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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// apps
//
// = FILENAME
// Channel_Connector.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (_CHANNEL_CONNECTOR)
#define _CHANNEL_CONNECTOR
#include "ace/Connector.h"
#include "Thr_Channel.h"
class Channel_Connector : public ACE_Connector<Channel, CHANNEL_PEER_CONNECTOR>
// = TITLE
// A concrete factory class that setups connections to peerds
// and produces a new Channel object to do the dirty work...
{
public:
Channel_Connector (void);
// Initiate (or reinitiate) a connection on the Channel.
int initiate_connection (Channel *,
ACE_Synch_Options & = ACE_Synch_Options::synch);
protected:
// Override the connection-failure method to add timer support.
virtual int handle_close (ACE_HANDLE sd, ACE_Reactor_Mask);
};
#endif /* _CHANNEL_CONNECTOR */
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