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/* -*- c++ -*- */
// Hey, Emacs!  This is a C++ file!
// $Id$

// ============================================================================
//
// = LIBRARY
//    apps
// 
// = FILENAME
//    HTTP_Config.h
//
// = AUTHOR
//    James Hu
// 
// ============================================================================

class HTTP_Config_Info;

class HTTP_Config
  // = TITLE
  //     Stores server configuration information.
  //     Someday, this will be hip and cool and be able to parse
  //     NCSA httpd style config files like Apache does.  For now,
  //     I'm just going to hack in environment variable stuff.
  //
  //     Designed around Singleton pattern.
{
public:
  static HTTP_Config_Info *instance (void);
  
private:
  static HTTP_Config_Info *instance_;
};

class HTTP_Config_Info
  // = TITLE
  //     This is where the information is really stored.
{
  // Who are my friends?
  friend HTTP_Config;

public:
  HTTP_Config_Info (void);
  ~HTTP_Config_Info (void);

  // Accessors to the information

  const char * document_root (void) const;
  // Where the root of the document tree begins.  This prevents
  // clients from being able to examine your entire filesystem.

  const char * cgi_path (void) const;
  // A search path for CGI files.

  const char * user_dir (void) const;
  // The directory which is appended to a home user directory,
  // e.g., ".www-docs" or "public_html".

  const char * dir_index (void) const;
  // What is the default index file for a directory,
  // e.g., "index.html".

  int proxy_flag (void) const;
  // Will the server support proxy requests?

private:
  // Accesors which can set the data

  char * document_root (char *dr_string);
  char * cgi_path (char *cp_string);
  char * user_dir (char *ud_string);
  char * dir_index (char *di_string);

  int proxy_flag (int pf);

private:
  // Data members

  char *document_root_;
  char *cgi_path_;
  char *user_dir_;
  char *dir_index_;

  int proxy_flag_;
};