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// $Id$
#ifndef WORK_H
#define WORK_H
#include "ace/Log_Msg.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Synch.h"
#include "mld.h"
/*
Our specilized message queue and thread pool will know how to do "work" on
our Unit_Of_Work baseclass.
*/
class Unit_Of_Work
{
public:
Unit_Of_Work (void);
virtual ~ Unit_Of_Work (void);
// Display the object instance value
void who_am_i (void);
// The baseclass can override this to show it's "type name"
virtual void what_am_i (void);
// This is where you do application level logic. It will be
// called once for each thread pool it passes through. It
// would typically implement a state machine and execute a
// different state on each call.
virtual int process (void);
// This is called by the last Task in the series (see task.h)
// in case our process() didn't get through all of it's states.
virtual int fini (void);
protected:
ACE_Atomic_Op < ACE_Mutex, int >state_;
MLD;
};
/*
A fairly trivial work derivative that implements an equally trivial state
machine in process()
*/
class Work : public Unit_Of_Work
{
public:
Work (void);
Work (int message);
virtual ~ Work (void);
void what_am_i (void);
int process (void);
int fini (void);
protected:
int message_;
MLD;
};
#endif
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