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// -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// jaws
//
// = FILENAME
// HTTP_Server.h
//
// = AUTHOR
// James Hu
//
// ============================================================================
#ifndef HTTP_SERVER_H
#define HTTP_SERVER_H
#include "ace/Service_Object.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Thread_Manager.h"
#include "ace/Acceptor.h"
#include "ace/LOCK_SOCK_Acceptor.h"
#include "ace/Task_T.h"
#include "ace/Asynch_IO.h"
#include "HTTP_Handler.h"
// Forward declaration.
class ACE_Proactor;
#if defined (ACE_HAS_THREAD_SAFE_ACCEPT)
typedef ACE_LOCK_SOCK_Acceptor<ACE_SYNCH_NULL_MUTEX> HTTP_SOCK_Acceptor;
#else
typedef ACE_LOCK_SOCK_Acceptor<ACE_SYNCH_MUTEX> HTTP_SOCK_Acceptor;
#endif /* ACE_HAS_THREAD_SAFE_ACCEPT */
typedef HTTP_SOCK_Acceptor HTTP_Acceptor;
class HTTP_Server : public ACE_Service_Object
// = TITLE
// This server is used to create HTTP Handlers for the Web
// server
//
// = DESCRIPTION
{
public:
virtual int init (int argc, char *argv[]);
// Initialization
virtual int fini (void);
// Exit hooks
protected:
virtual int thread_per_request (void);
// Thread Per Request implementation
virtual int asynch_thread_pool (void);
// Asynch Thread Pool implementation
virtual int synch_thread_pool (void);
// Synch Thread Pool implementation
private:
// James, comment these data members.
void parse_args (int argc, char **argv);
int port_;
int threads_;
int strategy_;
int backlog_;
int throttle_;
ACE_Thread_Manager tm_;
HTTP_Acceptor acceptor_;
};
class Synch_Thread_Pool_Task : public ACE_Task<ACE_NULL_SYNCH>
// = TITLE
// Used to implement Synch Thread Pool
//
// = DESCRIPTION
// Describe this and the others below.
{
public:
Synch_Thread_Pool_Task (HTTP_Acceptor &acceptor,
ACE_Thread_Manager &tm,
int threads);
virtual int svc (void);
private:
HTTP_Acceptor &acceptor_;
};
class Thread_Per_Request_Task : public ACE_Task<ACE_NULL_SYNCH>
// = TITLE
// Used to implement Thread Per Request.
//
// = DESCRIPTION
// Spawns a new thread for every new incoming connection. The
// handle below is the socket stream of the incoming connection.
{
public:
Thread_Per_Request_Task (ACE_HANDLE handle,
ACE_Thread_Manager &tm,
int &grp_id);
virtual int open (void *args = 0);
virtual int close (u_long);
virtual int svc (void);
private:
ACE_HANDLE handle_;
int &grp_id_;
};
// This only works on Win32
#if defined (ACE_WIN32)
class Asynch_Thread_Pool_Task : public ACE_Task<ACE_NULL_SYNCH>
// = TITLE
// Used to implement Asynch Thread Pool
//
// = DESCRIPTION
// The proactor below utilizes WaitForMultipleObjects.
{
public:
Asynch_Thread_Pool_Task (ACE_Proactor &proactor,
ACE_Thread_Manager &tm);
virtual int svc (void);
private:
ACE_Proactor &proactor_;
};
#endif /* ACE_WIN32 */
ACE_STATIC_SVC_DECLARE (HTTP_Server)
#endif /* HTTP_SERVER_H */
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