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// $Id$
#ifndef TASK_H
#define TASK_H
#include "ace/Task.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/*
Like the thread-pool server tutorial, we'll derive from ACE_Task<>.
Our goal here is to show off the ACE_Message_Queue and the best way
to do that is to use one to pass data between threads. The easiest
way to create threads is with ACE_Task<>
*/
class Task : public ACE_Task < ACE_MT_SYNCH >
{
public:
typedef ACE_Task < ACE_MT_SYNCH > inherited;
/*
The constructor/destructor are simple but take care of some
necessary housekeeping.
*/
Task (void);
~Task (void);
/*
To make our Task<> derivative look more like other ACE objects
I've added an open() method. It will take care of activate()ing
the object.
*/
int open (int threads = 1);
/*
Our worker method
*/
int svc (void);
/*
All we'll do here is print a message to the user.
*/
int close (u_long flags = 0);
protected:
/*
Just to be clever, I'll use an ACE_Barrier to cause the threads
to sync in svc() before doing any real work.
*/
ACE_Barrier *barrier_;
};
#endif
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