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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// apps
//
// = FILENAME
// IO_Handler_Connector.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (_IO_HANDLER_CONNECTOR)
#define _IO_HANDLER_CONNECTOR
#include "ace/Connector.h"
#include "Thr_IO_Handler.h"
class IO_Handler_Connector : public ACE_Connector<IO_Handler, ACE_SOCK_CONNECTOR>
// = TITLE
// A concrete factory class that setups connections to peerds
// and produces a new IO_Handler object to do the dirty work...
{
public:
IO_Handler_Connector (void);
// Initiate (or reinitiate) a connection on the IO_Handler.
int initiate_connection (IO_Handler *,
ACE_Synch_Options & = ACE_Synch_Options::synch);
protected:
// Override the connection-failure method to add timer support.
virtual int handle_close (ACE_HANDLE sd, ACE_Reactor_Mask);
};
#endif /* _IO_HANDLER_CONNECTOR */
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