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// $Id$
#ifndef CLIENT_ACCEPTOR_H
#define CLIENT_ACCEPTOR_H
/*
The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll
find a very consitent naming convention between the ACE objects and the
headers where they can be found. In general, the ACE object ACE_Foobar will
be found in ace/Foobar.h.
*/
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/*
Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
clients to connect to us.
*/
#include "ace/SOCK_Acceptor.h"
/*
The Client_Handler object we develop will be used to handle clients once
they're connected. The ACE_Acceptor<> template's first parameter requires
such an object. In some cases, you can get by with just a forward
declaration on the class, in others you have to have the whole thing.
*/
#include "client_handler.h"
/*
Parameterize the ACE_Acceptor<> such that it will listen for socket
connection attempts and create Client_Handler objects when they happen. In
Tutorial 001, we wrote the basic acceptor logic on our own before we
realized that ACE_Acceptor<> was available. You'll get spoiled using the
ACE templates because they take away a lot of the tedious details!
*/
typedef ACE_Acceptor < Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor;
#endif // CLIENT_ACCEPTOR_H
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