summaryrefslogtreecommitdiff
path: root/docs/tutorials/008/page02.html
blob: 1b5b79c19a274fa1b43f5915c7be1674488f126d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
<HTML>
<HEAD>
   <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
   <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
   <META NAME="Author" CONTENT="James CE Johnson">
   <TITLE>ACE Tutorial 008</TITLE>
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">

<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>

<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>


<P>
<HR WIDTH="100%">


<P>The first thing we want to look at is <A HREF="server.cpp">server.cpp</A>.&nbsp;
This is a pretty simple application that listens for datagrams at a known
port and sends back a response.&nbsp; In order to implement a true "discovery"&nbsp;
mechanism, the server will have to be a little bit more picky about who
it responds to.&nbsp; We'll tackle that issue in the next tutorial though...

<P>
<HR WIDTH="100%">
<PRE>

<font color=red>// $Id$</font>

<font color=red>/*
   Our datagram server will, of course, need to create a datagram.
   We'll also need an address object so that we know where to listen.
 */</font>
<font color=blue>#include</font> "<font color=green>ace/SOCK_Dgram.h</font>"
<font color=blue>#include</font> "<font color=green>ace/INET_Addr.h</font>"

<font color=red>/*
   Use the typical TCP/IP port address for receiving datagrams.
 */</font>
static const u_short PORT = ACE_DEFAULT_SERVER_PORT;

int main(int,char**)
{
    <font color=red>/*
       This is where we'll listen for datagrams coming from the
       clients.  We'll give this address to the open() method
       below to enable the listener.
     */</font>
    ACE_INET_Addr  local(PORT);

    <font color=red>/*
       A simply constructed datagram that we'll listen with.
     */</font>
    ACE_SOCK_Dgram dgram;

    <font color=red>/*
       Like most ACE objects, the datagram has to be opened before
       it can be uses.  Of course, -1 on failure.

       A datagram will fail to open if there is already a datagram
       listening at the port we've chosen.  It *is* OK to open
       a datagram at a port where there is an ACE_SOCK_Stream
       though.  This is because datagrams are UDP and SOCK_Stream
       is TCP and the two don't cross paths.
     */</font>
    if( dgram.open(local) == -1 )
    {
        ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>open</font>"),-1);
    }

    <font color=red>/*
       Create a simple buffer to receive the data.  You generally need
       to provide a buffer big enough for the largest datagram you
       expect to receive.  Some platforms will let you read a little
       and then some more later but other platforms will throw out
       whatever part of the datagram you don't get with the first
       read.  (This is on a per-datagram basis BTW.)  The theoretical
       limit on a datagram is about 64k.  The realistic limit (because
       of routers & such) is much smaller.  Choose your buffer size
       based on your application's needs.
     */</font>
    char buf[512];

    <font color=red>/*
       Unlike ACE_SOCK_Stream, datagrams are unconnected.  That is,
       there is no "<font color=green>virtual circuit</font>" between server and client.
       Because of this, the server has to provide a placeholder
       for the OS to fill in the source (client) address information
       on the recv.  You can initialize this INET_Addr to anything,
       it will be overwritten when the data arrives.
     */</font>
    ACE_INET_Addr remote;

    ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) starting up server daemon\n</font>"));

    <font color=red>/*
       Receive datagrams as long as we're able.
     */</font>
    while( dgram.recv(buf,sizeof(buf),remote) != -1 )
    {
        <font color=red>/*
           Display a brief message about our progress.  Notice how we
           use the 'remote' object to display the address of the client.
           With an ACE_SOCK_Stream we used get_remote_addr() to get the
           address the socket is connected to.  Because datagrams are
           unconnected, we use the addr object provided to recv().
         */</font>
        ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) Data (%s) from client (%s)\n</font>", buf, remote.get_host_name()));

        <font color=red>/*
           To respond to the client's query, we have to become a client
           ourselves.  To do so, we need an anonymous local address from
           which we'll send the response and a datagram in which to send
           it.  (An anonymous address is simply one where we let the OS
           choose a port for us.  We really don't care what it is.
         */</font>
        ACE_INET_Addr  local((u_short)0);
        ACE_SOCK_Dgram client;

        <font color=red>/*
           Open up our response datagram as always.
         */</font>
        if( client.open(local) == -1 )
        {
            ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>client open</font>"),-1);
            return(0);
        }

        <font color=red>/*
           Build a witty response...
         */</font>
        sprintf(buf,"<font color=green>I am here</font>");

        <font color=red>/*
           and send it to the client.  Notice the symmetry with the recv()
           method.  Again, the unconnected nature of datagrams forces
           us to specify an address object with each read/write operation.
           In the case of read (recv()) that's where the OS stuffs the
           address of the datagram sender.  In the case of write (send())
           that we're doing here, the address is where we want the network
           to deliver the data.

           Of course, we're assuming that the client will be listening
           for our reply...
         */</font>
        if( client.send(buf,strlen(buf)+1,remote) == -1 )
        {
            ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>send</font>"),-1);
            return(0);
        }
    }

    return(0);
}
</PRE>
<HR WIDTH="100%">

<P>And that's really all there is to it.&nbsp; Obviously there is some
room for improvement.&nbsp; The most blatant is the somewhat small buffer
size for receiving the datagram.&nbsp; I've never been able to get a solid
answer on datagram sizes.&nbsp; The theoretical limit is just under 64k
but you have to deal with fragmentation.&nbsp; Some readings indicate that
8k is a reasonable size, others go much smaller.&nbsp; My general rule
of thumb is to keep datagrams relatively small (eg -- under 8k or so) and
test a lot.&nbsp; If you find that your routers are fragmenting your larger
datagrams, back off to something smaller.&nbsp; Of course, if you must
send 100k and can only do so 1k at a time, you'll have to worry about retransmissions
&amp; reordering.&nbsp; At that point, you might consider going to TCP.&nbsp;
Remember:&nbsp; datagrams are unreliable!&nbsp; Don't try to make 'em do
something they werent' designed for!
<P><HR WIDTH="100%">
<CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page03.html">Continue This Tutorial</A>]</CENTER>