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   <TITLE>ACE Tutorial 008</TITLE>
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<CENTER><B><FONT SIZE=+2>ACE Tutorial 008</FONT></B></CENTER>

<CENTER><B><FONT SIZE=+2>Sending and receiving datagrams</FONT></B></CENTER>


<P>
<HR WIDTH="100%">

In <A HREF="broadcast_client.cpp">broadcast_client.cpp</A> we
find out how to send a single datagram to every host on our (sub)network.&nbsp;
I have to say <I>(sub)network</I> because broadcast datagrams typically
are not passed through routers.&nbsp; So, if your network admin has divided
up your network into subnets, your broadcasts will likey stay on the
subnet you're a part of.

<P>I've only commented the parts that are different from the directed_client.
<HR WIDTH="100%">
<PRE>

<font color=red>// $Id$</font>

<font color=blue>#include</font> "<font color=green>ace/SOCK_Dgram_Bcast.h</font>"
<font color=blue>#include</font> "<font color=green>ace/INET_Addr.h</font>"

static const u_short PORT = ACE_DEFAULT_SERVER_PORT;

int main(int argc,char *argv[] )
{
	ACE_INET_Addr  local((u_short)0);

	<font color=red>/*
	   Instead of creating the ACE_SOCK_Dgram we created last time,
	   we'll create an ACE_SOCK_Dgram_Bcast.  "<font color=green>Bcast</font>" means, of course,
	   "<font color=green>Broadcast</font>".  This ACE object is clever enough to go out to the
	   OS and find all of the network interfaces.  When you send()
	   on a Dgram_Bcast, it will send the datagram out on all of those
	   interfaces.  This is quiet handy if you do it on a multi-homed
	   host that plays router...
	 */</font>
	ACE_SOCK_Dgram_Bcast dgram;

	if( dgram.open(local) == -1 )
	{
		ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>datagram open</font>"),-1);
	}

	char buf[512];

	sprintf(buf, "<font color=green>Hello World!</font>");

	<font color=red>/*
	   The only other difference between us and the directed client
	   is that we don't specify a host to receive the datagram.
	   Instead, we use the magic value "<font color=green>INADDR_BROADCAST</font>".  All hosts
	   are obliged to respond to datagrams directed to this address
	   the same as they would to datagrams sent to their hostname.

	   Remember, the Dgram_Bcast will send a datagram to all interfaces
	   on the host.  That's true even if the address is for a specific
	   host (and the host address makes sense for the interface).
	   The real power is in using an INADDR_BROADCAST addressed datagram
	   against all interfaces.
	 */</font>

	ACE_INET_Addr  remote(PORT,INADDR_BROADCAST);

	ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) Sending (%s) to the server.\n</font>",buf));

	if( dgram.send(buf,strlen(buf)+1,remote) == -1 )
	{
		ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>send</font>"),-1);
	}

	if( dgram.recv(buf,sizeof(buf),remote) == -1 )
	{
		ACE_ERROR_RETURN ((LM_ERROR, "<font color=green>%p\n</font>", "<font color=green>recv</font>"),-1);
	}

	ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) The server said:  %s\n</font>",buf));

	<font color=red>/*
	   Using the "<font color=green>remote</font>" object instance, find out where the server lives.
	   We could then save this address and use directed datagrams to chat
	   with the server for a while.
	 */</font>
	ACE_DEBUG ((LM_DEBUG, "<font color=green>(%P|%t) The server can be found at:  (%s:%d)\n</font>",
		remote.get_host_name(), PORT ));

	return(0);
}
</PRE>
<HR WIDTH="100%">

<P>&nbsp;About that subnet thing:
<BLOCKQUOTE>If you run this client on a host that has multiple network
interfaces, the broadcast will go to all of those (sub)networks.&nbsp;
What do you do, though, if you need to get past a router?&nbsp; My advice
is to write a server that will run on hosts on both sides of your router.&nbsp;
When a server on one side of the router receives a broadcast, it would
send a directed datagram to it's counterpart on the other side of the router.&nbsp;
The counterpart would then re-broadcast the original datagram on that sub-net.&nbsp;
Cheap, simple and effective.</BLOCKQUOTE>
One final word of warning:
<BLOCKQUOTE>When creating your broadcast datagrams you may see something
like this:&nbsp; <I>ACE_SOCK_Dgram_Bcast::mk_broadcast: Broadcast is not
enable for this interface.: Unknown error</I>.&nbsp; There are some interfaces
(ppp, slip) that don't support broadcast datagrams.&nbsp; That's what you're
seeing here.</BLOCKQUOTE>
Ok, one more warning:
<blockquote>If you happen to have multiple servers running on your
network when you invoke this client, the resopnse could come from any
one of them.
</blockquote>

<P><HR WIDTH="100%">
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