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// $Id$

#include "ace/XtReactor.h"

#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Connector.h"

ACE_RCSID(ace, XtReactor, "$Id$")

ACE_ALLOC_HOOK_DEFINE (ACE_XtReactor)

// Must be called with lock held
ACE_XtReactor::ACE_XtReactor (XtAppContext context,
			      size_t size,
			      int restart,
			      ACE_Sig_Handler *h)
  : ACE_Select_Reactor (size, restart, h),
    context_ (context),
    ids_ (0),
    timeout_ (0)
{
  // When the ACE_Select_Reactor is constructed it creates the notify
  // pipe and registers it with the register_handler_i() method. The
  // XtReactor overloads this method BUT because the
  // register_handler_i occurs when constructing the base class
  // ACE_Select_Reactor, the ACE_Select_Reactor register_handler_i()
  // is called not the XtReactor register_handler_i().  This means
  // that the notify pipe is registered with the ACE_Select_Reactor
  // event handling code not the XtReactor and so notfications don't
  // work.  To get around this we simply close and re-opened the
  // notification handler in the constructor of the XtReactor.

#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
  this->notify_handler_->close ();
  this->notify_handler_->open (this, 0);
#endif /* ACE_MT_SAFE */
}

ACE_XtReactor::~ACE_XtReactor (void)
{
  // Delete the remaining items in the linked list.

  while (this->ids_)
    {
      ACE_XtReactorID *XtID = this->ids_->next_;
      delete this->ids_;
      this->ids_ = XtID;
    }
}

// This is just the <wait_for_multiple_events> from ace/Reactor.cpp
// but we use the Xt functions to wait for an event, not <select>

int
ACE_XtReactor::wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &handle_set,
					 ACE_Time_Value *max_wait_time)
{
  ACE_TRACE ("ACE_XtReactor::wait_for_multiple_events");
  int nfound;

  do
    {
      max_wait_time = this->timer_queue_->calculate_timeout (max_wait_time);

      size_t width = this->handler_rep_.max_handlep1 ();
      handle_set.rd_mask_ = this->wait_set_.rd_mask_;
      handle_set.wr_mask_ = this->wait_set_.wr_mask_;
      handle_set.ex_mask_ = this->wait_set_.ex_mask_;
      nfound = XtWaitForMultipleEvents (width,
					handle_set,
					max_wait_time);

    } while (nfound == -1 && this->handle_error () > 0);

  if (nfound > 0)
    {
#if !defined (ACE_WIN32)
      handle_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ());
      handle_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ());
      handle_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ());
#endif /* ACE_WIN32 */
    }
  return nfound; // Timed out or input available
}

void
ACE_XtReactor::TimerCallbackProc (XtPointer closure, XtIntervalId * /* id */)
{
  ACE_XtReactor *self = (ACE_XtReactor *) closure;
  self->timeout_ = 0;

  // Deal with any timer events
  ACE_Select_Reactor_Handle_Set handle_set;
  self->dispatch (0, handle_set);
  self->reset_timeout ();
}

// This could be made shorter if we know which *kind* of event we were
// about to get.  Here we use <select> to find out which one might be
// available.

void
ACE_XtReactor::InputCallbackProc (XtPointer closure,
				  int *source,
				  XtInputId *)
{
  ACE_XtReactor *self = (ACE_XtReactor *) closure;
  ACE_HANDLE handle = (ACE_HANDLE) *source;

  // my copy isn't const.
  ACE_Time_Value zero = ACE_Time_Value::zero;

  ACE_Select_Reactor_Handle_Set wait_set;

  // Deal with one file event.

  // - read which kind of event
  if (self->wait_set_.rd_mask_.is_set (handle))
    wait_set.rd_mask_.set_bit (handle);
  if (self->wait_set_.wr_mask_.is_set (handle))
    wait_set.wr_mask_.set_bit (handle);
  if (self->wait_set_.ex_mask_.is_set (handle))
    wait_set.ex_mask_.set_bit (handle);

  int result = ACE_OS::select (*source + 1,
			       wait_set.rd_mask_,
			       wait_set.wr_mask_,
			       wait_set.ex_mask_, &zero);

  ACE_Select_Reactor_Handle_Set dispatch_set;

  // - Use only that one file event (removes events for other files).
  if (result > 0)
    {
      if (wait_set.rd_mask_.is_set (handle))
	dispatch_set.rd_mask_.set_bit (handle);
      if (wait_set.wr_mask_.is_set (handle))
	dispatch_set.wr_mask_.set_bit (handle);
      if (wait_set.ex_mask_.is_set (handle))
	dispatch_set.ex_mask_.set_bit (handle);

      self->dispatch (1, dispatch_set);
    }
}

int
ACE_XtReactor::XtWaitForMultipleEvents (int width,
					ACE_Select_Reactor_Handle_Set &wait_set,
					ACE_Time_Value *)
{
  // Make sure we have a valid context
  ACE_ASSERT (this->context_ != 0);

  // Check to make sure our handle's are all usable.
  ACE_Select_Reactor_Handle_Set temp_set = wait_set;

  if (ACE_OS::select (width,
		      temp_set.rd_mask_,
		      temp_set.wr_mask_,
		      temp_set.ex_mask_,
		      (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
    return -1; // Bad file arguments...

  // Instead of waiting using <select>, just use the Xt mechanism to
  // wait for a single event.

  // Wait for something to happen.
  ::XtAppProcessEvent (this->context_, XtIMAll);

  // Reset the width, in case it changed during the upcalls.
  width = this->handler_rep_.max_handlep1 ();

  // Now actually read the result needed by the <Select_Reactor> using
  // <select>.
  return ACE_OS::select (width,
			 wait_set.rd_mask_,
			 wait_set.wr_mask_,
			 wait_set.ex_mask_,
			 (ACE_Time_Value *) &ACE_Time_Value::zero);
}

XtAppContext
ACE_XtReactor::context (void) const
{
  return this->context_;
}

void
ACE_XtReactor::context (XtAppContext context)
{
  this->context_ = context;
}

int
ACE_XtReactor::register_handler_i (ACE_HANDLE handle,
				   ACE_Event_Handler *handler,
				   ACE_Reactor_Mask mask)
{
  ACE_TRACE ("ACE_XtReactor::register_handler_i");

  // Make sure we have a valid context
  ACE_ASSERT (this->context_ != 0);

  int result = ACE_Select_Reactor::register_handler_i (handle,
                                                       handler, mask);
  if (result == -1)
    return -1;

  int condition = 0;

#if !defined ACE_WIN32
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK))
    ACE_SET_BITS (condition, XtInputReadMask);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK))
    ACE_SET_BITS (condition, XtInputWriteMask);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK))
    ACE_SET_BITS (condition, XtInputExceptMask);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
    ACE_SET_BITS (condition, XtInputReadMask);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK)){
      ACE_SET_BITS (condition, XtInputWriteMask); // connected, you may write
      ACE_SET_BITS (condition, XtInputReadMask);  // connected, you have data/err
  }
#else
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK))
    ACE_SET_BITS (condition, XtInputReadWinsock);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK))
    ACE_SET_BITS (condition, XtInputWriteWinsock);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK))
    ACE_NOTSUP_RETURN(-1);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
    ACE_SET_BITS (condition, XtInputReadWinsock);
  if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK)){
      ACE_SET_BITS (condition, XtInputWriteWinsock); // connected, you may write
      ACE_SET_BITS (condition, XtInputReadWinsock);  // connected, you have data/err
  }
#endif /* !ACE_WIN32 */

  if (condition != 0)
    {
      ACE_XtReactorID *XtID = this->ids_;

      while(XtID)
        {
          if (XtID->handle_ == handle)
            {
              ::XtRemoveInput (XtID->id_);

              XtID->id_ = ::XtAppAddInput (this->context_,
                                           (int) handle,
                                           (XtPointer) condition,
                                           InputCallbackProc,
                                           (XtPointer) this);
              return 0;
            }
          else
            XtID = XtID->next_;
        }

      ACE_NEW_RETURN (XtID,
                      ACE_XtReactorID,
                      -1);
      XtID->next_ = this->ids_;
      XtID->handle_ = handle;
      XtID->id_ = ::XtAppAddInput (this->context_,
				  (int) handle,
				  (XtPointer) condition,
				  InputCallbackProc,
				  (XtPointer) this);
      this->ids_ = XtID;
    }
  return 0;
}

int
ACE_XtReactor::register_handler_i (const ACE_Handle_Set &handles,
				   ACE_Event_Handler *handler,
				   ACE_Reactor_Mask mask)
{
  return ACE_Select_Reactor::register_handler_i (handles,
                                                 handler,
                                                 mask);
}

int
ACE_XtReactor::remove_handler_i (ACE_HANDLE handle,
				 ACE_Reactor_Mask mask)
{
  ACE_TRACE ("ACE_XtReactor::remove_handler_i");

  // In the registration phase we registered first with
  // ACE_Select_Reactor and then with X.  Now we are now doing things
  // in reverse order.

  // First clean up the corresponding X11Input.
  this->remove_XtInput (handle);

  // Now let the reactor do its work.
  return ACE_Select_Reactor::remove_handler_i (handle,
                                               mask);
}

void
ACE_XtReactor::remove_XtInput (ACE_HANDLE handle)
{
  ACE_TRACE ("ACE_XtReactor::remove_XtInput");

  ACE_XtReactorID *XtID = this->ids_;

  if (XtID)
    {
      if (XtID->handle_ == handle)
        {
          ::XtRemoveInput (XtID->id_);
          this->ids_ = XtID->next_;
          delete XtID;
          return;
        }

      ACE_XtReactorID *NextID = XtID->next_;

      while (NextID)
        {
          if (NextID->handle_ == handle)
            {
              ::XtRemoveInput(NextID->id_);
              XtID->next_ = NextID->next_;
              delete NextID;
              return;
            }
          else
            {
              XtID = NextID;
              NextID = NextID->next_;
            }
        }
    }
}

int
ACE_XtReactor::remove_handler_i (const ACE_Handle_Set &handles,
				 ACE_Reactor_Mask mask)
{
  return ACE_Select_Reactor::remove_handler_i (handles,
					       mask);
}

// The following functions ensure that there is an Xt timeout for the
// first timeout in the Reactor's Timer_Queue.

void
ACE_XtReactor::reset_timeout (void)
{
  // Make sure we have a valid context
  ACE_ASSERT (this->context_ != 0);

  if (timeout_)
    ::XtRemoveTimeOut (timeout_);
  timeout_ = 0;

  ACE_Time_Value *max_wait_time =
    this->timer_queue_->calculate_timeout (0);

  if (max_wait_time)
    timeout_ = ::XtAppAddTimeOut (this->context_,
                                  max_wait_time->msec (),
                                  TimerCallbackProc,
                                  (XtPointer) this);
}

int
ACE_XtReactor::reset_timer_interval
  (long timer_id,
   const ACE_Time_Value &interval)
{
  ACE_TRACE ("ACE_XtReactor::reset_timer_interval");
  ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));

  int result = ACE_Select_Reactor::timer_queue_->reset_interval
    (timer_id,
     interval);

  if (result == -1)
    return -1;
  else
    {
      this->reset_timeout ();
      return result;
    }
}

long
ACE_XtReactor::schedule_timer (ACE_Event_Handler *event_handler,
                const void *arg,
                const ACE_Time_Value &delay,
			       const ACE_Time_Value &interval)
{
  ACE_TRACE ("ACE_XtReactor::schedule_timer");
  ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));

  long result = ACE_Select_Reactor::schedule_timer (event_handler,
                                                    arg,
                                                    delay,
                                                    interval);
  if (result == -1)
    return -1;
  else
    {
      this->reset_timeout ();
      return result;
    }
}

int
ACE_XtReactor::cancel_timer (ACE_Event_Handler *handler,
			     int dont_call_handle_close)
{
  ACE_TRACE ("ACE_XtReactor::cancel_timer");

  if (ACE_Select_Reactor::cancel_timer (handler,
					dont_call_handle_close) == -1)
    return -1;
  else
    {
      this->reset_timeout ();
      return 0;
    }
}

int
ACE_XtReactor::cancel_timer (long timer_id,
			     const void **arg,
			     int dont_call_handle_close)
{
  ACE_TRACE ("ACE_XtReactor::cancel_timer");

  if (ACE_Select_Reactor::cancel_timer (timer_id,
					arg,
					dont_call_handle_close) == -1)
    return -1;
  else
    {
      this->reset_timeout ();
      return 0;
    }
}