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// $Id$
/*
We try to keep main() very simple. One of the ways we do that is to push
much of the complicated stuff into worker objects. In this case, we only
need to include the acceptor header in our main source file. We let it
worry about the "real work".
*/
#include "client_acceptor.h"
/*
As before, we create a simple signal handler that will set our finished
flag. There are, of course, more elegant ways to handle program shutdown
requests but that isn't really our focus right now, so we'll just do the
easiest thing.
*/
static sig_atomic_t finished = 0;
extern "C" void handler (int)
{
finished = 1;
}
/*
A server has to listen for clients at a known TCP/IP port. The default ACE
port is 10002 (at least on my system) and that's good enough for what we
want to do here. Obviously, a more robust application would take a command
line parameter or read from a configuration file or do some other clever
thing. Just like the signal handler above, though, that's what we want to
focus on, so we're taking the easy way out.
*/
static const u_short PORT = ACE_DEFAULT_SERVER_PORT;
/*
Finally, we get to main. Some C++ compilers will complain loudly if your
function signature doesn't match the prototype. Even though we're not
going to use the parameters, we still have to specify them.
*/
int main (int argc, char *argv[])
{
/*
In our earlier servers, we used a global pointer to get to the reactor. I've
never really liked that idea, so I've moved it into main() this time. When
we get to the Client_Handler object you'll see how we manage to get a
pointer back to this reactor.
*/
ACE_Reactor reactor;
/*
The acceptor will take care of letting clients connect to us. It will
also arrange for a Client_Handler to be created for each new client.
Since we're only going to listen at one TCP/IP port, we only need one
acceptor. If we wanted, though, we could create several of these and
listen at several ports. (That's what we would do if we wanted to rewrite
inetd for instance.)
*/
Client_Acceptor peer_acceptor;
/*
Create an ACE_INET_Addr that represents our endpoint of a connection. We
then open our acceptor object with that Addr. Doing so tells the acceptor
where to listen for connections. Servers generally listen at "well known"
addresses. If not, there must be some mechanism by which the client is
informed of the server's address.
Note how ACE_ERROR_RETURN is used if we fail to open the acceptor. This
technique is used over and over again in our tutorials.
*/
if (peer_acceptor.open (ACE_INET_Addr (PORT), &reactor) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
/*
As with Tutorial 5, we know that we're now registered with our reactor
so we don't have to mess with that step.
*/
/*
Install our signal handler. You can actually register signal handlers
with the reactor. You might do that when the signal handler is
responsible for performing "real" work. Our simple flag-setter doesn't
justify deriving from ACE_Event_Handler and providing a callback function
though.
*/
ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT);
/*
Like ACE_ERROR_RETURN, the ACE_DEBUG macro gets used quite a bit. It's a
handy way to generate uniform debug output from your program.
*/
ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n"));
/*
This will loop "forever" invoking the handle_events() method of our
reactor. handle_events() watches for activity on any registered handlers
and invokes their appropriate callbacks when necessary. Callback-driven
programming is a big thing in ACE, you should get used to it. If the
signal handler catches something, the finished flag will be set and we'll
exit. Conveniently enough, handle_events() is also interrupted by signals
and will exit back to the while() loop. (If you want your event loop to
not be interrupted by signals, checkout the <i>restart</i> flag on the
open() method of ACE_Reactor if you're interested.)
*/
while (!finished)
reactor.handle_events ();
ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n"));
return 0;
}
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