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// $Id$
#include "Options.h"
#include "Hash_Table.h"
#include "ace/Log_Msg.h"
Hash_Table::Hash_Table (void)
: current_ptr (0),
current_index (0),
hash_table_size (HASH_TABLE_SIZE)
{
ACE_NEW (this->hash_table,
Protocol_Record *[this->hash_table_size]);
ACE_OS::memset (this->hash_table,
0,
this->hash_table_size * sizeof *this->hash_table);
}
// Iterate through the hash table returning one node at a time...
Protocol_Record *
Hash_Table::get_next_entry (void)
{
// Reset the iterator if we are starting from the beginning.
if (this->current_index == -1)
this->current_index = 0;
if (this->current_ptr == 0)
{
for (;
this->current_index < this->hash_table_size;
this->current_index++)
if (this->hash_table[this->current_index] != 0)
{
Protocol_Record *prp = this->hash_table[this->current_index++];
this->current_ptr = prp->next_;
return prp;
}
this->current_index = -1;
return 0;
}
else
{
Protocol_Record *prp = this->current_ptr;
this->current_ptr = this->current_ptr->next_;
return prp;
}
}
Protocol_Record *
Hash_Table::get_each_entry (void)
{
return this->get_next_entry ();
}
// Frees up all the dynamic memory in the hash table.
Hash_Table::~Hash_Table (void)
{
if (Options::get_opt (Options::DEBUG))
ACE_DEBUG ((LM_DEBUG,
"disposing Hash_Table\n"));
for (int i = 0; i < this->hash_table_size; i++)
for (Protocol_Record *prp = this->hash_table[i];
prp != 0; )
{
prp = prp->next_;
}
}
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