sun C++ 4.1 can't cope with this declaration:
ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
#endif /* ACE_WIN32 */
// Message queue that keeps track of pending <ACE_Event_Handlers>.
// This queue must be thread-safe because it can be called by
// multiple threads of control.
int max_notify_iterations_;
// Keeps track of the maximum number of times that the
// <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify queue before breaking out of its
// <ACE_Message_Queue::dequeue> loop. By default, this is set to
// -1, which means "iterate until the queue is empty."
};
#if defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
{
// = TITLE
// An object oriented event demultiplexor and event handler
// WFMO_Reactor for Win32 WaitForMultipleObjects
//
// = DESCRIPTION
// The ACE_WFMO_Reactor is an object-oriented event
// demultiplexor and event handler Reactor. The sources of
// events that the ACE_WFMO_Reactor waits for and dispatches
// includes I/O events, general Win32 synchronization events
// (such as mutexes, semaphores, threads, etc.) and timer
// events.
//
// Note that changes to the state of WFMO_Reactor are not
// instantaneous. Most changes (registration, removal,
// suspension, and resumption of handles, and changes in
// ownership) are made when the WFMO_Reactor reaches a stable
// state. Users should be careful, specially when removing
// handlers. This is because the WFMO_Reactor will call
// handle_close on the handler when it is finally removed and
// not when remove_handler is called. If the handler is not
// going to be around when the WFMO_Reactor calls
// handler->handle_close(), use the DONT_CALL flag with
// remove_handler(). Or else, dynamically allocate the handler,
// and then call "delete this" inside handler->handle_close().
public:
friend class ACE_WFMO_Reactor_Handler_Repository;
friend class ACE_WFMO_Reactor_Test;
enum
{
DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
// Default size of the WFMO_Reactor's handle table. Two slots will
// be added to the <size> parameter in the constructor and open
// methods which will store handles used for internal management
// purposes.
};
// = Initialization and termination methods.
ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0);
// Initialize <ACE_WFMO_Reactor> with the default size.
ACE_WFMO_Reactor (size_t size,
int unused = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0);
// Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
// not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
// added to the <size> parameter which will store handles used for
// internal management purposes.
virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
int restart = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
// Initialize <ACE_WFMO_Reactor> with size <size>. <size> should
// not exceed <ACE_WFMO_Reactor::DEFAULT_SIZE>. Two slots will be
// added to the <size> parameter which will store handles used for
// internal management purposes.
virtual int current_info (ACE_HANDLE, size_t & /* size */);
// Returns -1 (not used in this implementation);
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
// Use a user specified signal handler instead.
virtual int set_timer_queue (ACE_Timer_Queue *timer_queue);
// Use a user specified timer queue instead.
virtual int close (void);
// Close down the WFMO_Reactor and release all of its resources.
virtual ~ACE_WFMO_Reactor (void);
// Close down the WFMO_Reactor and release all of its resources.
// = Event loop drivers.
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
// This event loop driver blocks for up to <max_wait_time> before
// returning. It will return earlier if timer events, I/O events,
// or signal events occur. Note that <max_wait_time> can be 0, in
// which case this method blocks indefinitely until events occur.
//
// <max_wait_time> is decremented to reflect how much time this call
// took. For instance, if a time value of 3 seconds is passed to
// handle_events and an event occurs after 2 seconds,
// <max_wait_time> will equal 1 second. This can be used if an
// application wishes to handle events for some fixed amount of
// time.
//
// <WaitForMultipleObjects> is used as the demultiplexing call
//
// Returns the total number of I/O and timer <ACE_Event_Handler>s
// that were dispatched, 0 if the <max_wait_time> elapsed without
// dispatching any handlers, or -1 if an error occurs.
//
// The only difference between <alertable_handle_events> and
// <handle_events> is that in the alertable case, TRUE is passed to
// <WaitForMultipleObjects> for the <bAlertable> option.
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
// This method is just like the one above, except the
// <max_wait_time> value is a reference and can therefore never be
// NULL.
//
// The only difference between <alertable_handle_events> and
// <handle_events> is that in the alertable case, TRUE is passed to
// <WaitForMultipleObjects> for the <bAlertable> option.
// = Register and remove Handlers.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
// Register an <ACE_Event_Handler> <event_handler>. Since no Event
// Mask is passed through this interface, it is assumed that the
// <handle> being passed in is an event handle and when the event
// becomes signaled, <WFMO_Reactor> will call handle_signal on
// <event_handler>. If <handle> == <ACE_INVALID_HANDLE> the
// <ACE_WFMO_Reactor> will call the <get_handle> method of
// <event_handler> to extract the underlying event handle.
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// Register an <ACE_Event_Handler> <event_handle>. <mask> specifies
// the network events that the <event_handler> is interested in. If
// <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
// call the <get_handle> method of <event_handler> to extract the
// underlying I/O handle. If the <event_handle> ==
// <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
// associating it with the I/O handle. When the <event_handle> is
// signalled, the appropriate <handle_*> callback will be invoked on
// the <Event_Handler>
virtual int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// This is a simple version of the above <register_handler> method
// where the I/O handle is passed in and the event handle will
// always be created by <WFMO_Reactor>
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// This is a simple version of the above <register_handler> method
// where the I/O handle will always come from <get_handle> on the
// <Event_Handler> and the event handle will always be created by
// <WFMO_Reactor>
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// Register <event_handler> with all the <handles> in the
// <Handle_Set>.
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
// Register <new_sh> to handle the signal <signum> using the
// <new_disp>. Returns the <old_sh> that was previously registered
// (if any), along with the <old_disp> of the signal handler.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
// Registers <new_sh> to handle a set of signals <sigset> using the
// <new_disp>.
virtual int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// Removes <event_handler> from the <ACE_WFMO_Reactor>. Note that
// the <ACE_WFMO_Reactor> will call the <get_handle> method of
// <event_handler> to extract the underlying handle. If <mask> ==
// <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
// the <event_handler> is not invoked. Note that the <handle> can
// either be the <event_handle> or the <io_handle>
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// Removes <handle> from the <ACE_WFMO_Reactor>. If <mask> ==
// <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
// the <event_handler> is not invoked. Note that the <handle> can
// either be the <event_handle> or the <io_handle>
//
// For the case of I/O entries, this removes the <mask> binding of
// <Event_Handler> whose handle is <handle> from <WFMO_Reactor>. If
// there are no more bindings for this <event_handler> then it is
// removed from the WFMO_Reactor. For simple event entries, mask is
// mostly ignored and the <Event_Handler> is always removed from
// <WFMO_Reactor>
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
// Removes all the <mask> bindings for handles in the <handle_set>
// bind of <Event_Handler>. If there are no more bindings for any
// of these handles then they are removed from WFMO_Reactor.
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Remove the ACE_Event_Handler currently associated with <signum>.
// <sigkey> is ignored in this implementation since there is only
// one instance of a signal handler. Install the new disposition
// (if given) and return the previous disposition (if desired by the
// caller). Returns 0 on success and -1 if <signum> is invalid.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// Calls <remove_handler> for every signal in <sigset>.
// = Suspend and resume Handlers.
virtual int suspend_handler (ACE_Event_Handler *event_handler);
// Suspend <event_handler> temporarily. Use
// <event_handler->get_handle()> to get the handle.
virtual int suspend_handler (ACE_HANDLE handle);
// Suspend <handle> temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
// Suspend all <handles> in handle set temporarily.
virtual int suspend_handlers (void);
// Suspend all <handles> temporarily.
virtual int resume_handler (ACE_Event_Handler *event_handler);
// Resume <event_handler>. Use <event_handler->get_handle()> to get
// the handle.
virtual int resume_handler (ACE_HANDLE handle);
// Resume <handle>.
virtual int resume_handler (const ACE_Handle_Set &handles);
// Resume all <handles> in handle set.
virtual int resume_handlers (void);
// Resume all <handles>.
virtual int uses_event_associations (void);
// Return 1 if we any event associations were made by the reactor
// for the handles that it waits on, 0 otherwise. Since the
// WFMO_Reactor does use event associations, this function always
// return 1.
// Timer management.
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delta,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
// Schedule an <event_handler> that will expire after <delay> amount
// of time. If it expires then <arg> is passed in as the value to
// the <event_handler>'s <handle_timeout> callback method. If
// <interval> is != to <ACE_Time_Value::zero> then it is used to
// reschedule the <event_handler> automatically. This method
// returns a <timer_id> that uniquely identifies the <event_handler>
// in an internal list. This <timer_id> can be used to cancel an
// <event_handler> before it expires. The cancellation ensures that
// <timer_ids> are unique up to values of greater than 2 billion
// timers. As long as timers don't stay around longer than this
// there should be no problems with accidentally deleting the wrong
// timer. Returns -1 on failure (which is guaranteed never to be a
// valid <timer_id>.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
// Cancel all Event_Handlers that match the address of
// <event_handler>. Returns number of handler's cancelled.
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// Cancel the single Event_Handler that matches the <timer_id> value
// (which was returned from the schedule method). If arg is
// non-NULL then it will be set to point to the ``magic cookie''
// argument passed in when the Event_Handler was registered. This
// makes it possible to free up the memory and avoid memory leaks.
// Returns 1 if cancellation succeeded and 0 if the <timer_id>
// wasn't found.
// = High-level Event_Handler scheduling operations
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added);
// Add <masks_to_be_added> to the <event_handler>'s entry in
// WFMO_Reactor. <event_handler> must already have been registered
// with WFMO_Reactor.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
// Add <masks_to_be_added> to the <handle>'s entry in WFMO_Reactor.
// The Event_Handler associated with <handle> must already have been
// registered with WFMO_Reactor.
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// This method is identical to the <remove_handler> method.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// This method is identical to the <remove_handler> method.
// = Notification methods.
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
// Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
// in <WaitForMultipleObjects>. The <ACE_Time_Value> indicates how
// long to blocking trying to notify the <WFMO_Reactor>. If
// <timeout> == 0, the caller will block until action is possible,
// else will wait until the relative time specified in <timeout>
// elapses).
virtual void max_notify_iterations (int);
// Set the maximum number of times that the
// <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify queue before breaking out of its
// <ACE_Message_Queue::dequeue> loop. By default, this is set to
// -1, which means "iterate until the queue is empty." Setting this
// to a value like "1 or 2" will increase "fairness" (and thus
// prevent starvation) at the expense of slightly higher dispatching
// overhead.
virtual int max_notify_iterations (void);
// Get the maximum number of times that the
// <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
// dispatch the <ACE_Event_Handlers> that are passed in via the
// notify queue before breaking out of its
// <ACE_Message_Queue::dequeue> loop.
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
// Not implemented
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
// Check to see if <signum> is associated with a valid Event_Handler
// bound to a signal. Return the <event_handler> associated with
// this <handler> if <event_handler> != 0.
virtual int initialized (void);
// Returns true if WFMO_Reactor has been successfully initialized, else
// false.
virtual size_t size (void);
// Returns the current size of the WFMO_Reactor's internal
// descriptor table.
virtual ACE_Lock &lock (void);
// Returns a reference to the WFMO_Reactor's internal lock.
virtual void wakeup_all_threads (void);
// Wake up all threads in WaitForMultipleObjects so that they can
// reconsult the handle set
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
// Transfers ownership of the WFMO_Reactor to the <new_owner>. The
// transfer will not complete until all threads are ready (just like
// the handle set).
virtual int owner (ACE_thread_t *owner);
// Return the ID of the "owner" thread.
virtual void requeue_position (int);
// Not implemented
virtual int requeue_position (void);
// Not implemented
// = Low-level wait_set mask manipulation methods.
virtual int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
// Not implemented
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// Not implemented
// = Low-level ready_set mask manipulation methods.
virtual int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
// Not implemented
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
// Not implemented
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
virtual void dump (void) const;
// Dump the state of an object.
protected:
virtual int schedule_wakeup_i (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
// Scheduling workhorse
virtual int register_handler_i (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
// Registration workhorse
virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
int alertable = 0);
// Event handling workhorse
virtual ACE_thread_t owner_i (void);
// Return the ID of the "owner" thread. Does not do any locking.
virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
int alertable);
// Check to see if it is ok to enter ::WaitForMultipleObjects().
virtual int wait_for_multiple_events (int timeout,
int alertable);
// Wait for timer and I/O events to occur.
virtual DWORD poll_remaining_handles (size_t index);
// Check for activity on remaining handles.
virtual int expire_timers (void);
// Expire timers. Only the owner thread does useful stuff in this
// function.
virtual int dispatch (int wait_status);
// Dispatches the timers and I/O handlers.
virtual int safe_dispatch (int wait_status);
// Protect against structured exceptions caused by user code when
// dispatching handles
virtual int dispatch_handles (size_t index);
// Dispatches any active handles from handles_[<index>] to
// handles_[active_handles_] using <WaitForMultipleObjects> to poll
// through our handle set looking for active handles.
virtual int dispatch_handler (size_t index,
size_t max_handlep1);
// Dispatches a single handler. Returns 0 on success, -1 if the
// handler was removed.
virtual int simple_dispatch_handler (int index,
ACE_HANDLE event_handle);
// Dispatches a single handler. Returns 0 on success, -1 if the
// handler was removed.
virtual int complex_dispatch_handler (int index,
ACE_HANDLE event_handle);
// Dispatches a single handler. Returns 0 on success, -1 if the
// handler was removed.
virtual int dispatch_window_messages (void);
// Dispatches window messages. Noop for WFMO_Reactor.
virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
ACE_HANDLE event_handle,
long interested_events);
virtual int calculate_timeout (ACE_Time_Value *time);
// Used to caluculate the next timeout
virtual int update_state (void);
// Update the state of the handler repository
virtual int new_owner (void);
// Check to see if we have a new owner
virtual int change_owner (void);
// Set owner to new owner
ACE_Sig_Handler *signal_handler_;
// Handle signals without requiring global/static variables.
int delete_signal_handler_;
// Keeps track of whether we should delete the signal handler (if we
// didn't create it, then we don't delete it).
ACE_Timer_Queue *timer_queue_;
// Defined as a pointer to allow overriding by derived classes...
int delete_timer_queue_;
// Keeps track of whether we should delete the timer queue (if we
// didn't create it, then we don't delete it).
int delete_handler_rep_;
// Keeps track of whether we should delete the handler repository
ACE_Reactor_Notify *notify_handler_;
// Used when <notify> is called.
int delete_notify_handler_;
// Keeps track of whether we should delete the notify handler.
ACE_Process_Mutex lock_;
// Synchronization for the ACE_WFMO_Reactor.
//
// A Process Mutex is used here because of two reasons:
// (a) The implementation of ACE_Thread_Mutex uses CriticalSections
// CriticalSections are not waitable using ::WaitForMultipleObjects
// (b) This is really not a process mutex because it is not
// named. No other process can use this mutex.
ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
// Adapter used to return internal lock to outside world.
ACE_WFMO_Reactor_Handler_Repository handler_rep_;
// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
ACE_Manual_Event ok_to_wait_;
// A manual event used to block threads from proceeding into
// WaitForMultipleObjects
ACE_Manual_Event wakeup_all_threads_;
// A manual event is used so that we can wake everyone up (e.g.,
// when <ACE_Event_Handlers> are bounded and unbound from the
// handler repository).
ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
// Used when <wakeup_all_threads_> is signaled
ACE_Auto_Event waiting_to_change_state_;
// The changing thread waits on this event, till all threads are not
// active anymore
size_t active_threads_;
// Count of currently active threads
ACE_thread_t owner_;
// The thread which is "owner" of the WFMO_Reactor. The owner
// concept is used because we don't want multiple threads to try to
// expire timers. Therefore the "owner" thread is the only one
// allowed to expire timers. Also, the owner thread is the only
// thread which waits on the notify handle. Note that the ownership
// can be transferred.
ACE_thread_t new_owner_;
// The owner to be of the WFMO_Reactor
ACE_thread_t change_state_thread_;
// This is the thread which is responsible for the changing the
// state of the <WFMO_Reactor> handle set
ACE_HANDLE atomic_wait_array_ [2];
// This is an array of ACE_HANDLEs which keep track of the <lock_>
// and <ok_to_wait_> handles
int open_for_business_;
// This flag is used to keep track of whether we are already closed.
private:
ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
// Deny access since member-wise won't work...
};
// If we don't have WinSOCK2, we need these defined
#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
/*
* WinSock 2 extension -- bit values and indices for FD_XXX network events
*/
#define FD_READ_BIT 0
#define FD_WRITE_BIT 1
#define FD_OOB_BIT 2
#define FD_ACCEPT_BIT 3
#define FD_CONNECT_BIT 4
#define FD_CLOSE_BIT 5
#define FD_QOS_BIT 6
#define FD_GROUP_QOS_BIT 7
#define FD_QOS (1 << FD_QOS_BIT)
#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT)
#define FD_MAX_EVENTS 8
#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1)
#define WSAEVENT HANDLE
typedef struct _WSANETWORKEVENTS
{
long lNetworkEvents;
int iErrorCode[FD_MAX_EVENTS];
} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
int WSAEventSelect (SOCKET s,
WSAEVENT hEventObject,
long lNetworkEvents);
int WSAEnumNetworkEvents (SOCKET s,
WSAEVENT hEventObject,
LPWSANETWORKEVENTS lpNetworkEvents);
#endif /* !defined ACE_HAS_WINSOCK2 */
#endif /* ACE_WIN32 */
#if defined (__ACE_INLINE__)
#include "ace/WFMO_Reactor.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WFMO_REACTOR_H */
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