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/* -*- C++ -*- */
// $Id$
// The following configuration file contains the defines
// common to all Win32/MSVC/MFC combinations.
#if !defined (ACE_WIN32_COMMON_H)
#define ACE_WIN32_COMMON_H
// ---------------- platform features or lack of them -------------
// Platform supports pread() and pwrite()
#define ACE_HAS_P_READ_WRITE
#define ACE_HAS_EXCEPTIONS
#define ACE_LACKS_SIGACTION
#define ACE_LACKS_SIGSET
#define ACE_LACKS_EXEC
#define ACE_LACKS_SBRK
#define ACE_LACKS_UTSNAME_T
#define ACE_LACKS_SEMBUF_T
#define ACE_LACKS_MSGBUF_T
#define ACE_LACKS_SYSV_SHMEM
// Compiler/platform correctly calls init()/fini() for shared
// libraries. - applied for DLLs ?
//define ACE_HAS_AUTOMATIC_INIT_FINI
// Compiler doesn't support static data member templates.
#define ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES
#define ACE_LACKS_RECVMSG
#define ACE_LACKS_SENDMSG
// Platform supports POSIX O_NONBLOCK semantics.
//define ACE_HAS_POSIX_NONBLOCK
#define ACE_LACKS_MODE_MASKS
#define ACE_LACKS_STRRECVFD
// Compiler/platform has correctly prototyped header files.
#define ACE_HAS_CPLUSPLUS_HEADERS
// Platform supports IP multicast
#define ACE_HAS_IP_MULTICAST
// Sockets may be called in multi-threaded programs.
#define ACE_HAS_MT_SAFE_SOCKETS
// Platform contains <poll.h>.
//define ACE_HAS_POLL
// Platform supports POSIX timers via timestruc_t.
//define ACE_HAS_POSIX_TIME
// Platform supports the /proc file system.
//define ACE_HAS_PROC_FS
//#define ACE_HAS_STANDARD_CPP_LIBRARY
// Platform supports the rusage struct.
#define ACE_HAS_GETRUSAGE
// Compiler/platform supports strerror ().
#define ACE_HAS_STRERROR
// Andreas Ueltschi tells me this is a good thing...
#define ACE_HAS_SVR5_GETTIMEOFDAY
// Compiler/platform supports poll().
//define ACE_HAS_SVR4_POLL
// Compiler/platform supports SVR4 signal typedef.
//define ACE_HAS_SVR4_SIGNAL_T
// Platform provides <sys/filio.h> header.
//define ACE_HAS_SYS_FILIO_H
// Compiler/platform supports sys_siglist array.
//define ACE_HAS_SYS_SIGLIST
#define ACE_WIN32
#define ACE_HAS_TEMPLATE_INSTANTIATION
//#define ACE_HAS_ALLOC_HOOKS
#define ACE_TEMPLATES_REQUIRE_SOURCE
// Platform supports ACE_TLI timod STREAMS module.
//define ACE_HAS_TIMOD_H
// Platform supports ACE_TLI tiuser header.
//define ACE_HAS_TIUSER_H
// Platform provides ACE_TLI function prototypes.
// For Win32, this is not really true, but saves a lot of hassle!
#define ACE_HAS_TLI_PROTOTYPES
#define ACE_HAS_GNU_CSTRING_H
// Platform supports ACE_TLI.
//define ACE_HAS_TLI
// I'm pretty sure NT lacks these
#define ACE_LACKS_UNIX_DOMAIN_SOCKETS
// Windows NT needs readv() and writev()
#define ACE_NEEDS_WRITEV
#define ACE_NEEDS_READV
#define ACE_LACKS_COND_T
#define ACE_LACKS_RWLOCK_T
#define ACE_LACKS_KEY_T
// Platform support for non-blocking connects is broken
#define ACE_HAS_BROKEN_NON_BLOCKING_CONNECTS
// Platform support linebuffered streaming is broken
#define ACE_LACKS_LINEBUFFERED_STREAMBUF
// iostream header lacks ipfx (), isfx (), etc., declarations
#define ACE_LACKS_IOSTREAM_FX
// Turns off the tracing feature.
#if !defined (ACE_NTRACE)
#define ACE_NTRACE 1
#endif /* ACE_NTRACE */
// #define ACE_NLOGGING
// ----------------- "derived" defines and includes -----------
// It seems that this works only with MSVC 4.1 and 4.2
#if (1010 <= _MSC_VER) && (_MSC_VER <= 1020)
#define ACE_HAS_TEMPLATE_TYPEDEFS
#endif
// MFC itself defines STRICT.
#if defined ACE_HAS_MFC
#if !defined(ACE_HAS_STRICT)
#define ACE_HAS_STRICT
#endif
#endif
// If you want to use highres timers, ensure that
// Build.Settings.C++.CodeGeneration.Processor is
// set to Pentium !
#if (_M_IX86 > 400)
// Used for high resolution timers
#define ACE_HAS_PENTIUM
#endif
#if defined(ACE_MT_SAFE)
// Platform supports threads.
#define ACE_HAS_THREADS
// Platform supports Windows32 threads.
#define ACE_HAS_WTHREADS
// Compiler/platform has thread-specific storage
#define ACE_HAS_THREAD_SPECIFIC_STORAGE
// must have _MT defined to include multithreading
// features from win32 headers
#if !defined(_MT)
#define _MT
#endif
// use DLLs instead of static libs
#if !defined(_DLL)
#define _DLL
#endif
#endif
// We are using STL's min and max (in algobase.h). Therefore the
// macros in window.h are extra
#if !defined NOMINMAX
#define NOMINMAX
#endif /* NOMINMAX */
// While digging the MSVC 4.0 include files, I found how to disable
// MSVC warnings: --Amos Shapira
#if defined (_MSC_VER)
// "C4355: 'this' : used in base member initializer list"
#pragma warning(disable:4355) /* disable C4514 warning */
// #pragma warning(default:4355) // use this to reenable, if desired
#pragma warning(disable:4201) /* winnt.h uses nameless structs */
#endif /* _MSC_VER */
#if defined (ACE_HAS_UNICODE) && !defined (UNICODE)
#define UNICODE
#endif
#if defined (ACE_HAS_UNICODE) && !defined (_UNICODE)
#define _UNICODE
#endif
#ifdef _DEBUG
#include <crtdbg.h>
#endif
// We are build ACE and want to use MFC (multithreaded)
#if defined(ACE_BUILD_DLL) && defined(ACE_HAS_MFC) && defined (_MT)
// force multithreaded MFC DLL
#define _AFXDLL
#endif
// <windows.h> and MFC's <afxwin.h> are mutually
// incompatible. <windows.h> is brain-dead about MFC; it doesn't check
// to see whether MFC stuff is anticipated or already in progress
// before doing its thing. ACE needs (practically always) <winsock.h>,
// and winsock in turn needs support either from windows.h or from
// afxwin.h. One or the other, not both.
//
// The MSVC++ V4.0 environment defines preprocessor macros that
// indicate the programmer has chosen something from the
// Build-->Settings-->General-->MFC combo-box. <afxwin.h> defines a
// macro itself to protect against double inclusion. We'll take
// advantage of all this to select the proper support for winsock. -
// trl 26-July-1996
// This is necessary since MFC users apparently can't #include
// <windows.h> directly.
#if defined (_AFXDLL) || defined (_WINDLL) || ( defined(ACE_BUILD_DLL) && defined(ACE_HAS_MFC))
#include /**/ <afxwin.h> /* He is doing MFC */
// Windows.h will be included via afxwin.h->afx.h->afx_ver_.h->afxv_w32.h
// #define _INC_WINDOWS // Prevent winsock.h from including windows.h
#endif
#if !defined (_INC_WINDOWS) /* Already include windows.h ? */
// Must define strict before including windows.h !
#if defined (ACE_HAS_STRICT)
#define STRICT 1
#endif /* ACE_HAS_STRICT */
#if !defined (WIN32_LEAN_AND_MEAN)
#define WIN32_LEAN_AND_MEAN
#endif /* WIN32_LEAN_AND_MEAN */
#endif /* !defined (_INC_INWDOWS) */
#if defined (ACE_HAS_WINSOCK2)
#if !defined (_WINSOCK2API_)
#include /**/ <winsock2.h> /* will also include windows.h, if not present */
#if defined (_MSC_VER)
#pragma comment(lib, "ws2_32.lib")
#endif /* _MSC_VER */
#endif /* _WINSOCK2API */
#define ACE_WSOCK_VERSION 2, 0
#else
#if !defined (_WINSOCKAPI_)
#include /**/ <winsock.h> /* will also include windows.h, if not present */
#if defined (_MSC_VER)
#pragma comment(lib, "wsock32.lib")
#endif /* _MSC_VER */
#endif /* _WINSOCKAPI */
// Version 1.1 of WinSock
#define ACE_WSOCK_VERSION 1, 1
#endif /* ACE_HAS_WINSOCK2 */
#if defined (_MSC_VER)
#pragma warning(default: 4201) /* winnt.h uses nameless structs */
#endif /* _MSC_VER */
#if(_WIN32_WINNT >= 0x0400)
#define ACE_HAS_WIN32_TRYLOCK
#define ACE_HAS_SIGNAL_OBJECT_AND_WAIT
// If CancelIO is undefined get the updated sp2-sdk
// from MS
#define ACE_HAS_CANCEL_IO
#endif
#if (_MSC_VER >= 1000)
// Compiler/Platform supports the "using" keyword.
#define ACE_HAS_USING_KEYWORD
#endif
#if (_MSC_VER < 1000)
// This needs to be here since MSVC++ 2.0 seems to have forgotten to
// include it. Does anybody know which MSC_VER MSVC 2.0 has ?
inline void *operator new (unsigned int, void *p) { return p; }
#endif
#endif /* ACE_WIN32_COMMON_H */
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