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   <META NAME="Description" CONTENT="A first step towards using ACE productively">
   <TITLE>ACE Tutorial 005</TITLE>
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<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>

<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>


<P>
<HR WIDTH="100%">

<P>Now, let's take a look at <I><A HREF="client_acceptor.h">client_acceptor.h</A></I>.&nbsp;
Since I went on about how it does all the work of letting clients connect
to us, it must be rather complext.&nbsp; Right?&nbsp; Wrong.

<P>The more you use ACE, the more you'll find that they've already taken
care of most details for you.&nbsp; With respect to the acceptance of client
connections:&nbsp; there just aren't that many ways to do it!&nbsp; The
ACE team has chosen an approach and created a C++&nbsp;template that does
all of the work for you.&nbsp; All you're required to do is provide it
with an object type to instantiate when a new connection arrives.

<P>
<HR WIDTH="100%">
<PRE>

<font color=red>// $Id$</font>

<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font>

<font color=red>/*
   The ACE_Acceptor&lt;> template lives in the ace/Acceptor.h header file. You'll
   find a very consitent naming convention between the ACE objects and the
   headers where they can be found.  In general, the ACE object ACE_Foobar will


   be found in ace/Foobar.h.
 */</font>

<font color=blue>#include</font> "<font color=green>ace/Acceptor.h</font>"

<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
# pragma once
<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>

<font color=red>/*
   Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the
   clients to connect to us.
 */</font>
<font color=blue>#include</font> "<font color=green>ace/SOCK_Acceptor.h</font>"

<font color=red>/*
   The Client_Handler object we develop will be used to handle clients once
   they're connected.  The ACE_Acceptor&lt;> template's first parameter requires
   such an object.  In some cases, you can get by with just a forward
   declaration on the class, in others you have to have the whole thing.
 */</font>
<font color=blue>#include</font> "<font color=green>client_handler.h</font>"

<font color=red>/*
   Parameterize the ACE_Acceptor&lt;> such that it will listen for socket
   connection attempts and create Client_Handler objects when they happen. In
   Tutorial 001, we wrote the basic acceptor logic on our own before we
   realized that ACE_Acceptor&lt;> was available.  You'll get spoiled using the
   ACE templates because they take away a lot of the tedious details!
 */</font>
typedef ACE_Acceptor &lt; Client_Handler, ACE_SOCK_ACCEPTOR > Client_Acceptor;

<font color=blue>#endif</font> <font color=red>// CLIENT_ACCEPTOR_H</font>
</PRE>
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