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// $Id$
#include "Options.h"
#include "BS_Server.h"
#include "PMS_Flo.h"
#include "ace/ACE.h"
#include "ace/Log_Msg.h"
// This function packs the located friends userids, plus the machines
// they are logged into (along with the inactive and active counts on
// each machine) into a buffer that is subsequently transmitted back
// to the client across the network.
int
PMS_Flo::encode (char *packet, int &packet_length)
{
if (Options::get_opt (Options::DEBUG) != 0)
ACE_DEBUG ((LM_DEBUG,
"in PMS_Flo::encode"));
Protocol_Record *prp;
char *buf_ptr = packet;
sprintf (buf_ptr,
"Users %d",
this->get_total_users ());
buf_ptr += ACE_OS::strlen (buf_ptr) + 1;
// We only send back info on friends that we actually see logged in.
for (;
(prp = this->get_next_friend ()) != 0;
*buf_ptr++ = '\t')
buf_ptr = this->handle_protocol_entries (ACE_OS::strecpy (buf_ptr,
prp->get_login ()),
prp->get_drwho_list ());
*buf_ptr++ = '\n';
packet_length = buf_ptr - packet;
if (Options::get_opt (Options::DEBUG) != 0)
{
ACE_DEBUG ((LM_DEBUG,
"packet_length = %d\n",
packet_length));
ACE_OS::write (ACE_STDERR, packet, packet_length);
ACE_DEBUG ((LM_DEBUG,
"\n"));
}
return 1;
}
// This function takes a packet received from the client and calls the
// appropriate Protocol_Manager routine to build the local table of
// friends.
int
PMS_Flo::decode (char *packet, int &packet_length)
{
if (Options::get_opt (Options::DEBUG) != 0)
ACE_DEBUG ((LM_DEBUG,
"in PMS_Flo::decode, packet_length = %d\n",
packet_length));
ACE_NEW_RETURN (this->ss,
BS_Server (packet),
-1);
return 1;
}
PMS_Flo::PMS_Flo (void)
{
}
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