summaryrefslogtreecommitdiff
path: root/apps/Gateway/Gateway/Thr_Proxy_Handler.cpp
blob: 98722a962952aca5ce71beafc276e804d9b0013d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
#include "Thr_Proxy_Handler.h"
// $Id$

#include "Proxy_Handler_Connector.h"

#if defined (ACE_HAS_THREADS)
Thr_Consumer_Proxy::Thr_Consumer_Proxy (Event_Forwarding_Discriminator *efd,
					    Proxy_Handler_Connector *ioc,
					    ACE_Thread_Manager *thr_mgr,
					    int socket_queue_size)
  : Consumer_Proxy (efd, ioc, thr_mgr, socket_queue_size)
{
}

// This method should be called only when the peer shuts down
// unexpectedly.  This method marks the Proxy_Handler as having failed and
// deactivates the ACE_Message_Queue (to wake up the thread blocked on
// <dequeue_head> in svc()).  Thr_Output_Handler::handle_close () will
// eventually try to reconnect...

int 
Thr_Consumer_Proxy::handle_input (ACE_HANDLE h)
{
  this->Consumer_Proxy::handle_input (h);
  ACE_Service_Config::reactor ()->remove_handler (h,
					   ACE_Event_Handler::RWE_MASK
					   | ACE_Event_Handler::DONT_CALL);
  // Deactivate the queue while we try to get reconnected.
  this->msg_queue ()->deactivate ();
  return 0;
}

// Initialize the threaded Consumer_Proxy object and spawn a new
// thread.

int 
Thr_Consumer_Proxy::open (void *)
{
  // Set the size of the socket queue.
  this->socket_queue_size ();

  // Turn off non-blocking I/O.
  if (this->peer ().disable (ACE_NONBLOCK) == -1)
    ACE_ERROR_RETURN ((LM_ERROR, "(%t) %p\n", "enable"), -1);

  // Register ourselves to receive input events (which indicate that
  // the Peer has shut down unexpectedly).
  if (ACE_Service_Config::reactor ()->register_handler (this,
						 ACE_Event_Handler::READ_MASK) == -1)
    ACE_ERROR_RETURN ((LM_ERROR, "(%t) %p\n", "register_handler"), -1);

  if (this->initialize_connection ())
    ACE_ERROR_RETURN ((LM_ERROR, "(%t) %p\n", 
		      "initialize_connection"), -1);

  // Reactivate message queue.  If it was active then this is the
  // first time in and we need to spawn a thread, otherwise the queue
  // was inactive due to some problem and we've already got a thread.
  if (this->msg_queue ()->activate () == ACE_Message_Queue<SYNCH_STRATEGY>::WAS_ACTIVE)
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) spawning new thread\n"));
      // Become an active object by spawning a new thread to transmit
      // messages to peers.
      return this->activate (THR_NEW_LWP | THR_DETACHED);
    }
  else
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) reusing existing thread\n"));
      return 0;
    }
}

// ACE_Queue up a message for transmission (must not block since all
// Supplier_Proxys are single-threaded).

int 
Thr_Consumer_Proxy::put (ACE_Message_Block *mb, ACE_Time_Value *)
{
  // Perform non-blocking enqueue.
  return this->msg_queue ()->enqueue_tail (mb, (ACE_Time_Value *) &ACE_Time_Value::zero);
}

// Transmit messages to the peer (note simplification resulting from
// threads...)

int 
Thr_Consumer_Proxy::svc (void)
{
  for (;;)
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) connected! Thr_Consumer_Proxy's fd = %d\n", 
		 this->peer ().get_handle ()));

      // Since this method runs in its own thread it is OK to block on
      // output.

      for (ACE_Message_Block *mb = 0; 
	   this->msg_queue ()->dequeue_head (mb) != -1; )
	if (this->send (mb) == -1)
	  ACE_ERROR ((LM_ERROR, "(%t) %p\n", "send failed"));

	ACE_ASSERT (errno == ESHUTDOWN);

	ACE_DEBUG ((LM_DEBUG, "(%t) shutting down threaded Consumer_Proxy %d on handle %d\n", 
		   this->id (), this->get_handle ()));

	this->peer ().close ();

	for (this->timeout (1);
	     // Default is to reconnect synchronously.
	     this->connector_->initiate_connection (this) == -1; )
	  {
	    ACE_Time_Value tv (this->timeout ());
	    ACE_ERROR ((LM_ERROR, 
			"(%t) reattempting connection, sec = %d\n", 
			tv.sec ()));
	    ACE_OS::sleep (tv);
	  }
    }

  return 0;
}

Thr_Supplier_Proxy::Thr_Supplier_Proxy (Event_Forwarding_Discriminator *efd,
					    Proxy_Handler_Connector *ioc,
					    ACE_Thread_Manager *thr_mgr,
					    int socket_queue_size)
  : Supplier_Proxy (efd, ioc, thr_mgr, socket_queue_size)
{
}

int 
Thr_Supplier_Proxy::open (void *)
{
  // Set the size of the socket queue.
  this->socket_queue_size ();

  // Turn off non-blocking I/O.
  if (this->peer ().disable (ACE_NONBLOCK) == -1)
    ACE_ERROR_RETURN ((LM_ERROR, "(%t) %p\n", "enable"), -1);

  if (this->initialize_connection ())
    ACE_ERROR_RETURN ((LM_ERROR, "(%t) %p\n", 
		      "initialize_connection"), -1);

  // Reactivate message queue.  If it was active then this is the
  // first time in and we need to spawn a thread, otherwise the queue
  // was inactive due to some problem and we've already got a thread.
  if (this->msg_queue ()->activate () == ACE_Message_Queue<SYNCH_STRATEGY>::WAS_ACTIVE)
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) spawning new thread\n"));
      // Become an active object by spawning a new thread to transmit
      // messages to peers.
      return this->activate (THR_NEW_LWP | THR_DETACHED);
    }
  else
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) reusing existing thread\n"));
      return 0;
    }
}

// Receive messages from a Peer in a separate thread (note reuse of
// existing code!).

int 
Thr_Supplier_Proxy::svc (void)
{
  for (;;)
    {
      ACE_DEBUG ((LM_DEBUG, "(%t) connected! Thr_Supplier_Proxy's fd = %d\n", 
		 this->peer ().get_handle ()));

      // Since this method runs in its own thread and processes
      // messages for one connection it is OK to block on input and
      // output.

      while (this->handle_input () != -1)
	continue;

      ACE_DEBUG ((LM_DEBUG, 
		  "(%t) shutting down threaded Supplier_Proxy %d on handle %d\n", 
		 this->id (), 
		 this->get_handle ()));

      this->peer ().close ();

      // Deactivate the queue while we try to get reconnected.
      this->msg_queue ()->deactivate ();

      for (this->timeout (1);
	   // Default is to reconnect synchronously.
	   this->connector_->initiate_connection (this) == -1; )
	{
	  ACE_Time_Value tv (this->timeout ());
	  ACE_ERROR ((LM_ERROR, 
		      "(%t) reattempting connection, sec = %d\n", tv.sec ()));
	  ACE_OS::sleep (tv);
	}
    }
  return 0;
}

#endif /* ACE_HAS_THREADS */