summaryrefslogtreecommitdiff
path: root/ace/WIN32_Proactor.cpp
blob: fc87933c28b7d19bca321414b438433fc0333e0e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
// $Id$

#define ACE_BUILD_DLL

// ACE_RCSID(ace, Proactor, "$Id$")

#include "ace/WIN32_Proactor.h"

#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
// WIN implemenatation of the Proactor.

#include "ace/Log_Msg.h"
#include "ace/Object_Manager.h"

#if !defined (__ACE_INLINE__)
#include "ace/WIN32_Proactor.i"
#endif /* __ACE_INLINE__ */

class ACE_Export ACE_WIN32_Wakeup_Completion : public ACE_WIN32_Asynch_Result
{
  // = TITLE
  // 
  //     This is result object is used by the <end_event_loop> of the 
  //     ACE_Proactor interface to wake up all the threads blocking
  //     for completions.
  // 
  // = DESCRIPTION
  // 
  
public:
  ACE_WIN32_Wakeup_Completion (ACE_Handler &handler,
                               const void *act = 0,
                               ACE_HANDLE event = ACE_INVALID_HANDLE,
                               int priority = 0,
                               int signal_number = ACE_SIGRTMIN);
  // Constructor.
  
  virtual ~ACE_WIN32_Wakeup_Completion (void);
  // Destructor.
  
  
  virtual void complete (u_long bytes_transferred = 0,
                         int success = 1,
                         const void *completion_key = 0,
                         u_long error = 0);
  // This method calls the <handler>'s <handle_wakeup> method.
};

// *********************************************************************

ACE_WIN32_Proactor::ACE_WIN32_Proactor (size_t number_of_threads,
                                        int used_with_reactor_event_loop)
  : completion_port_ (0),
    // This *MUST* be 0, *NOT* ACE_INVALID_HANDLE !!!
    number_of_threads_ (number_of_threads),
    used_with_reactor_event_loop_ (used_with_reactor_event_loop)
{
  // Create the completion port.
  this->completion_port_ = ::CreateIoCompletionPort (INVALID_HANDLE_VALUE,
                                                     this->completion_port_,
                                                     0,
                                                     this->number_of_threads_);
  if (this->completion_port_ == 0)
    ACE_ERROR ((LM_ERROR,
                ASYS_TEXT ("%p\n"),
                ASYS_TEXT ("CreateIoCompletionPort")));
}

ACE_WIN32_Proactor::~ACE_WIN32_Proactor (void)
{
  this->close ();
}

int
ACE_WIN32_Proactor::close (void)
{
  // Close the completion port
  if (this->completion_port_ != 0)
    {
      int result = ACE_OS::close (this->completion_port_);
      this->completion_port_ = 0;
      return result;
    }

  return 0;
}

int
ACE_WIN32_Proactor::register_handle (ACE_HANDLE handle,
                                     const void *completion_key)
{
  // No locking is needed here as no state changes.
  ACE_HANDLE cp = ::CreateIoCompletionPort (handle,
                                            this->completion_port_,
                                            (u_long) completion_key,
                                            this->number_of_threads_);
  if (cp == 0)
    {
      errno = ::GetLastError ();
      // If errno == ERROR_INVALID_PARAMETER, then this handle was
      // already registered.
      if (errno != ERROR_INVALID_PARAMETER)
        ACE_ERROR_RETURN ((LM_ERROR,
                           ASYS_TEXT ("%p\n"),
                           ASYS_TEXT ("CreateIoCompletionPort")), -1);
    }
  return 0;
}

ACE_Asynch_Read_Stream_Impl *
ACE_WIN32_Proactor::create_asynch_read_stream (void)
{
  ACE_Asynch_Read_Stream_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Read_Stream (this),
                  0);
  return implementation;
}

ACE_Asynch_Write_Stream_Impl *
ACE_WIN32_Proactor::create_asynch_write_stream (void)
{
  ACE_Asynch_Write_Stream_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Write_Stream (this),
                  0);
  return implementation;
}

ACE_Asynch_Read_File_Impl *
ACE_WIN32_Proactor::create_asynch_read_file (void)
{
  ACE_Asynch_Read_File_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Read_File (this),
                  0);
  return  implementation;
}

ACE_Asynch_Write_File_Impl *
ACE_WIN32_Proactor::create_asynch_write_file (void)
{
  ACE_Asynch_Write_File_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Write_File (this),
                  0);
  return  implementation;
}

ACE_Asynch_Accept_Impl *
ACE_WIN32_Proactor::create_asynch_accept (void)
{
  ACE_Asynch_Accept_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Accept (this),
                  0);
  return implementation;
}

ACE_Asynch_Transmit_File_Impl *
ACE_WIN32_Proactor::create_asynch_transmit_file (void)
{
  ACE_Asynch_Transmit_File_Impl *implementation = 0;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Transmit_File (this),
                  0);
  return  implementation;
}

ACE_Asynch_Read_Stream_Result_Impl *
ACE_WIN32_Proactor::create_asynch_read_stream_result (ACE_Handler &handler,
                                                      ACE_HANDLE handle,
                                                      ACE_Message_Block &message_block,
                                                      u_long bytes_to_read,
                                                      const void* act,
                                                      ACE_HANDLE event,
                                                      int priority,
                                                      int signal_number)
{
  ACE_Asynch_Read_Stream_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Read_Stream_Result (handler,
                                                       handle,
                                                       message_block,
                                                       bytes_to_read,
                                                       act,
                                                       event,
                                                       priority,
                                                       signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Write_Stream_Result_Impl *
ACE_WIN32_Proactor::create_asynch_write_stream_result (ACE_Handler &handler,
                                                       ACE_HANDLE handle,
                                                       ACE_Message_Block &message_block,
                                                       u_long bytes_to_write,
                                                       const void* act,
                                                       ACE_HANDLE event,
                                                       int priority,
                                                       int signal_number)
{
  ACE_Asynch_Write_Stream_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Write_Stream_Result (handler,
                                                        handle,
                                                        message_block,
                                                        bytes_to_write,
                                                        act,
                                                        event,
                                                        priority,
                                                        signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Read_File_Result_Impl *
ACE_WIN32_Proactor::create_asynch_read_file_result (ACE_Handler &handler,
                                                    ACE_HANDLE handle,
                                                    ACE_Message_Block &message_block,
                                                    u_long bytes_to_read,
                                                    const void* act,
                                                    u_long offset,
                                                    u_long offset_high,
                                                    ACE_HANDLE event,
                                                    int priority,
                                                    int signal_number)
{
  ACE_Asynch_Read_File_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Read_File_Result (handler,
                                                     handle,
                                                     message_block,
                                                     bytes_to_read,
                                                     act,
                                                     offset,
                                                     offset_high,
                                                     event,
                                                     priority,
                                                     signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Write_File_Result_Impl *
ACE_WIN32_Proactor::create_asynch_write_file_result (ACE_Handler &handler,
                                                     ACE_HANDLE handle,
                                                     ACE_Message_Block &message_block,
                                                     u_long bytes_to_write,
                                                     const void* act,
                                                     u_long offset,
                                                     u_long offset_high,
                                                     ACE_HANDLE event,
                                                     int priority,
                                                     int signal_number)
{
  ACE_Asynch_Write_File_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Write_File_Result (handler,
                                                      handle,
                                                      message_block,
                                                      bytes_to_write,
                                                      act,
                                                      offset,
                                                      offset_high,
                                                      event,
                                                      priority,
                                                      signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Accept_Result_Impl *
ACE_WIN32_Proactor::create_asynch_accept_result (ACE_Handler &handler,
                                                 ACE_HANDLE listen_handle,
                                                 ACE_HANDLE accept_handle,
                                                 ACE_Message_Block &message_block,
                                                 u_long bytes_to_read,
                                                 const void* act,
                                                 ACE_HANDLE event,
                                                 int priority,
                                                 int signal_number)
{
  ACE_Asynch_Accept_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Accept_Result (handler,
                                                  listen_handle,
                                                  accept_handle,
                                                  message_block,
                                                  bytes_to_read,
                                                  act,
                                                  event,
                                                  priority,
                                                  signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Transmit_File_Result_Impl *
ACE_WIN32_Proactor::create_asynch_transmit_file_result (ACE_Handler &handler,
                                                        ACE_HANDLE socket,
                                                        ACE_HANDLE file,
                                                        ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
                                                        u_long bytes_to_write,
                                                        u_long offset,
                                                        u_long offset_high,
                                                        u_long bytes_per_send,
                                                        u_long flags,
                                                        const void *act,
                                                        ACE_HANDLE event,
                                                        int priority,
                                                        int signal_number)
{
  ACE_Asynch_Transmit_File_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Transmit_File_Result (handler,
                                                         socket,
                                                         file,
                                                         header_and_trailer,
                                                         bytes_to_write,
                                                         offset,
                                                         offset_high,
                                                         bytes_per_send,
                                                         flags,
                                                         act,
                                                         event,
                                                         priority,
                                                         signal_number),
                  0);
  return implementation;
}

ACE_Asynch_Result_Impl *
ACE_WIN32_Proactor::create_asynch_timer (ACE_Handler &handler,
                                         const void *act,
                                         const ACE_Time_Value &tv,
                                         ACE_HANDLE event,
                                         int priority,
                                         int signal_number)
{
  ACE_Asynch_Result_Impl *implementation;
  ACE_NEW_RETURN (implementation,
                  ACE_WIN32_Asynch_Timer (handler,
                                          act,
                                          tv,
                                          event,
                                          priority,
                                          signal_number),
                  0);
  return implementation;
}

int
ACE_WIN32_Proactor::handle_signal (int, siginfo_t *, ucontext_t *)
{
  // Perform a non-blocking "poll" for all the I/O events that have
  // completed in the I/O completion queue.

  ACE_Time_Value timeout (0, 0);
  int result = 0;

  while (1)
    {
      result = this->handle_events (timeout);
      if (result != 0 || errno == ETIME)
        break;
    }

  // If our handle_events failed, we'll report a failure to the
  // Reactor.
  return result == -1 ? -1 : 0;
}

int
ACE_WIN32_Proactor::handle_close (ACE_HANDLE handle,
                                  ACE_Reactor_Mask close_mask)
{
  ACE_UNUSED_ARG (close_mask);
  ACE_UNUSED_ARG (handle);

  return this->close ();
}

ACE_HANDLE
ACE_WIN32_Proactor::get_handle (void) const
{
  if (this->used_with_reactor_event_loop_)
    return this->event_.handle ();
  else
    return 0;
}

int
ACE_WIN32_Proactor::handle_events (ACE_Time_Value &wait_time)
{
  // Decrement <wait_time> with the amount of time spent in the method
  ACE_Countdown_Time countdown (&wait_time);
  return this->handle_events (wait_time.msec ());
}

int
ACE_WIN32_Proactor::handle_events (void)
{
  return this->handle_events (ACE_INFINITE);
}

int
ACE_WIN32_Proactor::handle_events (unsigned long milli_seconds)
{
  ACE_OVERLAPPED *overlapped = 0;
  u_long bytes_transferred = 0;
  u_long completion_key = 0;

  // Get the next asynchronous operation that completes
  BOOL result = ::GetQueuedCompletionStatus (this->completion_port_,
                                             &bytes_transferred,
                                             &completion_key,
                                             &overlapped,
                                             milli_seconds);
  if (result == FALSE && overlapped == 0)
    {
      errno = ::GetLastError ();

      if (errno == WAIT_TIMEOUT)
        {
          errno = ETIME;
          return 0;
        }
      else
        ACE_ERROR_RETURN ((LM_ERROR,
                           ASYS_TEXT ("%p\n"),
                           ASYS_TEXT ("GetQueuedCompletionStatus")),
                          -1);
    }
  else
    {
      // Narrow the result.
      ACE_WIN32_Asynch_Result *asynch_result = (ACE_WIN32_Asynch_Result *) overlapped;

      // If errors happen, grab the error.
      if (result == FALSE)
        errno = ::GetLastError ();
      else
        errno = 0;

      this->application_specific_code (asynch_result,
                                       bytes_transferred,
                                       result,
                                       (void *) completion_key,
                                       errno);
    }
  return 1;
}

void
ACE_WIN32_Proactor::application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
                                               u_long bytes_transferred,
                                               int success,
                                               const void *completion_key,
                                               u_long error)
{
  ACE_SEH_TRY
    {
      // Call completion hook
      asynch_result->complete (bytes_transferred,
                               success,
                               (void *) completion_key,
                               error);
    }
  ACE_SEH_FINALLY
    {
      // This is crucial to prevent memory leaks
      delete asynch_result;
    }
}

int
ACE_WIN32_Proactor::post_completion (ACE_WIN32_Asynch_Result *result)
{
  // Grab the event associated with the Proactor
  HANDLE handle = this->get_handle ();
  
  // If Proactor event is valid, signal it
  if (handle != ACE_INVALID_HANDLE &&
      handle != 0)
    ACE_OS::event_signal (&handle);

  // Post a completion
  if (::PostQueuedCompletionStatus (this->completion_port_, // completion port
                                    0,            // number of bytes tranferred
                                    0,            // completion key
                                    result      // overlapped
                                    ) == FALSE)
    {
      delete result;
      ACE_ERROR_RETURN ((LM_ERROR, "PostQueuedCompletionStatus failed\n"), -1);
    }

  return 0;
}

int
ACE_WIN32_Proactor::post_wakeup_completions (int how_many)
{
  ACE_WIN32_Wakeup_Completion *wakeup_completion = 0;
  for (ssize_t ci = 0; ci < how_many; ci++)
    {
      ACE_NEW_RETURN (wakeup_completion,
                      ACE_WIN32_Wakeup_Completion (this->wakeup_handler_),
                      -1);
      
      if (wakeup_completion->post_completion (this) == -1)
        return -1;
    }
  
  return 0;
}  

int
ACE_WIN32_Proactor::wake_up_dispatch_threads (void)
{
  return 0;
}

int
ACE_WIN32_Proactor::close_dispatch_threads (int)
{
  return 0;
}

size_t
ACE_WIN32_Proactor::number_of_threads (void) const
{
  return this->number_of_threads_;
}

void
ACE_WIN32_Proactor::number_of_threads (size_t threads)
{
  this->number_of_threads_ = threads;
}

// *********************************************************************

ACE_WIN32_Asynch_Timer::ACE_WIN32_Asynch_Timer (ACE_Handler &handler,
                                                const void *act,
                                                const ACE_Time_Value &tv,
                                                ACE_HANDLE event,
                                                int priority,
                                                int signal_number)
  : ACE_Asynch_Result_Impl (),
    ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority,
                             signal_number),
    time_ (tv)
{
}

void
ACE_WIN32_Asynch_Timer::complete (u_long bytes_transferred,
                                  int success,
                                  const void *completion_key,
                                  u_long error)
{
  ACE_UNUSED_ARG (error);
  ACE_UNUSED_ARG (completion_key);
  ACE_UNUSED_ARG (success);
  ACE_UNUSED_ARG (bytes_transferred);

  this->handler_.handle_time_out (this->time_, this->act ());
}

// *********************************************************************

ACE_WIN32_Wakeup_Completion::ACE_WIN32_Wakeup_Completion (ACE_Handler &handler,
                                                          const void *act,
                                                          ACE_HANDLE event,
                                                          int priority,
                                                          int signal_number)
  : ACE_Asynch_Result_Impl (),
    ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority, signal_number)
{
}

ACE_WIN32_Wakeup_Completion::~ACE_WIN32_Wakeup_Completion (void)
{
}

void
ACE_WIN32_Wakeup_Completion::complete (u_long       /* bytes_transferred */,
                                       int          /* success */,
                                       const void * /* completion_key */,
                                       u_long       /*  error */)
{
  this->handler_.handle_wakeup ();
}

#endif /* ACE_WIN32 */