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// $Id$

/* structures the code generation output.
   Copyright (C) 1989 Free Software Foundation, Inc.
   written by Douglas C. Schmidt (schmidt@ics.uci.edu)

This file is part of GNU GPERF.

GNU GPERF is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 1, or (at your option) any
later version.

GNU GPERF is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU GPERF; see the file COPYING.  If not, write to the Free
Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111,
USA.  */

#include "Vectors.h"
#include "Gen_Perf.h"

// Current release version.
extern char *version_string;

// Reads input keys, possibly applies the reordering heuristic, sets
// the maximum associated value size (rounded up to the nearest power
// of 2), may initialize the associated values array, and determines
// the maximum hash table size.  Note: using the random numbers is
// often helpful, though not as deterministic, of course!

Gen_Perf::Gen_Perf (void)
{
  int asso_value_max;
  int non_linked_length;

  this->key_list.read_keys ();
  if (option[ORDER])
    this->key_list.reorder ();
  asso_value_max    = option.get_asso_max ();
  non_linked_length = this->key_list.keyword_list_length ();
  num_done          = 1;
  fewest_collisions = 0;
  if (asso_value_max == 0)
    asso_value_max = non_linked_length;
  else if (asso_value_max > 0)
    asso_value_max *= non_linked_length;
  else // if (asso_value_max < 0)
    asso_value_max = non_linked_length / -asso_value_max;
  option.set_asso_max (ACE_POW (asso_value_max));
  
  if (option[RANDOM])
    {
      srand (time (0));
      
      for (int i = 0; i < ALPHA_SIZE; i++)
        Vectors::asso_values[i] = (rand () & asso_value_max - 1);
    }
  else
    {
      int asso_value = option.initial_value ();
      
      if (asso_value)           // Initialize array if user requests non-zero default.
        for (int i = ALPHA_SIZE - 1; i >= 0; i--)
          Vectors::asso_values[i] = asso_value & option.get_asso_max () - 1;
    }
  max_hash_value = this->key_list.max_key_length () + option.get_asso_max () * 
    option.get_max_keysig_size ();
  
  printf ("/* ");
  if (option[C])
    printf ("C");
  else if (option[CPLUSPLUS])
    printf ("C++");
  printf (" code produced by gperf version %s */\n", version_string);
  Options::print_options ();

  if (option[DEBUG])
    fprintf (stderr, "total non-linked keys = %d\nmaximum associated value is %d"
             "\nmaximum size of generated hash table is %d\n",
             non_linked_length, asso_value_max, max_hash_value);
}

// Merge two disjoint hash key multisets to form the ordered disjoint
// union of the sets.  (In a multiset, an element can occur multiple
// times).  Precondition: both set_1 and set_2 must be
// ordered. Returns the length of the combined set.

inline int 
Gen_Perf::compute_disjoint_union (char *set_1, char *set_2, char *set_3)
{
  char *base = set_3;
  
  while (*set_1 && *set_2)
    if (*set_1 == *set_2)
      set_1++, set_2++; 
    else
      {
        *set_3 = *set_1 < *set_2 ? *set_1++ : *set_2++;
        if (set_3 == base || *set_3 != *(set_3-1)) set_3++;
      }
   
  while (*set_1)
    {
      *set_3 = *set_1++; 
      if (set_3 == base || *set_3 != *(set_3-1)) set_3++;
    }
   
  while (*set_2)
    {
      *set_3 = *set_2++; 
      if (set_3 == base || *set_3 != *(set_3-1)) set_3++;
    }
  *set_3 = '\0';
  return set_3 - base;
}

// Sort the UNION_SET in increasing frequency of occurrence.  This
// speeds up later processing since we may assume the resulting set
// (Set_3, in this case), is ordered. Uses insertion sort, since the
// UNION_SET is typically short.
  
inline void 
Gen_Perf::sort_set (char *union_set, int len)
{
  int i, j;
  
  for (i = 0, j = len - 1; i < j; i++)
    {
      char curr, tmp;

      for (curr = i + 1, tmp = union_set[curr]; 
           curr > 0 && Vectors::occurrences[tmp] < Vectors::occurrences[union_set[curr-1]]; 
           curr--)
        union_set[curr] = union_set[curr - 1];
      
      union_set[curr] = tmp;
    }
}

// Generate a key set's hash value.

inline int 
Gen_Perf::hash (List_Node *key_node) 
{                             
  int   sum = option[NOLENGTH] ? 0 : key_node->length;

  for (char *ptr = key_node->char_set; *ptr; ptr++)
      sum += Vectors::asso_values[*ptr];
  
  return key_node->hash_value = sum;
}

// Find out how character value change affects successfully hash
// items.  Returns FALSE if no other hash values are affected, else
// returns TRUE.  Note that because Option.Get_Asso_Max is a power of
// two we can guarantee that all legal Vectors::Asso_Values are
// visited without repetition since Option.Get_Jump was forced to be
// an odd value! 

inline int  
Gen_Perf::affects_prev (char c, List_Node *curr)
{
  int original_char = Vectors::asso_values[c];
  int total_iterations = !option[FAST]
    ? option.get_asso_max () : option.get_iterations () ? option.get_iterations () : this->key_list.keyword_list_length ();
  
  // Try all legal associated values.

  for (int i = total_iterations - 1; i >= 0; i--)
    { 
      int collisions = 0;

      Vectors::asso_values[c] = Vectors::asso_values[c] + (option.get_jump () ? option.get_jump () : rand ())
                                         & option.get_asso_max () - 1;

      // Iteration Number array is a win, O(1) intialization time!
      this->char_search.reset ();     
                                         
      // See how this asso_value change affects previous keywords.  If
      // it does better than before we'll take it!

      for (List_Node *ptr = this->key_list.head;
           !this->char_search.find (hash (ptr)) || ++collisions < fewest_collisions;
           ptr = ptr->next)
        if (ptr == curr)
          {
            fewest_collisions = collisions;
            if (option[DEBUG])
              fprintf (stderr, "- resolved after %d iterations", total_iterations - i);
            return 0;
          }    
    }
  
  // Restore original values, no more tries.
  Vectors::asso_values[c] = original_char; 
  // If we're this far it's time to try the next character....
  return 1; 
}

// Change a character value, try least-used characters first.

void 
Gen_Perf::change (List_Node *prior, List_Node *curr)
{
  static char *union_set;

  if (!union_set)
    union_set = new char [2 * option.get_max_keysig_size () + 1];

  if (option[DEBUG])
    {
      fprintf (stderr, "collision on keyword #%d, prior = \"%s\", curr = \"%s\" hash = %d\n",
               num_done, prior->key, curr->key, curr->hash_value);
      fflush (stderr);
    }
  sort_set (union_set, compute_disjoint_union (prior->char_set, curr->char_set, union_set));

  // Try changing some values, if change doesn't alter other values
  // continue normal action.
  fewest_collisions++;
  
  for (char *temp = union_set; *temp; temp++)
    if (!affects_prev (*temp, curr))
      {
        if (option[DEBUG])
          {
            fprintf (stderr, " by changing asso_value['%c'] (char #%d) to %d\n", 
                     *temp, temp - union_set + 1, Vectors::asso_values[*temp]);
            fflush (stderr);
          }
        return; // Good, doesn't affect previous hash values, we'll take it.
      }

  for (List_Node *ptr = this->key_list.head; ptr != curr; ptr = ptr->next)
    hash (ptr);
  
  hash (curr);

  if (option[DEBUG])
    {
      fprintf (stderr, "** collision not resolved after %d iterations, %d duplicates remain, continuing...\n", 
               !option[FAST] ? option.get_asso_max () : option.get_iterations () ? option.get_iterations () : this->key_list.keyword_list_length (),
               fewest_collisions + this->key_list.total_duplicates);
      fflush (stderr);
    }
}

// Does the hard stuff....  Initializes the Iteration Number array,
// and attempts to find a perfect function that will hash all the key
// words without getting any duplications.  This is made much easier
// since we aren't attempting to generate *minimum* functions, only
// perfect ones.  If we can't generate a perfect function in one pass
// *and* the user hasn't enabled the DUP option, we'll inform the user
// to try the randomization option, use -D, or choose alternative key
// positions.  The alternatives (e.g., back-tracking) are too
// time-consuming, i.e, exponential in the number of keys.

int
Gen_Perf::generate (void)
{
#if defined (LARGE_STACK_ARRAYS)
  STORAGE_TYPE buffer[max_hash_value + 1];
#else
  // Note: we don't use new, because that invokes a custom operator new.
  STORAGE_TYPE *buffer
    = (STORAGE_TYPE*) malloc (sizeof(STORAGE_TYPE) * (max_hash_value + 1));
  if (buffer == NULL)
    abort ();
#endif /* LARGE_STACK_ARRAYS */

  this->char_search.init (buffer, max_hash_value + 1);
  
  List_Node *curr;

  for (curr = this->key_list.head; 
       curr; 
       curr = curr->next)
    {
      hash (curr);
      
      for (List_Node *ptr = this->key_list.head; 
	   ptr != curr; 
	   ptr = ptr->next)
        if (ptr->hash_value == curr->hash_value)
          {
            change (ptr, curr);
            break;
          }
      num_done++;
    } 
  
  // Make one final check, just to make sure nothing weird
  // happened....
  
  this->char_search.reset ();

  for (curr = this->key_list.head; 
       curr; 
       curr = curr->next)
    if (this->char_search.find (hash (curr)))
      if (option[DUP]) // Keep track of this number...
        this->key_list.total_duplicates++;
      else // Yow, big problems.  we're outta here!
        { 
          ACE_ERROR ((LM_ERROR, "\nInternal error, duplicate value %d:\n"
                        "try options -D or -r, or use new key positions.\n\n", hash (curr)));
#if !defined (LARGE_STACK_ARRAYS)
	  free (buffer);
#endif /* LARGE_STACK_ARRAYS */
          return 1;
        }

  // Sorts the key word list by hash value, and then outputs the list.
  // The generated hash table code is only output if the early stage
  // of processing turned out O.K.

  this->key_list.sort ();
  this->key_list.output ();
#if !defined (LARGE_STACK_ARRAYS)
  free (buffer);
#endif /* LARGE_STACK_ARRAYS */
  return 0;
}

// Prints out some diagnostics upon completion.

Gen_Perf::~Gen_Perf (void)
{                             
  if (option[DEBUG])
    {
      fprintf (stderr, "\ndumping occurrence and associated values tables\n");
      
      for (int i = 0; i < ALPHA_SIZE; i++)
        if (Vectors::occurrences[i])
          fprintf (stderr, "Vectors::asso_values[%c] = %6d, Vectors::occurrences[%c] = %6d\n",
                   i, Vectors::asso_values[i], i, Vectors::occurrences[i]);
      
      fprintf (stderr, "end table dumping\n");
    }
}