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// $Id$
#include "task.h"
#include "block.h"
#include "data.h"
Task::Task (void)
: barrier_ (0)
{
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task ctor 0x%x\n", (void *) this));
}
Task::~Task (void)
{
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task dtor 0x%x\n", (void *) this));
ACE_Message_Block *message;
this->getq (message);
message->release ();
delete barrier_;
}
int Task::open (int threads)
{
barrier_ = new ACE_Barrier (threads);
return this->activate (THR_NEW_LWP, threads);
}
int Task::close (u_long flags)
{
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task close 0x%x\n", (void *) this));
return inherited::close (flags);
}
int Task::svc (void)
{
this->barrier_->wait ();
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Task 0x%x starts in thread %d\n", (void *) this, ACE_Thread::self ()));
ACE_Message_Block *message;
while (1)
{
if (this->getq (message) == -1)
{
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "getq"), -1);
}
if (message->msg_type () == ACE_Message_Block::MB_HANGUP)
{
this->putq (message);
break;
}
const char *cp = message->rd_ptr ();
message->rd_ptr (strlen (cp) + 1); // Don't forget to skip the NULL we
// inserted
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Block 0x%x contains (%s)\n", (void *) message, cp));
/*
Create a Data object into which we can extract the message block
contents.
*/
Data data;
/*
Use the rd_ptr() to access the message block data. Note that we've
already moved it past the text string in the block.
*/
ACE_OS::memmove ((char *) &data, message->rd_ptr (), sizeof (data));
message->rd_ptr (sizeof (data)); // Move the rd_ptr() beyond the data.
/*
Invoke a couple of method calls on the object we constructed.
*/
data.who_am_i ();
data.what_am_i ();
/*
An alternate approach:
Data * data;
data = (Data *)message->rd_ptr();
data->who_am_i();
data->what_am_i();
message->rd_ptr(sizeof(Data));
Even though this cuts down on the number of copies & constructions, I'm
not real fond of it. You can get into trouble in a hurry by treating
memory blocks as multiple data types...
*/
ACE_OS::sleep (ACE_Time_Value (0, 5000));
message->release ();
}
return (0);
}
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