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// $Id$
#ifndef CLIENT_ACCEPTOR_H
#define CLIENT_ACCEPTOR_H
/* The ACE_Acceptor<> template lives in the ace/Acceptor.h header
file. You'll find a very consitent naming convention between the
ACE objects and the headers where they can be found. In general,
the ACE object ACE_Foobar will be found in ace/Foobar.h. */
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/* Since we want to work with sockets, we'll need a SOCK_Acceptor to
allow the clients to connect to us. */
#include "ace/SOCK_Acceptor.h"
/* The Client_Handler object we develop will be used to handle clients
once they're connected. The ACE_Acceptor<> template's first
parameter requires such an object. In some cases, you can get by
with just a forward declaration on the class, in others you have to
have the whole thing. */
#include "client_handler.h"
/* Parameterize the ACE_Acceptor<> such that it will listen for socket
connection attempts and create Client_Handler objects when they
happen. In Tutorial 001, we wrote the basic acceptor logic on our
own before we realized that ACE_Acceptor<> was available. You'll
get spoiled using the ACE templates because they take away a lot of
the tedious details! */
typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor;
#endif /* CLIENT_ACCEPTOR_H */
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