blob: 5209ed68907bf4506776e57494ec0dbb07916a35 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
// $Id$
#ifndef PROTOCOL_STREAM_H
#define PROTOCOL_STREAM_H
#include "ace/SOCK_Stream.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Stream.h"
// Shorthand for the stream.
typedef ACE_Stream<ACE_MT_SYNCH> Stream;
// Forward references to cut down on the number of #includes
class ACE_Message_Block;
class Recv;
class Protocol_Task;
/* The Protocol_Stream provides a tidy interface to an ACE_Stream
setup to process a data block through a series of protocol stages.
*/
class Protocol_Stream
{
public:
Protocol_Stream (void);
~Protocol_Stream (void);
// Provide the stream with an ACE_SOCK_Stream on which it can
// communicate. If _reader is non-null, it will be added as the
// reader task just below the stream head so that it can process
// data read from the peer.
int open (ACE_SOCK_Stream &peer,
Protocol_Task *reader = 0);
// Close the stream. All of the tasks & modules will also be
// closed.
int close (void);
// putting data onto the stream will pass it through all protocol
// levels and send it to the peer.
int put (ACE_Message_Block *&message,
ACE_Time_Value *timeout = 0);
// get will cause the Recv task (at the tail of the stream) to read
// some data from the peer and pass it upstream. The message block
// is then taken from the stream reader task's message queue.
int get (ACE_Message_Block *&response,
ACE_Time_Value *timeout = 0);
// Tell the Recv task to read some data and send it upstream. The
// data will pass through the protocol tasks and be queued into the
// stream head reader task's message queue. If you've installed a
// _reader in open() then that task's recv() method will see the
// message and may consume it instead of passing it to the stream
// head for queueing.
int get (void);
ACE_SOCK_Stream &peer (void)
{
return this->peer_;
}
private:
// Our peer connection
ACE_SOCK_Stream peer_;
// The stream managing the various protocol tasks
Stream stream_;
// A task which is capable of receiving data on a socket.
// Note that this is only useful by server-side applications.
Recv *recv_;
Stream &stream (void)
{
return this->stream_;
}
// Install the protocol tasks into the stream.
int open (void);
};
#endif /* PROTOCOL_STREAM_H */
|