summaryrefslogtreecommitdiff
path: root/ace/WIN32_Asynch_IO.h
blob: 4dc23e4424e75d6e7b712cf83121169fa9a55137 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    WIN32_Asynch_IO.h
 *
 *  $Id$
 *
 *
 *  These classes only works on Win32 platforms.
 *
 *  The implementation of <ACE_Asynch_Transmit_File> and
 *  <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is
 *  defined or you are on WinNT 4.0 or higher.
 *
 *
 *  @author Irfan Pyarali <irfan@cs.wustl.edu>
 *  @author Tim Harrison <harrison@cs.wustl.edu>
 *  @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
 *  @author Roger Tragin <r.tragin@computer.org>
 */
//=============================================================================

#ifndef ACE_WIN32_ASYNCH_IO_H
#define ACE_WIN32_ASYNCH_IO_H
#include "ace/pre.h"

#include "ace/OS.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))

#include "ace/Asynch_IO_Impl.h"
#include "ace/Addr.h"

// Forward declaration
class ACE_WIN32_Proactor;

/**
 * @class ACE_WIN32_Asynch_Result
 *
 * @brief An abstract class which adds information to the OVERLAPPED
 *     structure to make it more useful.
 *
 *     An abstract base class from which you can obtain some basic
 *     information like the number of bytes transferred, the ACT
 *     associated with the asynchronous operation, indication of
 *     success or failure, etc.  Subclasses may want to store more
 *     information that is particular to the asynchronous operation
 *     it represents.
 */
class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl,
                                           public OVERLAPPED
{
  /// Factory class has special permissions.
  friend class ACE_WIN32_Asynch_Accept;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Result (void);

protected:
  /// Constructor.
  ACE_WIN32_Asynch_Result (ACE_Handler &handler,
                           const void* act,
                           ACE_HANDLE event,
                           u_long offset,
                           u_long offset_high,
                           int priority,
                           int signal_number = 0);

  /// Handler that will be called back.
  ACE_Handler &handler_;

  /// ACT for this operation.
  const void *act_;

  /// Bytes transferred by this operation.
  u_long bytes_transferred_;

  /// Success indicator.
  int success_;

  /// ACT associated with handle.
  const void *completion_key_;

  /// Error if operation failed.
  u_long error_;
};

/**
 * @class ACE_WIN32_Asynch_Operation
 *
 * @brief This class abstracts out the common things needed for
 * implementing Asynch_Operation for WIN32 platform.
 *
 */
class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl
{
public:
  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  // = Access methods.

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

protected:
  /// Constructor.
  ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Operation (void);

  /// WIn32 Proactor.
  ACE_WIN32_Proactor *win32_proactor_;

  /// Proactor that this asynch IO is registered with.
  ACE_Proactor *proactor_;

  /// Handler that will receive the callback.
  ACE_Handler *handler_;

  /// I/O handle used for reading.
  ACE_HANDLE handle_;
};

/**
 * @class ACE_WIN32_Asynch_Read_Stream_Result
 *
 * @brief This is class provides concrete implementation for
 * ACE_Asynch_Read_Stream::Result class. 
 */
class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl,
                                                       public virtual ACE_WIN32_Asynch_Result
{
  /// Factory class will have special permissions.
  friend class ACE_WIN32_Asynch_Read_Stream;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// The number of bytes which were requested at the start of the
  /// asynchronous read.
  u_long bytes_to_read (void) const;

  /// Message block which contains the read data.
  ACE_Message_Block &message_block (void) const;

  /// I/O handle used for reading.
  ACE_HANDLE handle (void) const;

  // Base class operations. These operations are here to kill
  // dominance warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler,
                                       ACE_HANDLE handle,
                                       ACE_Message_Block &message_block,
                                       u_long bytes_to_read,
                                       const void* act,
                                       ACE_HANDLE event,
                                       int priority,
                                       int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Read_Stream factory.

  /// Proactor will call this method when the read completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void);

  /// Bytes requested when the asynchronous read was initiated.
  u_long bytes_to_read_;

  /// Message block for reading the data into.
  ACE_Message_Block &message_block_;

  /// I/O handle used for reading.
  ACE_HANDLE handle_;
};

/**
 * @class ACE_WIN32_Asynch_Read_Stream
 *
 * @brief This class is a factory for starting off asynchronous reads
 *     on a stream.
 *
 *     Once <open> is called, multiple asynchronous <read>s can
 *     started using this class.  An ACE_Asynch_Read_Stream::Result
 *     will be passed back to the <handler> when the asynchronous
 *     reads completes through the <ACE_Handler::handle_read_stream>
 *     callback.
 */
class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl,
                                                public ACE_WIN32_Asynch_Operation
{

public:
  /// Constructor.
  ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor);

  /// This starts off an asynchronous read.  Upto <bytes_to_read> will
  /// be read and stored in the <message_block>.
  int read (ACE_Message_Block &message_block,
            u_long bytes_to_read,
            const void *act,
            int priority,
            int signal_number = 0);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Read_Stream (void);

  // Methods belong to ACE_WIN32_Asynch_Operation base class. These
  // methods are defined here to avoid VC++ warnings. They route the
  // call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

protected:
  /// This is the method which does the real work and is there so that
  /// the ACE_Asynch_Read_File class can use it too.
  int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result);
};

/**
 * @class ACE_WIN32_Asynch_Write_Stream_Result
 *
 * @brief This is class provides concrete implementation for
 *    ACE_Asynch_Write_Stream::Result class. 
 */
class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl,
                                                        public ACE_WIN32_Asynch_Result
{
  /// Factory class willl have special permissions.
  friend class ACE_WIN32_Asynch_Write_Stream;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// The number of bytes which were requested at the start of the
  /// asynchronous write.
  u_long bytes_to_write (void) const;

  /// Message block that contains the data to be written.
  ACE_Message_Block &message_block (void) const;

  /// I/O handle used for writing.
  ACE_HANDLE handle (void) const;

  // = Base class operations. These operations are here to kill some
  //   warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler,
                                        ACE_HANDLE handle,
                                        ACE_Message_Block &message_block,
                                        u_long bytes_to_write,
                                        const void* act,
                                        ACE_HANDLE event,
                                        int priority,
                                        int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Write_Stream factory.

  /// ACE_Proactor will call this method when the write completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void);

  /// The number of bytes which were requested at the start of the
  /// asynchronous write.
  u_long bytes_to_write_;

  /// Message block that contains the data to be written.
  ACE_Message_Block &message_block_;

  /// I/O handle used for writing.
  ACE_HANDLE handle_;
};

/**
 * @class ACE_WIN32_Asynch_Write_Stream
 *
 * @brief This class is a factory for starting off asynchronous writes
 *    on a stream.
 *
 *
 *     Once <open> is called, multiple asynchronous <writes>s can
 *     started using this class.  A ACE_Asynch_Write_Stream::Result
 *     will be passed back to the <handler> when the asynchronous
 *     write completes through the
 *     <ACE_Handler::handle_write_stream> callback.
 */
class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl,
                                                 public ACE_WIN32_Asynch_Operation
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor);

  /// This starts off an asynchronous write.  Upto <bytes_to_write>
  /// will be written from the <message_block>.
  int write (ACE_Message_Block &message_block,
             u_long bytes_to_write,
             const void *act,
             int priority,
             int signal_number = 0);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Write_Stream (void);

  // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class.

  // These methods are defined here to avoid VC++ warnings. They route
  // the call to the <ACE_WIN32_Asynch_Operation> base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

protected:
  /// This is the method which does the real work and is there so that
  /// the ACE_Asynch_Write_File class can use it too.
  int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result);
};

/**
 * @class ACE_WIN32_Asynch_Read_File_Result
 *
 * @brief This is class provides concrete implementation for
 *     ACE_Asynch_Read_File::Result class.
 */
class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl,
                                                     public ACE_WIN32_Asynch_Read_Stream_Result
{
  /// Factory class will have special permissions.
  friend class ACE_WIN32_Asynch_Read_File;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  // = These methods belong to ACE_WIN32_Asynch_Result class base
  //   class. These operations are here to kill some warnings. These
  //   methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  // The following methods belong to
  // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
  // dominance warnings. These methods route their call to the
  // ACE_WIN32_Asynch_Read_Stream_Result base class.

  /// The number of bytes which were requested at the start of the
  /// asynchronous read.
  u_long bytes_to_read (void) const;

  /// Message block which contains the read data.
  ACE_Message_Block &message_block (void) const;

  /// I/O handle used for reading.
  ACE_HANDLE handle (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler,
                                     ACE_HANDLE handle,
                                     ACE_Message_Block &message_block,
                                     u_long bytes_to_read,
                                     const void* act,
                                     u_long offset,
                                     u_long offset_high,
                                     ACE_HANDLE event,
                                     int priority,
                                     int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Read_File factory.

  /// ACE_Proactor will call this method when the read completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Read_File_Result (void);
};

/**
 * @class ACE_WIN32_Asynch_Read_File
 *
 * @brief This class is a factory for starting off asynchronous reads
 *     on a file.
 *
 *     Once <open> is called, multiple asynchronous <read>s can
 *     started using this class.  A ACE_Asynch_Read_File::Result
 *     will be passed back to the <handler> when the asynchronous
 *     reads completes through the <ACE_Handler::handle_read_file>
 *     callback.
 *
 *     This class differs slightly from ACE_Asynch_Read_Stream as it
 *     allows the user to specify an offset for the read.
 */
class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl,
                                              public ACE_WIN32_Asynch_Read_Stream
{

public:
  /// Constructor.
  ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor);

  /**
   * This starts off an asynchronous read.  Upto <bytes_to_read> will
   * be read and stored in the <message_block>.  The read will start
   * at <offset> from the beginning of the file.
   */
  int read (ACE_Message_Block &message_block,
            u_long bytes_to_read,
            u_long offset,
            u_long offset_high,
            const void *act,
            int priority,
            int signal_number = 0);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Read_File (void);

  // = Methods belong to ACE_WIN32_Asynch_Operation base class. These
  //   methods are defined here to avoid VC++ warnings. They route the
  //   call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

private:
  /**
   * This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here
   * to avoid the compiler warnings. We forward this call to the
   * ACE_WIN32_Asynch_Read_Stream class.
   */
  int read (ACE_Message_Block &message_block,
            u_long bytes_to_read,
            const void *act,
            int priority,
            int signal_number = 0);
};

/**
 * @class ACE_WIN32_Asynch_Write_File_Result
 *
 * @brief  This class provides implementation for
 *      ACE_Asynch_Write_File_Result for WIN32 platforms.
 *
 *     This class has all the information necessary for the
 *     <handler> to uniquiely identify the completion of the
 *     asynchronous write.
 *
 *     This class differs slightly from
 *     ACE_Asynch_Write_Stream::Result as it calls back
 *     <ACE_Handler::handle_write_file> on the <handler> instead
 *     of <ACE_Handler::handle_write_stream>.  No additional state
 *     is required by this class as ACE_Asynch_Result can store
 *     the <offset>.
 */
class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl,
                                                      public ACE_WIN32_Asynch_Write_Stream_Result
{
  /// Factory class will have special permission.
  friend class ACE_WIN32_Asynch_Write_File;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  // = Base class operations. These operations are here to kill some
  //   warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  // The following methods belong to
  // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
  // warnings. These methods route their call to the
  // ACE_WIN32_Asynch_Read_Stream_Result base class.

  /// The number of bytes which were requested at the start of the
  /// asynchronous write.
  u_long bytes_to_write (void) const;

  /// Message block that contains the data to be written.
  ACE_Message_Block &message_block (void) const;

  /// I/O handle used for writing.
  ACE_HANDLE handle (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler,
                                      ACE_HANDLE handle,
                                      ACE_Message_Block &message_block,
                                      u_long bytes_to_write,
                                      const void* act,
                                      u_long offset,
                                      u_long offset_high,
                                      ACE_HANDLE event,
                                      int priority,
                                      int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Write_File factory.

  /// ACE_Proactor will call this method when the write completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Write_File_Result (void);
};

/**
 * @class ACE_WIN32_Asynch_Write_File
 *
 * @brief This class is a factory for starting off asynchronous writes
 *     on a file.
 *
 *     Once <open> is called, multiple asynchronous <write>s can be
 *     started using this class.  A ACE_Asynch_Write_File::Result
 *     will be passed back to the <handler> when the asynchronous
 *     writes completes through the <ACE_Handler::handle_write_file>
 *     callback.
 */
class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl,
                                               public ACE_WIN32_Asynch_Write_Stream
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor);

  /**
   * This starts off an asynchronous write.  Upto <bytes_to_write>
   * will be write and stored in the <message_block>.  The write will
   * start at <offset> from the beginning of the file.
   */
  int write (ACE_Message_Block &message_block,
             u_long bytes_to_write,
             u_long offset,
             u_long offset_high,
             const void *act,
             int priority,
             int signal_number = 0);

  /// Destrcutor.
  virtual ~ACE_WIN32_Asynch_Write_File (void);

  // = Methods belong to ACE_WIN32_Asynch_Operation base class. These
  //   methods are defined here to avoid VC++ warnings. They route the
  //   call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

private:
  /**
   * This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here
   * to avoid compiler warnings. This method is forwarded to the
   * ACE_WIN32_Asynch_Write_Stream class.
   */
  int write (ACE_Message_Block &message_block,
             u_long bytes_to_write,
             const void *act,
             int priority,
             int signal_number = 0);
};

/**
 * @class ACE_WIN32_Asynch_Accept_Result
 *
 * @brief This class implements ACE_Asynch_Accept::Result for WIN32
 *     platform.
 *
 *     This class has all the information necessary for the
 *     <handler> to uniquiely identify the completion of the
 *     asynchronous accept.
 */
class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl,
                                                  public ACE_WIN32_Asynch_Result
{
  /// Factory will have special permission.
  friend class ACE_WIN32_Asynch_Accept;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// The number of bytes which were requested at the start of the
  /// asynchronous accept.
  u_long bytes_to_read (void) const;

  /// Message block which contains the read data.
  ACE_Message_Block &message_block (void) const;

  /// I/O handle used for accepting new connections.
  ACE_HANDLE listen_handle (void) const;

  /// I/O handle for the new connection.
  ACE_HANDLE accept_handle (void) const;

  // = Base class operations. These operations are here to kill some
  //   warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler,
                                  ACE_HANDLE listen_handle,
                                  ACE_HANDLE accept_handle,
                                  ACE_Message_Block &message_block,
                                  u_long bytes_to_read,
                                  const void* act,
                                  ACE_HANDLE event,
                                  int priority,
                                  int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Accept factory.

  /// ACE_Proactor will call this method when the accept completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Accept_Result (void);

  /// Bytes requested when the asynchronous read was initiated.
  u_long bytes_to_read_;

  /// Message block for reading the data into.
  ACE_Message_Block &message_block_;

  /// I/O handle used for accepting new connections.
  ACE_HANDLE listen_handle_;

  /// I/O handle for the new connection.
  ACE_HANDLE accept_handle_;
};

/**
 * @class ACE_WIN32_Asynch_Accept
 *
 * @brief This class is a factory for starting off asynchronous accepts
 *     on a listen handle.
 *
 *     Once <open> is called, multiple asynchronous <accept>s can
 *     started using this class.  A ACE_Asynch_Accept::Result will
 *     be passed back to the <handler> when the asynchronous accept
 *     completes through the <ACE_Handler::handle_accept>
 *     callback.
 */
class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl,
                                           public ACE_WIN32_Asynch_Operation
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);

  /**
   * This starts off an asynchronous accept.  The asynchronous accept
   * call also allows any initial data to be returned to the
   * <handler>.  Upto <bytes_to_read> will be read and stored in the
   * <message_block>.  The <accept_handle> will be used for the
   * <accept> call.  If (<accept_handle> == INVALID_HANDLE), a new
   * handle will be created.
   *
   * <message_block> must be specified. This is because the address of
   * the new connection is placed at the end of this buffer.
   */
  int accept (ACE_Message_Block &message_block,
              u_long bytes_to_read,
              ACE_HANDLE accept_handle,
              const void *act,
              int priority,
              int signal_number = 0);

  /// Destructor.
  ~ACE_WIN32_Asynch_Accept (void);

  // Methods belong to ACE_WIN32_Asynch_Operation base class. These
  // methods are defined here to avoid VC++ warnings. They route the
  // call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;
};

/**
 * @class ACE_WIN32_Asynch_Transmit_File_Result
 *
 *
 * @brief This class implements ACE_Asynch_Transmit_File::Result for
 *     WIN32 platforms.
 *
 *     This class has all the information necessary for the
 *     <handler> to uniquiely identify the completion of the
 *     asynchronous transmit file.
 */
class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl,
                                                         public ACE_WIN32_Asynch_Result
{
  /// Factory class will have special permission.
  friend class ACE_WIN32_Asynch_Transmit_File;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// Socket used for transmitting the file.
  ACE_HANDLE socket (void) const;

  /// File from which the data is read.
  ACE_HANDLE file (void) const;

  /// Header and trailer data associated with this transmit file.
  ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const;

  /// The number of bytes which were requested at the start of the
  /// asynchronous transmit file.
  u_long bytes_to_write (void) const;

  /// Number of bytes per send requested at the start of the transmit
  /// file.
  u_long bytes_per_send (void) const;

  /// Flags which were passed into transmit file.
  u_long flags (void) const;

  // Base class operations. These operations are here to kill some
  // warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler,
					 ACE_HANDLE socket,
					 ACE_HANDLE file,
					 ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
					 u_long bytes_to_write,
					 u_long offset,
					 u_long offset_high,
					 u_long bytes_per_send,
					 u_long flags,
					 const void *act,
					 ACE_HANDLE event,
					 int priority,
                                         int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Transmit_File factory.

  /// Proactor will call this method when the write completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void);

  /// Network I/O handle.
  ACE_HANDLE socket_;

  /// File I/O handle.
  ACE_HANDLE file_;

  /// Header and trailer data associated with this transmit file.
  ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_;

  /// The number of bytes which were requested at the start of the
  /// asynchronous transmit file.
  u_long bytes_to_write_;

  /// Number of bytes per send requested at the start of the transmit
  /// file.
  u_long bytes_per_send_;

  /// Flags which were passed into transmit file.
  u_long flags_;
};

/**
 * @class ACE_WIN32_Asynch_Transmit_File
 *
 * @brief This class is a factory for starting off asynchronous
 *     transmit files on a stream.
 *
 *     Once <open> is called, multiple asynchronous <transmit_file>s
 *     can started using this class.  A
 *     ACE_Asynch_Transmit_File::Result will be passed back to the
 *     <handler> when the asynchronous transmit file completes
 *     through the <ACE_Handler::handle_transmit_file> callback.
 *
 *     The transmit_file function transmits file data over a
 *     connected network connection. The function uses the operating
 *     system's cache manager to retrieve the file data. This
 *     function provides high-performance file data transfer over
 *     network connections.  This function would be of great use in
 *     a Web Server, Image Server, etc.
 */
class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl,
                                                  public ACE_WIN32_Asynch_Operation
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor);

  /**
   * This starts off an asynchronous transmit file. The <file> is a
   * handle to an open file.  <header_and_trailer> is a pointer to a
   * data structure that contains pointers to data to send before and
   * after the file data is sent.  Set this parameter to 0 if you only
   * want to transmit the file data.  Upto <bytes_to_write> will be
   * written to the <socket>.  If you want to send the entire file,
   * let <bytes_to_write> = 0.  <bytes_per_send> is the size of each
   * block of data sent per send operation.  Please read the Win32
   * documentation on what the flags should be.
   */
  int transmit_file (ACE_HANDLE file,
                     ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
                     u_long bytes_to_write,
                     u_long offset,
                     u_long offset_high,
                     u_long bytes_per_send,
                     u_long flags,
                     const void *act,
                     int priority,
                     int signal_number = 0);

  /// Destructor.
  ~ACE_WIN32_Asynch_Transmit_File (void);

  // Methods belong to ACE_WIN32_Asynch_Operation base class. These
  // methods are defined here to avoid VC++ warnings. They route the
  // call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;
};

/**
 * @class ACE_WIN32_Asynch_Read_Dgram_Result
 *
 * @brief This is class provides concrete implementation for
 * ACE_Asynch_Read_Dgram::Result class. 
 */
class ACE_Export ACE_WIN32_Asynch_Read_Dgram_Result : public virtual ACE_Asynch_Read_Dgram_Result_Impl,
                                                      public virtual ACE_WIN32_Asynch_Result
{
  /// Factory class will have special permissions.
  friend class ACE_WIN32_Asynch_Read_Dgram;

  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// The number of bytes which were requested at the start of the
  /// asynchronous read.
  u_long bytes_to_read (void) const;

  /// Message block which contains the read data
  ACE_Message_Block *message_block (void) const;
  
  /// The address of where the packet came from
  int remote_address (ACE_Addr& addr) const;

  sockaddr *saddr () const;

  /// The flags used in the read
  int flags (void) const;

  /// I/O handle used for reading.
  ACE_HANDLE handle (void) const;

  // Base class operations. These operations are here to kill
  // dominance warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Read_Dgram_Result (ACE_Handler &handler,
                                      ACE_HANDLE handle,
                                      ACE_Message_Block *message_block,
                                      u_long bytes_to_read,
                                      int flags,
                                      int protocol_family,
                                      const void* act,
                                      ACE_HANDLE event,
                                      int priority,
                                      int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Read_Dgram factory.

  /// Proactor will call this method when the read completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Read_Dgram_Result (void);

  /// Bytes requested when the asynchronous read was initiated.
  u_long bytes_to_read_;

  /// Message block for reading the data into.
  ACE_Message_Block *message_block_;

  /// The address of where the packet came from
  ACE_Addr *remote_address_;

  int addr_len_;

  /// The flags used in the read
  int flags_;

  /// I/O handle used for reading.
  ACE_HANDLE handle_;
};

/**
 * @class ACE_WIN32_Asynch_Read_Dgram
 *
 * @brief This class is a factory for starting off asynchronous reads
 *     on a UDP socket.
 *
 *     Once <open> is called, multiple asynchronous <read>s can be
 *     started using this class.  An ACE_Asynch_Read_Dgram::Result
 *     will be passed back to the <handler> when the asynchronous
 *     reads completes through the <ACE_Handler::handle_read_stream>
 *     callback.
 *
 */
class ACE_Export ACE_WIN32_Asynch_Read_Dgram : public virtual ACE_Asynch_Read_Dgram_Impl,
                                               public ACE_WIN32_Asynch_Operation
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Read_Dgram (ACE_WIN32_Proactor *win32_proactor);
  virtual ~ACE_WIN32_Asynch_Read_Dgram (void);

   /** This starts off an asynchronous read.  Upto
   * <message_block->total_size()> will be read and stored in the
   * <message_block>.  <message_block>'s <wr_ptr> will be updated to reflect
   * the added bytes if the read operation is successfully completed.
   * Return code of 1 means immediate success and <number_of_bytes_recvd>
   * will contain number of bytes read.  The <ACE_Handler::handle_read_dgram>
   * method will still be called.  Return code of 0 means the IO will
   * complete proactively.  Return code of -1 means there was an error, use
   * errno to get the error code.
   *
   * Scatter/gather is supported on WIN32 by using the <message_block->cont()>
   * method.  Up to IOV_MAX <message_block>'s are supported.  Upto 
   * <message_block->size()> bytes will be read into each <message block> for
   * a total of <message_block->total_size()> bytes.  All <message_block>'s
   * <wr_ptr>'s will be updated to reflect the added bytes for each 
   * <message_block>
   */
  virtual ssize_t recv (ACE_Message_Block *message_block,
                        size_t &number_of_bytes_recvd,
                        int flags,
                        int protocol_family,
                        const void *act,
                        int priority,
                        int signal_number);

  // Methods belong to ACE_WIN32_Asynch_Operation base class. These
  // methods are defined here to avoid VC++ warnings. They route the
  // call to the ACE_WIN32_Asynch_Operation base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

protected:
  /// Do-nothing constructor.
  ACE_WIN32_Asynch_Read_Dgram (void);
};

/**
 * @class ACE_WIN32_Asynch_Write_Dgram_Result
 *
 * @brief This is class provides concrete implementation for
 *    ACE_Asynch_Write_Dgram::Result class. 
 */
class ACE_Export ACE_WIN32_Asynch_Write_Dgram_Result : public virtual ACE_Asynch_Write_Dgram_Result_Impl,
                                                       public ACE_WIN32_Asynch_Result
{
  /// Factory class willl have special permissions.
  friend class ACE_WIN32_Asynch_Write_Dgram;
  
  /// Proactor class has special permission.
  friend class ACE_WIN32_Proactor;

public:
  /// The number of bytes which were requested at the start of the
  /// asynchronous write.
  u_long bytes_to_write (void) const;

  /// Message block which contains the sent data
  ACE_Message_Block *message_block (void) const;

  /// The flags using in the write
  int flags (void) const;

  /// I/O handle used for writing.
  ACE_HANDLE handle (void) const;

  // = Base class operations. These operations are here to kill some
  //   warnings. These methods call the base class methods.

  /// Number of bytes transferred by the operation.
  u_long bytes_transferred (void) const;

  /// ACT associated with the operation.
  const void *act (void) const;

  /// Did the operation succeed?
  int success (void) const;

  /**
   * This returns the ACT associated with the handle when it was
   * registered with the I/O completion port.  This ACT is not the
   * same as the ACT associated with the asynchronous operation.
   */
  const void *completion_key (void) const;

  /// Error value if the operation fail.
  u_long error (void) const;

  /// Event associated with the OVERLAPPED structure.
  ACE_HANDLE event (void) const;

  /// This really make sense only when doing file I/O.
  u_long offset (void) const;

  /// Offset_high associated with the OVERLAPPED structure.
  u_long offset_high (void) const;

  /// The priority of the asynchronous operation. Currently, this is
  /// not supported on Win32.
  int priority (void) const;

  /// No-op. Returns 0.
  int signal_number (void) const;

  /// Post <this> to the Proactor's completion port.
  int post_completion (ACE_Proactor_Impl *proactor);

protected:
  ACE_WIN32_Asynch_Write_Dgram_Result (ACE_Handler &handler,
                                       ACE_HANDLE handle,
                                       ACE_Message_Block *message_block,
                                       size_t bytes_to_write,
                                       int flags,
                                       const void* act,
                                       ACE_HANDLE event,
                                       int priority,
                                       int signal_number = 0);
  // Constructor is protected since creation is limited to
  // ACE_Asynch_Write_Stream factory.

  /// ACE_Proactor will call this method when the write completes.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error);

  /// Destructor.
  virtual ~ACE_WIN32_Asynch_Write_Dgram_Result (void);

  /// The number of bytes which were requested at the start of the
  /// asynchronous write.
  u_long bytes_to_write_;

  /// Message block used for the send.
  ACE_Message_Block *message_block_;

  /// The flags using in the write
  int flags_;

  /// I/O handle used for writing.
  ACE_HANDLE handle_;
};

/**
 * @class ACE_WIN32_Asynch_Write_Dgram
 *
 * @brief This class is a factory for starting off asynchronous writes
 *    on a UDP socket.
 *
 *
 *     Once <open> is called, multiple asynchronous <writes>s can
 *     started using this class.  A ACE_Asynch_Write_Stream::Result
 *     will be passed back to the <handler> when the asynchronous
 *     write completes through the
 *     <ACE_Handler::handle_write_stream> callback.
 */
class ACE_Export ACE_WIN32_Asynch_Write_Dgram : public virtual ACE_Asynch_Write_Dgram_Impl,
                                                public ACE_WIN32_Asynch_Operation
{
public:
  /// Constructor.
  ACE_WIN32_Asynch_Write_Dgram (ACE_WIN32_Proactor *win32_proactor);
  virtual ~ACE_WIN32_Asynch_Write_Dgram (void);

  /** This starts off an asynchronous send.  Upto
   * <message_block->total_length()> will be sent.  <message_block>'s 
   * <rd_ptr> will be updated to reflect the sent bytes if the send operation
   * is successfully completed.
   * Return code of 1 means immediate success and <number_of_bytes_sent>
   * is updated to number of bytes sent.  The <ACE_Handler::handle_write_dgram>
   * method will still be called.  Return code of 0 means the IO will
   * complete proactively.  Return code of -1 means there was an error, use
   * errno to get the error code.
   *
   * Scatter/gather is supported on WIN32 by using the <message_block->cont()>
   * method.  Up to IOV_MAX <message_block>'s are supported.  Upto 
   * <message_block->length()> bytes will be sent from each <message block>
   * for a total of <message_block->total_length()> bytes.  All
   * <message_block>'s <rd_ptr>'s will be updated to reflect the bytes sent
   * from each <message_block>.
   */
  virtual ssize_t send (ACE_Message_Block *message_block,
                        size_t &number_of_bytes_sent,
                        int flags,
                        const ACE_Addr &addr,
                        const void *act,
                        int priority,
                        int signal_number);

  // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class.

  // These methods are defined here to avoid VC++ warnings. They route
  // the call to the <ACE_WIN32_Asynch_Operation> base class.

  /**
   * Initializes the factory with information which will be used with
   * each asynchronous call.  If (<handle> == ACE_INVALID_HANDLE),
   * <ACE_Handler::handle> will be called on the <handler> to get the
   * correct handle.
   */
  int open (ACE_Handler &handler,
            ACE_HANDLE handle,
            const void *completion_key,
            ACE_Proactor *proactor);

  /**
   * This cancels all pending accepts operations that were issued by
   * the calling thread.  The function does not cancel asynchronous
   * operations issued by other threads.
   */
  int cancel (void);

  /// Return the underlying proactor.
  ACE_Proactor* proactor (void) const;

protected:
  /// Do-nothing constructor.
  ACE_WIN32_Asynch_Write_Dgram (void);
};

#endif /* ACE_WIN32 && !ACE_HAS_WINCE */
#include "ace/post.h"
#endif /* ACE_WIN32_ASYNCH_IO_H */