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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    WIN32_Proactor.h
 *
 *  $Id$
 *
 *  @author Irfan Pyarali (irfan@cs.wustl.edu)
 *  @author Tim Harrison (harrison@cs.wustl.edu)
 *  @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
 */
//=============================================================================


#ifndef ACE_WIN32_PROACTOR_H
#define ACE_WIN32_PROACTOR_H
#include "ace/pre.h"

#include "ace/OS.h"
#include "ace/WIN32_Asynch_IO.h"
#include "ace/Event_Handler.h"

#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
// WIN32 implementation of the Proactor.

#include "ace/Proactor_Impl.h"

// Forward declarations.
class ACE_WIN32_Asynch_Result;
class ACE_WIN32_Proactor_Timer_Handler;

/**
 * @class ACE_WIN32_Proactor
 *
 * @brief A manager for asynchronous event demultiplexing.
 *
 * See the Proactor pattern description at
 * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
 * details.
 */
class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl
{
public:
  /// A do nothing constructor.
  ACE_WIN32_Proactor (size_t number_of_threads = 0,
                      int used_with_reactor_event_loop = 0);

  /// Virtual destruction.
  virtual ~ACE_WIN32_Proactor (void);

  /// Close the IO completion port.
  virtual int close (void);

  /// This method adds the <handle> to the I/O completion port. This
  /// function is a no-op function for Unix systems.
  virtual int register_handle (ACE_HANDLE handle,
			       const void *completion_key);

  /**
   * Dispatch a single set of events.  If <wait_time> elapses before
   * any events occur, return 0.  Return 1 on success i.e., when a
   * completion is dispatched, non-zero (-1) on errors and errno is
   * set accordingly.
   */
  virtual int handle_events (ACE_Time_Value &wait_time);

  /**
   * Block indefinitely until at least one event is dispatched.
   * Dispatch a single set of events.  If <wait_time> elapses before
   * any events occur, return 0.  Return 1 on success i.e., when a
   * completion is dispatched, non-zero (-1) on errors and errno is
   * set accordingly.
   */
  virtual int handle_events (void);

  /**
   * Post a result to the completion port of the Proactor.  If errors
   * occur, the result will be deleted by this method.  If successful,
   * the result will be deleted by the Proactor when the result is
   * removed from the completion port.  Therefore, the result should
   * have been dynamically allocated and should be orphaned by the
   * user once this method is called.
   */
  virtual int post_completion (ACE_WIN32_Asynch_Result *result);

  /// Add wakeup dispatch threads (reinit).
  int wake_up_dispatch_threads (void);

  /// Close all dispatch threads.
  int close_dispatch_threads (int wait);

  /// Number of thread used as a parameter to CreatIoCompletionPort.
  size_t number_of_threads (void) const;
  void number_of_threads (size_t threads);

  /// Get the event handle.
  virtual ACE_HANDLE get_handle (void) const;

  virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);

  virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);

  virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);

  virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);

  virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);

  virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);

  // Methods used to create Asynch_IO_Result objects. We create the right
  // objects here in these methods.

  virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler,
                                                                                ACE_HANDLE handle,
                                                                                ACE_Message_Block &message_block,
                                                                                u_long bytes_to_read,
                                                                                const void* act,
                                                                                ACE_HANDLE event,
                                                                                int priority,
                                                                                int signal_number = 0);

  virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler,
                                                                                  ACE_HANDLE handle,
                                                                                  ACE_Message_Block &message_block,
                                                                                  u_long bytes_to_write,
                                                                                  const void* act,
                                                                                  ACE_HANDLE event,
                                                                                  int priority,
                                                                                  int signal_number = 0);

  virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler,
                                                                            ACE_HANDLE handle,
                                                                            ACE_Message_Block &message_block,
                                                                            u_long bytes_to_read,
                                                                            const void* act,
                                                                            u_long offset,
                                                                            u_long offset_high,
                                                                            ACE_HANDLE event,
                                                                            int priority,
                                                                            int signal_number = 0);

  virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler,
                                                                              ACE_HANDLE handle,
                                                                              ACE_Message_Block &message_block,
                                                                              u_long bytes_to_write,
                                                                              const void* act,
                                                                              u_long offset,
                                                                              u_long offset_high,
                                                                              ACE_HANDLE event,
                                                                              int priority,
                                                                              int signal_number = 0);

  virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler,
                                                                      ACE_HANDLE listen_handle,
                                                                      ACE_HANDLE accept_handle,
                                                                      ACE_Message_Block &message_block,
                                                                      u_long bytes_to_read,
                                                                      const void* act,
                                                                      ACE_HANDLE event,
                                                                      int priority,
                                                                      int signal_number = 0);

  virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler,
                                                                                    ACE_HANDLE socket,
                                                                                    ACE_HANDLE file,
                                                                                    ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
                                                                                    u_long bytes_to_write,
                                                                                    u_long offset,
                                                                                    u_long offset_high,
                                                                                    u_long bytes_per_send,
                                                                                    u_long flags,
                                                                                    const void *act,
                                                                                    ACE_HANDLE event,
                                                                                    int priority,
                                                                                    int signal_number = 0);

  /// Create a timer result object which can be used with the Timer
  /// mechanism of the Proactor.
  virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler,
                                                       const void *act,
                                                       const ACE_Time_Value &tv,
                                                       ACE_HANDLE event,
                                                       int priority,
                                                       int signal_number = 0);

protected:
  /// Called when object is signaled by OS (either via UNIX signals or
  /// when a Win32 object becomes signaled).
  virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);

  /// Called when object is removed from the ACE_Reactor.
  virtual int handle_close (ACE_HANDLE handle,
			    ACE_Reactor_Mask close_mask);

  /**
   * Dispatch a single set of events.  If <milli_seconds> elapses
   * before any events occur, return 0. Return 1 if a completion is
   * dispatched. Return -1 on errors.
   */
  virtual int handle_events (unsigned long milli_seconds);

  /// Protect against structured exceptions caused by user code when
  /// dispatching handles.
  void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
				  u_long bytes_transferred,
				  int success,
				  const void *completion_key,
				  u_long error);

  /**
   * Post <how_many> completions to the completion port so that all
   * threads can wake up. This is used in conjunction with the
   * <run_event_loop>.
   */
  virtual int post_wakeup_completions (int how_many);

  /// Handle for the completion port. Unix doesnt have completion
  /// ports.
  ACE_HANDLE completion_port_;

  /// This number is passed to the <CreatIOCompletionPort> system
  /// call.
  size_t number_of_threads_;

  /// This event is used in conjunction with Reactor when we try to
  /// integrate the event loops of Reactor and the Proactor.
  ACE_Auto_Event event_;

  /// Flag that indicates whether we are used in conjunction with
  /// Reactor.
  int used_with_reactor_event_loop_;

  /// Handler to handle the wakeups. This works in conjunction with the
  /// <ACE_Proactor::run_event_loop>.
  ACE_Handler wakeup_handler_;
};

/**
 * @class ACE_WIN32_Asynch_Timer
 *
 * @brief This class is posted to the completion port when a timer
 * expires. When the complete method of this object is
 * called, the <handler>'s handle_timeout method will be
 * called.
 */
class ACE_Export ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result
{

  /// The factory method for this class is with the POSIX_Proactor
  /// class.
  friend class ACE_WIN32_Proactor;

protected:
  /// Constructor.
  ACE_WIN32_Asynch_Timer (ACE_Handler &handler,
                          const void *act,
                          const ACE_Time_Value &tv,
                          ACE_HANDLE event = ACE_INVALID_HANDLE,
                          int priority = 0,
                          int signal_number = 0);

  /// This method calls the <handler>'s handle_timeout method.
  virtual void complete (u_long bytes_transferred,
                         int success,
                         const void *completion_key,
                         u_long error = 0);

  /// Time value requested by caller
  ACE_Time_Value time_;
};

#endif /* ACE_WIN32 */
#include "ace/post.h"
#endif /* ACE_PROACTOR_H */