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/* -*- c++ -*- */
// $Id$
#if !defined (JAWS_CONCURRENCY_H)
#define JAWS_CONCURRENCY_H
#include "ace/Singleton.h"
#include "ace/Synch.h"
#include "ace/Task.h"
#include "JAWS/Export.h"
#include "JAWS/IO.h"
class JAWS_Data_Block;
class JAWS_Dispatch_Policy;
class JAWS_Reaper;
class JAWS_Export JAWS_Concurrency_Base : public ACE_Task<ACE_MT_SYNCH>
// = TITLE
// Base class for different concurrency models
//
// = DESCRIPTION
// Provides a default implementaion of the virtual put() method
// which calls putq(), but can be overloaded to do something
// synchronously, such as call put_next().
{
public:
JAWS_Concurrency_Base (void);
~JAWS_Concurrency_Base (void);
virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
virtual int svc (void);
virtual int svc_loop (JAWS_Data_Block *db);
// in thread pool, this is an infinite loop
// in thread per request, it is a single iteration
virtual int svc_hook (JAWS_Data_Block *db);
// does the work of following the pipeline tasks
virtual int activate_hook (void);
// callback for IO_Handler when accept completes
virtual ACE_Message_Block *singleton_mb (void);
protected:
int mb_acquired_;
ACE_Message_Block *mb_;
JAWS_Reaper *reaper_;
ACE_SYNCH_MUTEX lock_;
};
class JAWS_Export JAWS_Dispatcher
// = TITLE
// The class that is responsible to delivering events to the
// appropriate concurrency mechanism.
//
// = DESCRIPTION
// JAWS_IO_Handler calls into the dispatcher so that the completed
// IO can find a thread to take care of it.
{
public:
JAWS_Dispatcher (void);
int dispatch (ACE_Message_Block *mb);
JAWS_Dispatch_Policy *policy (void);
JAWS_Dispatch_Policy *policy (JAWS_Dispatch_Policy *p);
private:
JAWS_Dispatch_Policy *policy_;
};
class JAWS_Export JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base
// = TITLE
// Used to implement Thread Pool Concurrency Strategy
//
// = DESCRIPTION
// This task is created to hold a pool of threads that receive
// requests through the message queue.
{
public:
virtual int make (long flags, int nthreads, int maxthreads);
// Initiate the thread_pool task
private:
long flags_;
int nthreads_;
int maxthreads_;
};
class JAWS_Export JAWS_Thread_Per_Task : public JAWS_Concurrency_Base
// = TITLE
// Used to implement Thread Per Request Concurrency Strategy
//
// = DESCRIPTION
// As each new message arrives from the queue, a new thread is
// spawned to handle it. This is done by overloading put to call
// activate.
{
public:
virtual int make (long flags, int maxthreads);
// Initiate the thread_per task
virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
virtual int svc_loop (JAWS_Data_Block *db);
// a single iteration
virtual int activate_hook (void);
// callback for IO_Handler when accept completes
private:
long flags_;
int maxthreads_;
};
typedef ACE_Singleton<JAWS_Dispatcher, ACE_SYNCH_MUTEX>
JAWS_Dispatcher_Singleton;
typedef ACE_Singleton<JAWS_Thread_Pool_Task, ACE_SYNCH_MUTEX>
JAWS_Thread_Pool_Singleton;
typedef ACE_Singleton<JAWS_Thread_Per_Task, ACE_SYNCH_MUTEX>
JAWS_Thread_Per_Singleton;
#endif /* !defined (JAWS_CONCURRENCY_H) */
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