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/* -*- c++ -*- */
// Hey, Emacs! This is a C++ file!
// $Id$
// ============================================================================
//
// = LIBRARY
// apps
//
// = FILENAME
// HTTP_Config.h
//
// = AUTHOR
// James Hu
//
// ============================================================================
class HTTP_Config_Info;
class HTTP_Config
// = TITLE
// Stores server configuration information.
// Someday, this will be hip and cool and be able to parse
// NCSA httpd style config files like Apache does. For now,
// I'm just going to hack in environment variable stuff.
//
// Designed around Singleton pattern.
{
public:
static HTTP_Config_Info *instance (void);
private:
static HTTP_Config_Info *instance_;
};
class HTTP_Config_Info
// = TITLE
// This is where the information is really stored.
{
// Who are my friends?
friend HTTP_Config;
public:
HTTP_Config_Info (void);
~HTTP_Config_Info (void);
// Accessors to the information
const char * document_root (void) const;
// Where the root of the document tree begins. This prevents
// clients from being able to examine your entire filesystem.
const char * cgi_path (void) const;
// A search path for CGI files.
const char * user_dir (void) const;
// The directory which is appended to a home user directory,
// e.g., ".www-docs" or "public_html".
const char * dir_index (void) const;
// What is the default index file for a directory,
// e.g., "index.html".
int proxy_flag (void) const;
// Will the server support proxy requests?
private:
// Accesors which can set the data
char * document_root (char *dr_string);
char * cgi_path (char *cp_string);
char * user_dir (char *ud_string);
char * dir_index (char *di_string);
int proxy_flag (int pf);
private:
// Data members
char *document_root_;
char *cgi_path_;
char *user_dir_;
char *dir_index_;
int proxy_flag_;
};
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